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Halloween Speed Build Contest

halloween speed build 2011

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Poll: Contest Poll Format (13 member(s) have cast votes)

Halloween element, Storytelling and consistency

  1. One Star (4 votes [30.77%])

    Percentage of vote: 30.77%

  2. Two Stars (1 votes [7.69%])

    Percentage of vote: 7.69%

  3. Three Stars (2 votes [15.38%])

    Percentage of vote: 15.38%

  4. Four Stars (3 votes [23.08%])

    Percentage of vote: 23.08%

  5. Five Stars (3 votes [23.08%])

    Percentage of vote: 23.08%

Gameplay: Enjoyment. Fun duration. Smooth flow, ect. Versus Bugs. Frustration, Boredom, framelag?

  1. One Star (1 votes [7.69%])

    Percentage of vote: 7.69%

  2. Two Stars (0 votes [0.00%])

    Percentage of vote: 0.00%

  3. Three Stars (2 votes [15.38%])

    Percentage of vote: 15.38%

  4. Four Stars (1 votes [7.69%])

    Percentage of vote: 7.69%

  5. Five Stars (9 votes [69.23%])

    Percentage of vote: 69.23%

Aesthetics: Visual pleasure, lighting, visual style. Audio use, mood.

  1. One Star (1 votes [7.69%])

    Percentage of vote: 7.69%

  2. Two Stars (1 votes [7.69%])

    Percentage of vote: 7.69%

  3. Three Stars (1 votes [7.69%])

    Percentage of vote: 7.69%

  4. Four Stars (5 votes [38.46%])

    Percentage of vote: 38.46%

  5. Five Stars (5 votes [38.46%])

    Percentage of vote: 38.46%

Vote Guests cannot vote

#51 Shadowhide

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Posted 15 September 2011 - 09:12 AM

no worries, I know how to treat a troll. My words are encouraging for him if he has any desire to attempt.

lol
Proceed with caution!

#52 Xcen

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Posted 15 September 2011 - 12:25 PM

I'm in. Maybe ...

Prebuilt content: two buildings

First teaser:

Posted Image

#53 Shadowhide

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Posted 15 September 2011 - 12:27 PM

thats looks pretty cool
Proceed with caution!

#54 Melan

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Posted 15 September 2011 - 12:30 PM

Now that's the spirit! B)
Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

#55 Springheel

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Posted 15 September 2011 - 07:37 PM

This might be of use:

Attached Files


TDM Missions:   A Score to Settle   *   A Reputation to Uphold   *   A New Job   *    A Matter of Hours
 
Video Series:   Springheel's Modules   *   Speedbuild Challenge   *   New Mappers Workshop  *   Building Traps

#56 BrokenArts

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Posted 15 September 2011 - 07:47 PM

Love it!

#57 grayman

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Posted 15 September 2011 - 07:52 PM

A Haunt would be scary if he didn't run at you when he saw you.

He stops what he's doing and stares in your direction for a few moments.

You're not sure if he saw you.

He begins to walk in your direction.

Has he spotted you?

Halfway to you, he breaks into a run.

So do you.

#58 Glyph Seeker

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Posted 15 September 2011 - 08:14 PM

@Springheel

Ooh! Great work there - good asset to have around! ;-)

@Grayman

Cheers mate, not like I wanted to go to sleep now or anything lol.

I keep wondering about blind ghosts / enemies hunting you by sound, say in a horrific Hammer forge that has been gutted by fire - LOTS of noisy metal surfaces and difficulties. Just re-read "Oh Whistle and I'll Come to You my Lad":

http://gaslight.mtro...ca/owhistle.htm

The ghost in which seems to be some kind of pale, grasping, blind monstrosity reaching for his victim and searching by sound.

But I think it'd be too easy to sneak round enemies using sound alone, right?

Edited by Glyph Seeker, 16 September 2011 - 05:32 AM.

"No proposition Euclid wrote,
No formulae the text-books know,
Will turn the bullet from your coat,
Or ward the tulwar's
downward blow
Strike hard who cares—shoot straight who can—
The odds are on the cheaper man.
"


From 'Arithmetic on the Frontier' by Rudyard Kipling

#59 nbohr1more

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Posted 15 September 2011 - 09:05 PM

This might be of use:


Awesome!

I can't wait to see that perched on a stoop or windowsill....
or at the back or a dank cave, or in an overgrown forest... :ph34r:
Please visit TDM's IndieDB site and help promote the mod:

http://www.indiedb.c...ds/the-dark-mod

(Yeah, shameless promotion... but traffic is traffic folks...)

#60 Springheel

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Posted 15 September 2011 - 10:13 PM

Damn, that just gave me the coolest idea ever for a Halloween mission. I'll have to save it up for next year. :(
TDM Missions:   A Score to Settle   *   A Reputation to Uphold   *   A New Job   *    A Matter of Hours
 
Video Series:   Springheel's Modules   *   Speedbuild Challenge   *   New Mappers Workshop  *   Building Traps

#61 Baddcog

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Posted 15 September 2011 - 11:47 PM

or on a headless man walking around a forets or dark cave...
Dark is the sway that mows like a harvest

#62 SiyahParsomen

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Posted 16 September 2011 - 02:02 AM

please don't mention every ideas, otherwise I'll be out of ideas. :wacko:

#63 STiFU

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Posted 16 September 2011 - 04:20 AM

A Haunt would be scary if he didn't run at you when he saw you.

