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Fan Mission: Samhain Night (v.2 update) by PranQster (2013/10/06)


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Poll: Fan Mission: Samhain Night (v.2 update) by PranQster (2013/10/06) (34 member(s) have cast votes)

Halloween element, Storytelling and consistency

  1. One Star (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. Two Stars (2 votes [5.88%])

    Percentage of vote: 5.88%

  3. Three Stars (13 votes [38.24%])

    Percentage of vote: 38.24%

  4. Four Stars (16 votes [47.06%])

    Percentage of vote: 47.06%

  5. Five Stars (3 votes [8.82%])

    Percentage of vote: 8.82%

Gameplay: Enjoyment. Fun duration. Smooth flow, ect. Versus Bugs. Frustration, Boredom, framelag?

  1. One Star (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. Two Stars (4 votes [11.76%])

    Percentage of vote: 11.76%

  3. Three Stars (17 votes [50.00%])

    Percentage of vote: 50.00%

  4. Four Stars (11 votes [32.35%])

    Percentage of vote: 32.35%

  5. Five Stars (2 votes [5.88%])

    Percentage of vote: 5.88%

Aesthetics: Visual pleasure, lighting, visual style. Audio use, mood.

  1. One Star (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. Two Stars (4 votes [11.76%])

    Percentage of vote: 11.76%

  3. Three Stars (12 votes [35.29%])

    Percentage of vote: 35.29%

  4. Four Stars (17 votes [50.00%])

    Percentage of vote: 50.00%

  5. Five Stars (1 votes [2.94%])

    Percentage of vote: 2.94%

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#1 PranQster

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Posted 09 October 2011 - 09:44 PM

Posted Image
"Samhain... the festival of the new year, the harvest, the onset of winter, and celebration of the dead.
The pagans who celebrate it are likely dancing around fires in the forest right about now. The Builders see to it that the celebrations don't take place in the city. The townsfolk mostly stay indoors this night.
A good night for me to go looting. I have something special in mind this year... (more)
... (the tomb) houses a large Ruby which nobody has ever been able to steal, though every few years some taffer decides to try...
... I have never been a superstitious man, and nobody in this town has my skills. This year the ruby will be mine. Bugger their stupid curse.
This should be easy. The town is quiet and the cemetery unlikely to have guards or many visitors this night. It should be a simple matter of entering the tomb, prying up the ruby, and leaving."

Download Links:
Samhain --- Version 2
Mirror at Bloodgate.com --- waiting until I hear of the link being updated
Mirror at Fidcal.com --- waiting until I hear of the link being updated

Samhain Night on Bone Hill
by PranQster
My second mission, second release
Halloween Contest entry
Version 2 (updated)

Build Time:
v1: 3 weeks, Sept. 18, 2011 - Oct. 09, 2011
v2: 2-3 hours, Oct. 06, 2013

Credits:
The TDM community

Special Thanks:
Nosslak for the plague mask and Springheel for the jack-o-lantern

Changes:
Removal/replacement of broken/missing assets, and a little texture replacement.

Known Issues:
I see some patch shadows in a few places. Some AI sink into the patchwork a little bit...I never finished their nodraw floor. Lighting is goofy, but so is the whole mission.

Posted Image
Posted Image
Posted Image

Edited by PranQster, 06 October 2013 - 06:32 PM.
added thedarkmod.com download link

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#2 nbohr1more

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Posted 09 October 2011 - 09:56 PM

Yes! :wub:

You definitely get credit for the "speed" portion of this... :)
Please visit TDM's IndieDB site and help promote the mod:

http://www.indiedb.com/mods/the-dark-mod

(Yeah, shameless promotion... but traffic is traffic folks...)

#3 PranQster

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Posted 09 October 2011 - 10:05 PM

Woohoo! :)
I'm getting faster at building for sure. But I need practice making a city map. This one was fast because
Spoiler
.
Enjoy!

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#4 PranQster

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Posted 09 October 2011 - 10:07 PM

Also...
Be sure to save your game early ;)

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#5 Thiefette

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Posted 09 October 2011 - 10:14 PM

Ooooo! Spooooky lookin. :o Downloading now.

#6 Senju

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Posted 09 October 2011 - 10:20 PM

i see black boxes on peoples heads...thats not normal is it?

#7 PranQster

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Posted 09 October 2011 - 10:30 PM

View PostSenju, on 09 October 2011 - 10:20 PM, said:

i see black boxes on peoples heads...thats not normal is it?

No that's not normal. Grrr... those tested fine and I thought I packaged them carefully. I'll upload another .pk4 in a bit.
One sec... repackaging and uploading again.

Edited by PranQster, 09 October 2011 - 10:32 PM.

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#8 PranQster

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Posted 09 October 2011 - 10:34 PM

Sorry folks. I had forgotten to package Nosslak's .pk4 inside mine. All fixed now. Please re-download and reinstall.
I was too excited when I first packaged it :o

Edited by PranQster, 09 October 2011 - 10:39 PM.

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#9 Thiefette

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Posted 09 October 2011 - 10:39 PM

I just started playing and the following is what I see:

Spoiler


I'm going to hold off playing for a bit in case there's a tweak or two needed.

#10 PranQster

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Posted 09 October 2011 - 10:43 PM

View PostThiefette, on 09 October 2011 - 10:39 PM, said:

I just started playing and the following is what I see:

Spoiler


I'm going to hold off playing for a bit in case there's a tweak or two needed.

Thanks. I'll fix that in about 5 minutes. :o yikes.
Uploading.
Thanks guys for being my un-planned beta testers :)

Edited by PranQster, 09 October 2011 - 10:47 PM.

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#11 PranQster

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Posted 09 October 2011 - 10:47 PM

Ok. It should be good now.

