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Halloween Speed Build Contest

halloween speed build 2011

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Poll: Contest Poll Format (13 member(s) have cast votes)

Halloween element, Storytelling and consistency

  1. One Star (4 votes [30.77%])

    Percentage of vote: 30.77%

  2. Two Stars (1 votes [7.69%])

    Percentage of vote: 7.69%

  3. Three Stars (2 votes [15.38%])

    Percentage of vote: 15.38%

  4. Four Stars (3 votes [23.08%])

    Percentage of vote: 23.08%

  5. Five Stars (3 votes [23.08%])

    Percentage of vote: 23.08%

Gameplay: Enjoyment. Fun duration. Smooth flow, ect. Versus Bugs. Frustration, Boredom, framelag?

  1. One Star (1 votes [7.69%])

    Percentage of vote: 7.69%

  2. Two Stars (0 votes [0.00%])

    Percentage of vote: 0.00%

  3. Three Stars (2 votes [15.38%])

    Percentage of vote: 15.38%

  4. Four Stars (1 votes [7.69%])

    Percentage of vote: 7.69%

  5. Five Stars (9 votes [69.23%])

    Percentage of vote: 69.23%

Aesthetics: Visual pleasure, lighting, visual style. Audio use, mood.

  1. One Star (1 votes [7.69%])

    Percentage of vote: 7.69%

  2. Two Stars (1 votes [7.69%])

    Percentage of vote: 7.69%

  3. Three Stars (1 votes [7.69%])

    Percentage of vote: 7.69%

  4. Four Stars (5 votes [38.46%])

    Percentage of vote: 38.46%

  5. Five Stars (5 votes [38.46%])

    Percentage of vote: 38.46%

Vote Guests cannot vote

#26 stumpy

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Posted 13 September 2011 - 10:46 AM

#declare one pumpkin, and a couple of spiders.

#27 Nosslak

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Posted 13 September 2011 - 12:54 PM

The mask will hopefully be available soonish as well.

#28 Melan

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Posted 13 September 2011 - 01:14 PM

Nosslak: I could use it! )
Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

#29 nbohr1more

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Posted 13 September 2011 - 01:27 PM

Stumpy has joined too, eh?

Illusionist Tower had some great creepy vibes. :)
Please visit TDM's IndieDB site and help promote the mod:

http://www.indiedb.c...ds/the-dark-mod

(Yeah, shameless promotion... but traffic is traffic folks...)

#30 lost_soul

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Posted 13 September 2011 - 06:56 PM

Indeed it did.
Spoiler

--- War does not decide who is right, war decides who is left.


#31 BrokenArts

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Posted 13 September 2011 - 11:13 PM

*pokes Baddcog* come on now, come on! You've got something buried deep in your computer, I've seen it! It would be perfect....

#32 Sir Taffsalot

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Posted 14 September 2011 - 02:21 AM

It's going to be an awesome Halloween.
"I believe that what doesn't kill you simply makes you... stranger"

The Joker

#33 jaxa

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Posted 14 September 2011 - 08:11 AM

What is the poll for?

#34 Shadowhide

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Posted 14 September 2011 - 10:24 AM

how to build a good halloween mission
Proceed with caution!

#35 demagogue

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Posted 14 September 2011 - 11:01 AM

The poll is just a template of what the judging categories are going to be, which people could have guessed anyway but there's no harm in making it explicit.
Posted Image

#36 SiyahParsomen

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Posted 14 September 2011 - 11:05 AM

how to build a good halloween mission


Does it mean you are participating?

#37 Shadowhide

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Posted 14 September 2011 - 12:35 PM

nah,i just wondering
Proceed with caution!

#38 SiyahParsomen

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Posted 14 September 2011 - 12:40 PM

nah,i just wondering


good, I was worrying for another tragedy.

#39 Springheel

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Posted 14 September 2011 - 01:42 PM

Siyah, feel free to give it a rest.

Discouraging someone from creating missions for TDM, regardless of whether you like them or not, runs completely counter to the purpose of this community.
TDM Missions:   A Score to Settle   *   A Reputation to Uphold   *   A New Job   *    A Matter of Hours
 
Video Series:   Springheel's Modules   *   Speedbuild Challenge   *   New Mappers Workshop  *   Building Traps

#40 nbohr1more

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Posted 14 September 2011 - 01:46 PM

Since Siyah is a competitor, I will give him the benefit of doubt that he is taunting Shadow to get him to join the game.
Please visit TDM's IndieDB site and help promote the mod:

http://www.indiedb.c...ds/the-dark-mod

(Yeah, shameless promotion... but traffic is traffic folks...)

