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Fan Mission: Business as Usual V2.0 by b1k3rdude (24/09/2011)


84 replies to this topic

Poll: Fan Mission: Business as Usual V2.0 by b1k3rdude (24/09/2011) (17 member(s) have cast votes)

Gameplay: Enjoyment. Fun duration. Smooth flow, ect. Versus Bugs. Frustration, Boredom, framelag

  1. ok (2 votes [11.76%])

    Percentage of vote: 11.76%

  2. good (3 votes [17.65%])

    Percentage of vote: 17.65%

  3. excellent (11 votes [64.71%])

    Percentage of vote: 64.71%

  4. near perfect (1 votes [5.88%])

    Percentage of vote: 5.88%

Appearance: Visual pleasure, lighting, visual style, deduct bad texturing ect.

  1. ok (2 votes [11.76%])

    Percentage of vote: 11.76%

  2. good (1 votes [5.88%])

    Percentage of vote: 5.88%

  3. excellent (11 votes [64.71%])

    Percentage of vote: 64.71%

  4. near perfect (3 votes [17.65%])

    Percentage of vote: 17.65%

Story & Text: Story. Text. Briefing. Graphic storytelling

  1. ok (3 votes [17.65%])

    Percentage of vote: 17.65%

  2. good (10 votes [58.82%])

    Percentage of vote: 58.82%

  3. excellent (4 votes [23.53%])

    Percentage of vote: 23.53%

  4. near perfect (0 votes [0.00%])

    Percentage of vote: 0.00%

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#1 Bikerdude

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Posted 25 September 2011 - 04:42 PM

Business as Usual v2.0

Posted Image

"Visting a friend in the old quarter, has asked me to keep an eye on his place while he is out of town for a few days. Have a few errands that need doing, will know more when I get there...."

Download links:-
Business as Usual 2.0

Build Time:
Update Build Time:'
3-4 weeks.

Thanks:-
As alwaysr espect to the Dark Mod team and for all the hard work they put and continue to put into it. Special thanks to Fidcal, Serpentine and others for their help on the forums and to my beta testers: Greyman, nbhormore, McPhisto, Lost_soul, Pranqster and the original testers!

Info:
# I have changed some of the Ai in the town, and added to the level of difficulty

Known issues:-
# Despite all the extra eye candy, this mission should perf well on even low end systems. P4+HD4650 gets around 20-30fps.
# As with all my missions, explore, explore, explore... you taffer!

#2 nbohr1more

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Posted 25 September 2011 - 04:57 PM

Congrats Biker!

Once you folks leave the familiar starting rooms, you will be in for quite a shock :)
Please visit TDM's IndieDB site and help promote the mod:

http://www.indiedb.com/mods/the-dark-mod

(Yeah, shameless promotion... but traffic is traffic folks...)

#3 lowenz

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Posted 25 September 2011 - 06:34 PM

Downloading! :D

Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.


#4 PranQster

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Posted 25 September 2011 - 09:13 PM

Congrats!

Posted Image Linux pranqster 3.17.0-server-0.rc3.1.mga5 #1 SMP Wed Sep 3 01:23:14 UTC 2014 x86_64 x86_64 x86_64 GNU/Linux


#5 Andrey

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Posted 25 September 2011 - 10:05 PM

Thank you Biker! Congrats!

#6 ungoliant

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Posted 25 September 2011 - 11:50 PM

grats on re-release, friend! playing now...

30 moss arrows to start... really? really? :rolleyes:

#7 Bikerdude

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Posted 26 September 2011 - 01:38 AM

View Postungoliant, on 25 September 2011 - 11:50 PM, said:

30 moss arrows to start... really? really?

What now?

#8 greebo

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Posted 26 September 2011 - 01:47 AM

I've updated the entry in the mission database, folks should see the update in the in-game downloader now.

#9 Chiron

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Posted 26 September 2011 - 02:15 AM

Very nice !

#10 Bikerdude

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Posted 26 September 2011 - 03:09 AM

Thanks Greebs!

How the hell can I auto see the votes without having to vote myself.. any reason why cant I see who's voted..?
:laugh:

#11 nbohr1more

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Posted 26 September 2011 - 09:46 AM

@Tels and Fidcal, may I request that you update the versions listed at the TDM site too?