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#12 Senju

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Posted 10 October 2011 - 12:16 AM

View PostPranQster, on 09 October 2011 - 10:47 PM, said:

Ok. It should be good now.

i have re installed it a few ways now. i still have the issue.
may just be me though.
i like what i see though, great job.

#13 PranQster

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Posted 10 October 2011 - 12:26 AM

View PostSenju, on 10 October 2011 - 12:16 AM, said:

i have re installed it a few ways now. i still have the issue.
may just be me though.
Did you delete the /doom3/darkmod/fms/samhain directory and the /doom3/samhain directory first, before reinstalling the updated .pk4?
Sorry to hear that it's still causing trouble. It was a final touch but not important to the actual mission. The rest of the mission should not give any similar troubles since I used all regular TDM resources for it.

Quote

i like what i see though, great job.
Thank you. I hope the rest of the mission works well for you. :)

Edited by PranQster, 10 October 2011 - 12:32 AM.

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#14 Senju

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Posted 10 October 2011 - 12:31 AM

View PostPranQster, on 10 October 2011 - 12:26 AM, said:

Did you delete the /doom3/darkmod/fms/samhain directory and the /doom3/samhain directory first, before reinstalling the updated .pk4?
Sorry to hear that it's still causing trouble. It was a final touch but not important to the actual mission. The rest of the mission should not give any similar troubles since I used all regular TDM resources for it.

lol, don't sweat it. this is better tech support than im usually treated with. glad to see you actively participating in your own beta :D
and no i did not :/ thanks. ill try that now.

#15 PranQster

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Posted 10 October 2011 - 12:36 AM

View PostSenju, on 10 October 2011 - 12:31 AM, said:

lol, don't sweat it. this is better tech support than im usually treated with. glad to see you actively participating in your own beta :D
and no i did not :/ thanks. ill try that now.
Cool. Yeah, those directories still hanging around may be the problem now. A clean install from the updated .pk4 should work fine.

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#16 PranQster

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Posted 10 October 2011 - 12:46 AM

For the fun of it... here's a screenshot of a glimpse of my developer notes:
Attached File  snap118.png   124.45K   54 downloads

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#17 Senju

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Posted 10 October 2011 - 12:52 AM

View PostPranQster, on 10 October 2011 - 12:36 AM, said:

Cool. Yeah, those directories still hanging around may be the problem now. A clean install from the updated .pk4 should work fine.

ok, did that. still the same thing.
it doesnt bother me much at all really, i just thought you should know.
Spoiler
ill reload and try again.

Edited by Senju, 10 October 2011 - 12:23 PM.


#18 PranQster

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Posted 10 October 2011 - 01:08 AM

View PostSenju, on 10 October 2011 - 12:52 AM, said:

ok, did that. still the same thing.
it doesnt bother me much at all really, i just thought you should know. im already past the spiders and am stuck trying to open a gate that wont highlight. i see a skeleton in the room, but cant open the grate to get at it :(
ill reload and try again.

Spoiler

Ok, well, I re-uploaded another .pk4. This time I not only included Nosslak's .pk4, but I also extracted it into the mission directories as well. But it may have to be pulled out and put directly into the /doom3/darkmod directory.
I'll update the mission announcement to include Nosslak's .pk4 and have players put it directly into their darkmod directory, if it still doesn't work.

Edited by PranQster, 10 October 2011 - 11:35 AM.

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#19 Senju

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Posted 10 October 2011 - 01:55 AM

ok, so i figured out something.
Spoiler

Edited by Senju, 10 October 2011 - 12:23 PM.


#20 Senju

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Posted 10 October 2011 - 02:01 AM

oh, and the new file works just fine..dont know what you did but the masks look great. i even followed them to the stairs to make sure everything was ok. very nice now.

#21 PranQster

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Posted 10 October 2011 - 02:22 AM

View PostSenju, on 10 October 2011 - 01:55 AM, said:

ok, so i figured out something. after i torched the skeletons i had time to check out that book. but when i tried to read it i couldnt, then my mouse buttons wouldnt work, like i was stuck in reading mode. i could move and look around, but not activate anything, swing my blackjack, switch to another tool etc. the only thing i could do after using the book was move.
i tried it again, reloaded from the begining, and when i got to the book it happened again, and that was the reason i couldnt open the gate the first time.

Ok. I've seen that problem with a book before. But it normally only happens when trying to give or use a book on another entity (or drop it?). I didn't experience any problem just using to book to read it and close it again. I'll look into that and fix it. Thanks!

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#22 SiyahParsomen

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Posted 10 October 2011 - 02:27 AM

congrats PranQster!

I won't play any halloween fm until I release mine. I don't want to be influenced by any author. :)

#23 PranQster

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Posted 10 October 2011 - 02:42 AM

View PostSiyahParsomen, on 10 October 2011 - 02:27 AM, said:

congrats PranQster!

I won't play any halloween fm until I release mine. I don't want to be influenced by any author. :)

That's cool. I look forward to it. :)

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#24 fllood

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Posted 10 October 2011 - 03:44 AM

ohh... now that was fast PranQster... cool!

... will dig into it around Halloween :)
"To rush is without doubt the most important enemy of joy" ~ Thieves Saying

#25 Chiron

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Posted 10 October 2011 - 04:03 AM

View PostPranQster, on 10 October 2011 - 02:22 AM, said:

Ok. I've seen that problem with a book before. But it normally only happens when trying to give or use a book on another entity (or drop it?). I didn't experience any problem just using to book to read it and close it again. I'll look into that and fix it. Thanks!

I am having the same problem. I cannot read the book, and now that I tried it, I cannot drop it, clear my inventory nor can I do anything else.





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