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Fan Mission: Alberic's Curse by b1k3rdude (Updated: 01/11/2014)


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#251 Bikerdude

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Posted 30 November 2014 - 08:07 AM

  • I don't think I remember the dense fog in the original,
  • the pagan wisp light things are definitely new.
  • The crypts were definitely harder. Had to be more careful down there.

  • The latest update was langushing around on my HDD for months, so am glad its now out there.
  • Yep, courtesy of Darm on one of the campaign missions.
  • I added more Ai through out the church :-)


#252 MirceaKitsune

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Posted 20 December 2014 - 09:49 PM

The first thing I absolutely loved was the forest. I haven't seen an outdoor environment of this scale and detail in another TDM map, so certainly a huge +1 to that!

 

As for the rest... well it did a fantastic job at creating a very scary and morbid and claustrophobic environment. The worst part was when I got to the underground area... which contained giant spiders, for which I have a phobia IRL. To get through that area, I had to take on the challenge of playing from 3 meters away from my monitor (yay for wireless keyboard + mouse) with sound off and the window sized down to 800 x 600... which overall was fun and a sight people would have probably enjoyed seeing for laughs :D

 

Spoiler


Edited by MirceaKitsune, 20 December 2014 - 09:49 PM.


#253 Bikerdude

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Posted 21 December 2014 - 06:50 AM

  1. The first thing I absolutely loved was the forest. I haven't seen an outdoor environment of this scale and detail in another TDM map, so certainly a huge +1 to that!
  2. As for the rest... well it did a fantastic job at creating a very scary and morbid and claustrophobic environment.
  3. To get through that area, I had to take on the challenge of playing from 3 meters away from my monitor, which overall was fun and a sight people would have probably enjoyed seeing for laughs :D
  4. Spoiler
  1. Thanks, the original miuch lower detail forest was created by one of our team members and I then did several detail and perf. passes. But you once TDM 2.03 is out shoudl will then have to play "No Honour Among theives" as that has an even bigger forest to run around in.
  2. Yeah, took a few detail passes to get that just right.
  3. LOL what r u like.
  4. hint: think of the small outside huts.


#254 MirceaKitsune

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Posted 21 December 2014 - 09:10 AM

I know... my fear of spiders can lead to silly things, and will certainly give me a hard time with many TDM missions :) And thanks, I'll consider that hint and might look again later.



#255 Oldjim

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Posted 24 January 2017 - 03:55 PM

Just played through again and this time spotted an interesting twist which I haven't seen in another FM

When entering the armoury the weapons become unfrobbable if the door is closed which is a neat idea to stop the player frobbing through the bars



#256 Bikerdude

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Posted 25 January 2017 - 07:13 AM

which is a neat idea to stop the player frobbing through the bars


Yeah, just treated the weapons cage as big foot locker :-)

#257 assembler

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Posted 24 March 2017 - 05:47 PM

Just finished the mission and I truly enjoyed it! I like old castles and monasteries and the one in this mission is very nice.

Maybe a bit too well lit for such a haunted place but still I like it.

 

The mission took me roughly 5-6 hours on hardest difficulty without killing a single zombie .. except one spider, he saw me! :-)

 

Thank you for wonderful few evenings :-)



#258 Bikerdude

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Posted 24 March 2017 - 06:33 PM

  • Maybe a bit too well lit for such a haunted place but still I like it.
  • The mission took me roughly 5-6 hours on hardest difficulty without killing a single zombie .. except one spider, he saw me! :-)
  • Yeah that's a compromise we have to make as mappers.
  • Nice.


#259 NeonsStyle

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Posted 25 March 2017 - 03:56 AM

Yeh this was my Learn level design level lol Lots of great lessons. 



#260 rinscewind

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Posted 07 June 2017 - 10:15 PM

Away from TDM for awhile ... returned to find it updated twice since I last played it ... look forward to trying the new missions, etc ... :-)

 

Just finished this mission, really liked it! I"ve always preferred the 'never be seen, leave no evidence of having passed through' style missions - this one is great for that!

 

With that, sorry to say I've to report a few small issues ... mostly cosmetic or engine-reated.

 

Ceiling issue when entering the living quarters area:

1%20-%20living%20quarters%20entrance%20c

 

Baths area in living quarters ... I frobbed then immediately dropped the item to check if it was valuable, it landed half way thru the shelf:

 

2%20-%20baths%20area_4.jpg?t=1496804782

 

 

Collision engine issue with buckets and walls, perhaps:

 

3%20-%20baths%20collision%20issue_2.jpg?

 

 

The spiders, or at least this one, seem to 'climb' the ladders over long stretches of time as turn in place:

 

4%20-%20spider%20climbs%20ladder%20as%20

 

 

Finally - it seems humans are able to pick up ghosts once they are, er, deceased (having broken the curse) ...

 

5%20-%20can%20move%20ghost_2.jpg?t=14968

 

 

Just a few cosmetic issues, really ... excellent story, albeit brief in readables and story-forwarding contexts ... as I'm the kind who tends to search all over before moving into the main areas, I'd no troubles with the layout of the current-and-as-I-understand-it FINAL version of this mission ...

 

Always good missions from you, and this is another excellent one, I look forward to replaying the others ... keep up the good work!


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#261 Bikerdude

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Posted 08 June 2017 - 04:30 AM

Glad you enjoyed it, I have fixed the above issues and a few more I found while in the map.

 

Regarding that Ai, I have set his body to be removed once the curse is lifted (should have done this to begin with)


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#262 rinscewind

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Posted 08 June 2017 - 07:06 PM

Cool! A final thought is that somewhere in the thread prior, someone observed that a tree limb was visible inside a room in an upper corner but that to fix the visual error the tree would need be moved. I noted that as well, but didn't think to screen-shot it and I forget where it was. As the previous observer stated, its just cosmetic and not overly obvious or intrusive to the mission to the point immersion is broken - its so common in so many games its mostly just tuned out. :-p Look forward to your next missions!

 

Edit:  You said you've updated the mission ... for completeness' sake, has the mission link been updated with the corrections yet? The missions page only has a 'Submitted' date, there is no 'last updated' column, nor does the 'Mission Details' page.


Edited by rinscewind, 08 June 2017 - 07:15 PM.

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#263 Bikerdude

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Posted 08 June 2017 - 08:01 PM

Currently getting it uploaded to the mirrors as we speak.


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