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Suggestions Pls


Fingernail

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All of the mapping up to this point has been based around concepts and texture tests, so your 0% is about accurate.

You shouldn't think that apping is at 0 just because we didn't create any campaing maps yet. Testmaps are as equally important and have to be calculated into the effort as well.

Gerhard

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You know, this project management thing is PERFECT for audio. Models and code go through a lot of changes and some parts are more time consuming than others. But for soundfiles on the other hand, it's much easier. Once it's done, it's pretty much done. Not much to change. So this actually gives a pretty good estimation.

 

Also, it's great for seeing what has been done already, of course. :)

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Also, it's great for seeing what has been done already, of course.

 

Yup! That's the point of it. But your are right. As long as you don't have to fill in the budget and time constraints, sounds are pretty easy to maintain (models would also benefit). Judging code based on tasks alone is kind of missleading when seeing the percentage because it doesn't include the amount of work. Some stuff is easy to do and some stuff takes quite a lot, and this is hard to estimate, especially on a free project.

Gerhard

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  • 2 weeks later...

I can't wait for someone (inevitably) to rehash the haunted cathedral level in the new D3 engine glory. That level terrified me more than the cradle ever did. I still have a hard time playing it.

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