He stops what he's doing and stares in your direction for a few moments.

You're not sure if he saw you.

He begins to walk in your direction.

Has he spotted you?

Halfway to you, he breaks into a run.

So do you.

Kind of reminds me of the new Enderman in Minecraft. They have a very scary behavior:
They are generally peaceful, but as soon as the player puts his crosshair on them, they freeze and start staring at the player. And when the player looks away, the enderman starts running / teleporting towards him. :)

#64 Fieldmedic

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Posted 16 September 2011 - 07:11 AM

I'm in. Maybe ...

Prebuilt content: two buildings



Damn, I wish I could create something like that someday! It looks so moody and feels so old and rotten :wub:
Myself, I always end up with clean cut, sterile corridors with no atmosphere whatsoever :angry:

Edited by Fieldmedic, 16 September 2011 - 07:11 AM.


#65 Glyph Seeker

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Posted 16 September 2011 - 09:17 AM

Damn, I wish I could create something like that someday! It looks so moody and feels so old and rotten :wub:
Myself, I always end up with clean cut, sterile corridors with no atmosphere whatsoever :angry:


Are you kidding? Trapped was a misty hell hole lit by baleful eerie ghost lights. So I think you can make something nasty and horrific when you like. =-P
"No proposition Euclid wrote,
No formulae the text-books know,
Will turn the bullet from your coat,
Or ward the tulwar's
downward blow
Strike hard who cares—shoot straight who can—
The odds are on the cheaper man.
"


From 'Arithmetic on the Frontier' by Rudyard Kipling

#66 Fieldmedic

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Posted 16 September 2011 - 10:50 AM

Are you kidding? Trapped was a misty hell hole built by Railgun. Fieldmedic had nothing to do with it...:mellow:

#67 pusianka

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Posted 16 September 2011 - 04:30 PM

Are you kidding? Trapped was a misty hell hole lit by baleful eerie ghost lights. So I think you can make something nasty and horrific when you like. =-P


fail encouragement... Let me try

Dude, seriously dude...




















... Dude...




...dude




















































... You can do it man. That's why you scrolled down this post.

You can seriously do whatever you like. After showing the last FM, I don't believe you have any limitations towards this editor. You can do whatever you imagine. Pusianka tells you that and awaits your FM with impatience ;).

#68 SiyahParsomen

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Posted 18 September 2011 - 11:38 AM

Posted Image

gloomy? good then. :)

#69 nbohr1more

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Posted 18 September 2011 - 11:44 AM

Yes, very gloomy.

:wub:
Please visit TDM's IndieDB site and help promote the mod:

http://www.indiedb.c...ds/the-dark-mod

(Yeah, shameless promotion... but traffic is traffic folks...)

#70 Glyph Seeker

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Posted 18 September 2011 - 11:52 AM

Was it? Argh - sorry.
"No proposition Euclid wrote,
No formulae the text-books know,
Will turn the bullet from your coat,
Or ward the tulwar's
downward blow
Strike hard who cares—shoot straight who can—
The odds are on the cheaper man.
"


From 'Arithmetic on the Frontier' by Rudyard Kipling

#71 grayman

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Posted 18 September 2011 - 11:54 AM

... as soon as the player puts his crosshair on them, they freeze and start staring at the player. And when the player looks away, the enderman starts running / teleporting towards him.


Ahhh, the Weeping Angels from Doctor Who.

#72 PranQster

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Posted 18 September 2011 - 01:52 PM

This might be fun... do I dare try?

pranqname.gif Linux pranqster 4.14.44-desktop-1.mga7 #1 SMP Fri May 25 18:06:35 UTC 2018 x86_64 x86_64 x86_64 GNU/Linux


#73 nbohr1more

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Posted 18 September 2011 - 01:59 PM

do I dare try?


Yes, please. :)
Please visit TDM's IndieDB site and help promote the mod:

http://www.indiedb.c...ds/the-dark-mod

(Yeah, shameless promotion... but traffic is traffic folks...)

#74 PranQster

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Posted 18 September 2011 - 04:31 PM

Yes, please. :)


Ok, I'm off to a pleasing start already. This is gonna be fun :)

Prefabs used thus far:
  • Stone corridor, modified
  • Starry Sky skybox
  • Classical Doorway, modified

Edited by PranQster, 20 September 2011 - 01:09 AM.

pranqname.gif Linux pranqster 4.14.44-desktop-1.mga7 #1 SMP Fri May 25 18:06:35 UTC 2018 x86_64 x86_64 x86_64 GNU/Linux


#75 PranQster

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Posted 26 September 2011 - 01:08 AM

Damn, I'm cruel. I'm just downright plain old-fashioned mean. But I'm going to have a few good laughs this Samhain, Halloween, All Hallows/Saints Eve, whatever you call it... a few good laughs... maybe even before the deadline ;)

pranqname.gif Linux pranqster 4.14.44-desktop-1.mga7 #1 SMP Fri May 25 18:06:35 UTC 2018 x86_64 x86_64 x86_64 GNU/Linux






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