Away from TDM for awhile ... returned to find it updated twice since I last played it ... look forward to trying the new missions, etc ... :-)
Just finished this mission, really liked it! I"ve always preferred the 'never be seen, leave no evidence of having passed through' style missions - this one is great for that!
With that, sorry to say I've to report a few small issues ... mostly cosmetic or engine-reated.
Ceiling issue when entering the living quarters area:
Baths area in living quarters ... I frobbed then immediately dropped the item to check if it was valuable, it landed half way thru the shelf:
Collision engine issue with buckets and walls, perhaps:
The spiders, or at least this one, seem to 'climb' the ladders over long stretches of time as turn in place:
Finally - it seems humans are able to pick up ghosts once they are, er, deceased (having broken the curse) ...
Just a few cosmetic issues, really ... excellent story, albeit brief in readables and story-forwarding contexts ... as I'm the kind who tends to search all over before moving into the main areas, I'd no troubles with the layout of the current-and-as-I-understand-it FINAL version of this mission ...
Always good missions from you, and this is another excellent one, I look forward to replaying the others ... keep up the good work!
It's never a three hour tour.