(Thus I will have a reliable download link for a Moddb article :) )
Please visit TDM's IndieDB site and help promote the mod:

http://www.indiedb.com/mods/the-dark-mod

(Yeah, shameless promotion... but traffic is traffic folks...)

#12 Jesps

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Posted 26 September 2011 - 10:06 AM

View PostBikerdude, on 26 September 2011 - 03:09 AM, said:

How the hell can I auto see the votes without having to vote myself.. any reason why cant I see who's voted..?

You had to set public poll, or something to 1. Too late when someone has voted.

Oh, and congratulations on the map!:D

#13 Bikerdude

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Posted 26 September 2011 - 10:18 AM

Ok who voted 'ok' on all three questions? SH that better not be you being annoying again?!

#14 grayman

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Posted 26 September 2011 - 11:06 AM

Congrats, Biker.

You're a mapping machine.Posted Image

I've reached a coding break, so I'll DL and play this afternoon.

#15 Shadowhide

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Posted 26 September 2011 - 11:30 AM

View PostBikerdude, on 26 September 2011 - 10:18 AM, said:

Ok who voted 'ok' on all three questions? SH that better not be you being annoying again?!
story :

Quote

Visting a friend in the old quarter, has asked me to keep an eye on his place while he is out of town for a few days. Have a few errands that need doing, will know more when I get there...
i rate this story as :"OK"
gameplay : nothing unusual,no AI conversations, no scripting events... gameplay is just: "OK"
visuals : simple and nice architecture, "OK"
this mission is OK
Proceed with caution!

#16 Bikerdude

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Posted 26 September 2011 - 12:27 PM

Seriously... ok what ever, as I have tried on many occasions to reason with you Im not going to bother any more.

@Gman, heh thanks dude.

#17 SeriousToni

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Posted 26 September 2011 - 02:16 PM

Cool map! But I don't get why
Spoiler

"Einen giftigen Trank aus Kräutern und Wurzeln für die närrischen Städter wollen wir brauen." - Text aus einem verlassenen Heidenlager

#18 grayman

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Posted 26 September 2011 - 02:34 PM

Verrrrry nice. Played about 45 mins so far. More tonite.

#19 Bikerdude

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Posted 26 September 2011 - 02:56 PM

View PostSeriousToni, on 26 September 2011 - 02:16 PM, said:

Cool map! But I don't get why
Spoiler

Every key has a use, as they would in real life.

Spoiler
, I gave the player the option of stealing the key or just lockpicking the door instead.

Spoiler
again just giving the player mutliple options.

@Gman, glad your enjoying it.

#20 AluminumHaste

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Posted 26 September 2011 - 03:13 PM

Woot, will play again tonight and get some screens. I'm at work but I might be able to work something out :)

Intel i7 4770K @ 4.4ghz

16GB GSkill TridentX 1800mhz CL7 XMP RAM

EVGA Nvidia GTX 780ti 3GB Dual Classified @ 1084/7000

Dell Ultrasharp U2414 1920x1200

Posted Image


#21 nbohr1more

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Posted 26 September 2011 - 03:23 PM

:)

(those screens will come in handy along with the ones for PranQster's mission... thanks BTW)
Please visit TDM's IndieDB site and help promote the mod:

http://www.indiedb.com/mods/the-dark-mod

(Yeah, shameless promotion... but traffic is traffic folks...)

#22 Bikerdude

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Posted 26 September 2011 - 04:16 PM

Good stuff guys :-)

#23 ithel

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Posted 26 September 2011 - 06:36 PM

I just finished playing this mission. I enjoyed ghosting it (save for the guy on the tower). I very much enjoyed the open feel and the many options of the mission. The only spot I got stuck on enough to check here for help had to do with the hideout objective, as there was one object I hadn't picked up. Thank you for creating this... am I to understand you put it all together in five weeks? That's impressive.

#24 Bikerdude

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Posted 27 September 2011 - 02:12 AM

Hi Ithel

the original was 5 weeks and then the upgrade/overhaul was about 4 weeks. Glad you enjoyed it.. :-D

#25 SiyahParsomen

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Posted 27 September 2011 - 09:11 AM

yay!

I cruised on the streets and couldn't remember anything at all from the first release. It feels so different.

congrats. :)





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