#41 Mortem Desino

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Posted 14 September 2011 - 01:55 PM

Before I started writing up design docs, I started my search and research here.

So far, I've nearly finished the visuals for my poltergeist, and have started writing special AI routines for him.

Screenshots? Nope. That'll ruin the fun. ;)
yay seuss crease touss dome in ouss nose tair

#42 nbohr1more

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Posted 14 September 2011 - 02:25 PM

YES!!!
Please visit TDM's IndieDB site and help promote the mod:

http://www.indiedb.c...ds/the-dark-mod

(Yeah, shameless promotion... but traffic is traffic folks...)

#43 SiyahParsomen

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Posted 14 September 2011 - 02:43 PM

Siyah, feel free to give it a rest.

Discouraging someone from creating missions for TDM, regardless of whether you like them or not, runs completely counter to the purpose of this community.


no worries, I know how to treat a troll. My words are encouraging for him if he has any desire to attempt.

#44 Fieldmedic

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Posted 14 September 2011 - 02:48 PM

I like your enthusiasm, Nbohr :) Like herding all your mapping children forward, through your contest arrangements. :laugh:

#45 nbohr1more

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Posted 14 September 2011 - 03:04 PM

They say the squeaky wheel gets the grease.

My blabber-mouth forum posting habits mean that my perceptions shape the way that mission builders look at their players preferences and even their own perceptions about certain play styles. The fact that I'm generally genial means that mappers will feel they are providing their work to a appreciative party.

Of course, mappers build mostly for themselves... but I will continue live with the delusion that my commentary has some effect here :laugh: .

Edited by nbohr1more, 14 September 2011 - 03:05 PM.

Please visit TDM's IndieDB site and help promote the mod:

http://www.indiedb.c...ds/the-dark-mod

(Yeah, shameless promotion... but traffic is traffic folks...)

#46 Glyph Seeker

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Posted 14 September 2011 - 05:20 PM

Before I started writing up design docs, I started my search and research here.

So far, I've nearly finished the visuals for my poltergeist, and have started writing special AI routines for him.

Screenshots? Nope. That'll ruin the fun. ;)


I am grinning in excitement at the thought of a poltergeist in an FM. =3
"No proposition Euclid wrote,
No formulae the text-books know,
Will turn the bullet from your coat,
Or ward the tulwar's
downward blow
Strike hard who cares—shoot straight who can—
The odds are on the cheaper man.
"


From 'Arithmetic on the Frontier' by Rudyard Kipling

#47 Shadowhide

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Posted 14 September 2011 - 11:16 PM

i wonder how to build a good halloween mission
is good visuals be enogh or mission should have a creepy events like witch laugh or poltergeist or something like that ?
Proceed with caution!

#48 nbohr1more

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Posted 14 September 2011 - 11:31 PM

In my opinion, a good Halloween mission would simply need to make the player enter an area of dread (cave, decaying building, forest, etc) and have some sort of surprise. Triggers are the bare minimum here.

Sotha swears by carefully arranging audio but I can imagine a mission with a non-threatening loop can still be scary as long as the environment is creepy enough.

It's tough to make any zombie or revenants scary, we've seen them so often... but they are a contributor to a creepy mood if set in a sleep position.

If someone made a bunch of ragdoll zombies or revenants and filled a room with them but mixed in some "live ones" that would be pretty scary (especially if they woke and ripped through some cob-webs ).

For the contest, anything that's a good TDM mission and has some token Halloween element.

Edited by nbohr1more, 14 September 2011 - 11:32 PM.

Please visit TDM's IndieDB site and help promote the mod:

http://www.indiedb.c...ds/the-dark-mod

(Yeah, shameless promotion... but traffic is traffic folks...)

#49 STiFU

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Posted 15 September 2011 - 03:12 AM

Before I started writing up design docs, I started my search and research here.

Thanks for sharing that link. Very cool!!

#50 Glyph Seeker

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Posted 15 September 2011 - 07:33 AM

Yeah reading stuff from Frictional is really interesting. They have some great ideas about how they improved from Penumbra to make Amnesia.
"No proposition Euclid wrote,
No formulae the text-books know,
Will turn the bullet from your coat,
Or ward the tulwar's
downward blow
Strike hard who cares—shoot straight who can—
The odds are on the cheaper man.
"


From 'Arithmetic on the Frontier' by Rudyard Kipling





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