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Fan Mission 48: A Score to Settle, by Springheel (2011/07/01)


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Poll: Fan Mission 48: A Score to Settle, by Springheel (2011/07/01) (72 member(s) have cast votes)

Gameplay: Enjoyment. Fun duration. Smooth flow, ect. Versus Bugs. Frustration, Boredom, framelag

  1. Poor (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. Tolerable (1 votes [1.39%])

    Percentage of vote: 1.39%

  3. Good (12 votes [16.67%])

    Percentage of vote: 16.67%

  4. Excellent (41 votes [56.94%])

    Percentage of vote: 56.94%

  5. Near Perfect (18 votes [25.00%])

    Percentage of vote: 25.00%

Appearance: Vertical use, Visual pleasure, lighting, visual style, deduct bad texturing etc.

  1. Poor (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. Tolerable (0 votes [0.00%])

    Percentage of vote: 0.00%

  3. Good (10 votes [13.89%])

    Percentage of vote: 13.89%

  4. Excellent (31 votes [43.06%])

    Percentage of vote: 43.06%

  5. Near Perfect (31 votes [43.06%])

    Percentage of vote: 43.06%

Story & Text: Story. Text. Briefing. Graphic storytelling

  1. Poor (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. Tolerable (1 votes [1.39%])

    Percentage of vote: 1.39%

  3. Good (15 votes [20.83%])

    Percentage of vote: 20.83%

  4. Excellent (28 votes [38.89%])

    Percentage of vote: 38.89%

  5. Near Perfect (28 votes [38.89%])

    Percentage of vote: 38.89%

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#26 Springheel

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Posted 02 July 2011 - 04:33 PM

@Fidcal

I'm disappointed your first experience was so poor. Sounds like several things were working against you:

Spoiler


#27 Fieldmedic

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Posted 02 July 2011 - 05:10 PM

@Fidcal

Regarding the attic entrance (full hint)
Spoiler

Edited by Springheel, 02 July 2011 - 05:27 PM.


#28 lowenz

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Posted 02 July 2011 - 06:08 PM

Spoiler

No, not seen yet!

Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.


#29 Springheel

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Posted 02 July 2011 - 06:24 PM

re: not going to see Gridley first

Spoiler


#30 Fidcal

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Posted 02 July 2011 - 06:27 PM

@Fidcal

Regarding the attic entrance (full hint)

Spoiler

Mmmm... why would I do that?
Spoiler


#31 lowenz

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Posted 02 July 2011 - 07:04 PM

re: not going to see Gridley first

Spoiler

:D

About Gridley, see this funny problem (it's a short video):
Spoiler

Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.


#32 Outlooker

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Posted 02 July 2011 - 08:48 PM

I'm little in a hurry, but have to say that this was a very enjoyable mission overall.
Even the intro shows class, and the melting candle is just very good style,spot on, very atmospheric.
It shows an artist crafted this wonderful piece, thanks !

Edited by Outlooker, 02 July 2011 - 08:51 PM.

"Good people do not need laws to tell them to act responsibly while bad people will find a way around the laws." - Plato
"When outmatched... cheat." Batman

#33 PranQster

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Posted 03 July 2011 - 01:26 AM

Damn. I wish I was at a computer with doom3 on it. I'll have to wait another week to play this one.

mageia_mini.png Linux pranqster 4.12.6-desktop-1.mga7 #1 SMP Sat Aug 12 15:32:38 UTC 2017 x86_64 x86_64 x86_64 GNU/Linux


#34 Fieldmedic

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Posted 03 July 2011 - 04:20 AM

Mmmm... why would I do that?

Spoiler




Spoiler


(Sorry Springheel for not mentioning "full spoiler" before)

Edited by Fieldmedic, 03 July 2011 - 04:20 AM.


#35 Glyph Seeker

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Posted 03 July 2011 - 06:55 AM

I think I'm playing this back to front - but I just want to say how impressive this level is - the slum feels maze like and intimidating!
"No proposition Euclid wrote,
No formulae the text-books know,
Will turn the bullet from your coat,
Or ward the tulwar's
downward blow
Strike hard who cares—shoot straight who can—
The odds are on the cheaper man.
"


From 'Arithmetic on the Frontier' by Rudyard Kipling

#36 Diego

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Posted 03 July 2011 - 10:48 AM

Spoiler


#37 lowenz

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Posted 03 July 2011 - 10:53 AM

I think I'm playing this back to front - but I just want to say how impressive this level is - the slum feels maze like and intimidating!


Yes, great touch designing the slum!

Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.


#38 fxdwg

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Posted 03 July 2011 - 12:51 PM

Damn that was good!!
I can't believe it is over already.

#39 Bikerdude

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Posted 03 July 2011 - 12:59 PM

heh...

#40 Robert

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Posted 03 July 2011 - 06:49 PM

Just finished: Definitely an enjoyable mission!
City architecture and ambient sound was particularly good and the briefing + loading screen is just pure awesome!

Spoiler


Congrats to Springheel for a really good release!
I've got to get some sleep now :) ...

#41 Thiefette

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Posted 03 July 2011 - 08:03 PM

Finished up your mission and must say I enjoyed it.

Spoiler



Thanks again for all your hard work.

#42 Briareos H

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Posted 04 July 2011 - 06:14 AM

Very enjoyable, I'm not done yet but I must say that I got things exactly in the same order as Fidcal (except that the ring objective worked). By the way

Spoiler


#43 Springheel

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Posted 04 July 2011 - 06:37 AM

I'm not done yet but I must say that I got things exactly in the same order as Fidcal

Spoiler


#44 Briareos H

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Posted 04 July 2011 - 08:26 AM

Yeah it's actually nice to be able to bypass what the author wanted and still complete the mission.

#45 Melan

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Posted 04 July 2011 - 08:30 AM

I have also had that in one of my missions (although it was harder and required a little out of the box thinking), and I think if people are given advance warning, it is cool to be allowed to make that choice.
Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

#46 Fidcal

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Posted 04 July 2011 - 10:00 AM

Sadly this all went horribly wrong. :(

Spoiler


I might play this again but go the 'proper way' to Gridley first to see how that plays.

#47 Springheel

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Posted 04 July 2011 - 10:11 AM

The loot objective is only a bonus objective. You can complete the mission without doing it.

Spoiler


#48 Fidcal

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Posted 04 July 2011 - 10:32 AM

Ah I think I'd overlooked it if the loot was optional. So everything roughly worked but confusing (for me.) Just reading through the thread now and most players made it OK. As said, it wasn't intentional I went the wrong way.

The lighting was perfect but I'm almost expecting that these days as most FMs are very good - but what stood out was the sfx in the streets etc. This really added life to it and was one of my aims way back in Den I recall although that was just one street. I think I'll add this to my beta check list and add more to my own FM later.

Spoiler


I'll reserve voting until I've played again.

#49 Springheel

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Posted 04 July 2011 - 10:47 AM

re: loot
Spoiler


#50 Berny

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Posted 04 July 2011 - 06:12 PM

I had a lot of crashes ;(

Spoiler




Edited by Berny, 04 July 2011 - 06:13 PM.





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