What would you like me to say?
I tried to be diplomatic about your original map which was widely panned.
Yes, people should have an open mind.
Again, your mission would probably get one more star in the ranks if you had recommended that players talk to the NPC's somehow. I see that the surprise of learning that an NPC is friendly is a strange reward of it's own but most would not feel the frustration of wandering the map until they stumble-upon that insight to be fun. I can only imagine this working if you box the player in close quarters so the discovery is quick. I am probably a weirdo because I simply enjoyed soaking in the strange forest atmosphere and the zen-like mood until I discovered the trick.
Look, I even defended your work against Aidakeeley's merciless criticism of it.
Mission authors should get promotion for their work but (to be frank) promoting missions that are generally un-liked in the community is bad business. On top of this, TDM is still gathering it's fare share of well-made traditional missions. I can see Thief mappers and players hankering for "something different" after years of conventional missions but TDM does not have such a library of the normal stuff for players to be hoping for strange new changes.
I suppose given that the mod is promoted in part as an extension of Thief 2 FM culture that we might expect more of these "post Thief" style missions. It would be a shame, however, if all the Thief 2 veterans who do TDM work decided to make strange "Art missions" because they were so done with the traditional ways.
Spitter never finished his TDM mission for that very reason, he was sick of Thief style games and that is a REAL shame.
Don't get me wrong, if someone comes along with a TDM version of "Tales of the Penitent Thief" I will eat that up. But that is not what is needed now... We need more quality conventional missions.