"Samhain... the festival of the new year, the harvest, the onset of winter, and celebration of the dead.
The pagans who celebrate it are likely dancing around fires in the forest right about now. The Builders see to it that the celebrations don't take place in the city. The townsfolk mostly stay indoors this night.
A good night for me to go looting. I have something special in mind this year... (more)
... (the tomb) houses a large Ruby which nobody has ever been able to steal, though every few years some taffer decides to try...
... I have never been a superstitious man, and nobody in this town has my skills. This year the ruby will be mine. Bugger their stupid curse.
This should be easy. The town is quiet and the cemetery unlikely to have guards or many visitors this night. It should be a simple matter of entering the tomb, prying up the ruby, and leaving."
Samhain --- Version 2
Mirror at Bloodgate.com --- waiting until I hear of the link being updated
Mirror at Fidcal.com --- waiting until I hear of the link being updated
My second mission, second release
Halloween Contest entry
Version 2 (updated)
v1: 3 weeks, Sept. 18, 2011 - Oct. 09, 2011
v2: 2-3 hours, Oct. 06, 2013
The TDM community
Nosslak for the plague mask and Springheel for the jack-o-lantern
Removal/replacement of broken/missing assets, and a little texture replacement.
One AI is now known to be broken as of TDM version 2.03... will fix ASAP
I see some patch shadows in a few places. Some AI sink into the patchwork a little bit...I never finished their nodraw floor. Lighting is goofy, but so is the whole mission.
Edited by PranQster, 10 February 2015 - 11:40 PM.
added thedarkmod.com download link