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Animated grass - test map


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#76 Bikerdude

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Posted 23 January 2017 - 05:36 PM

Very much so, to make it useful though as Arcturus mentioned we would have to cread some LOD versions of the grass before e could realistically put this in a working map.

 

Let me load this up and see how it perfs in 2.05... brb with a video shortly..(right after a do a test run of another map for Springheel that is...)



#77 Judith

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Posted 23 January 2017 - 05:45 PM

This one runs pretty well even on my laptop ;)



#78 Bikerdude

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Posted 23 January 2017 - 06:25 PM

Ok OBS is being a shit and it too late now to try and figure out WTF is going on, so will do this tomoz.

 

In any event the map is perfing really really well the highest I saw was 900 drawcalls which is around half the DOOM3 vanilla max which is bloody amazing.



#79 Arcturus

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Posted 24 January 2017 - 12:49 PM

Thanks. Indeed, on a modern computer it runs smoothly, although there's a spot where I get less than 50 fps.


It's only a model... /// My channel on YouTube /// CGtrader , Turbosquid




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