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Fan Mission: House in Blackbog Hollow by stumpy (2011/10/28)


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Poll: Fan Mission: House in Blackbog Hollow by stumpy (2011/10/28) (37 member(s) have cast votes)

Halloween element, Storytelling and consistency

  1. One star (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. Two stars (0 votes [0.00%])

    Percentage of vote: 0.00%

  3. Three stars (9 votes [24.32%] - View)

    Percentage of vote: 24.32%

  4. Four stars (12 votes [32.43%] - View)

    Percentage of vote: 32.43%

  5. Five stars (16 votes [43.24%] - View)

    Percentage of vote: 43.24%

Gameplay: Enjoyment. Fun duration. Smooth flow, ect. Versus Bugs. Frustration, Boredom, framelag?

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    Percentage of vote: 0.00%

  2. Two stars (1 votes [2.70%] - View)

    Percentage of vote: 2.70%

  3. Three stars (10 votes [27.03%] - View)

    Percentage of vote: 27.03%

  4. Four stars (20 votes [54.05%] - View)

    Percentage of vote: 54.05%

  5. Five stars (6 votes [16.22%] - View)

    Percentage of vote: 16.22%

Aesthetics: Visual pleasure, lighting, visual style. Audio use, mood.

  1. One star (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. Two stars (7 votes [18.92%] - View)

    Percentage of vote: 18.92%

  3. Three stars (11 votes [29.73%] - View)

    Percentage of vote: 29.73%

  4. Four stars (16 votes [43.24%] - View)

    Percentage of vote: 43.24%

  5. Five stars (3 votes [8.11%] - View)

    Percentage of vote: 8.11%

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#1 stumpy

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Posted 28 October 2011 - 05:41 PM

Posted Image

House in Blackbog Hollow.

You've been hired by an old man to steal a sack of ancient items from a locked crate outside a warehouse in the small walled village of Black Bog, about 25 miles east of Bridgeport, the old man lives in an old ramshackled shack east of Black Bog church, you are to take the box to him as soon as you get it.



submission for the halloween contest 2011.

Map has not been betatested, so may break if you knockout or kill anyone or thing in the house or beyond, its also impossible to get all the loot there's always about 150 missing from total loot at the end.

Edited by Springheel, 08 October 2013 - 01:57 PM.
added thedarkmod.com mission download link


#2 nbohr1more

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Posted 28 October 2011 - 06:55 PM

Congrats on the release Stumpy
Please visit TDM's IndieDB site and help promote the mod:

http://www.indiedb.com/mods/the-dark-mod

(Yeah, shameless promotion... but traffic is traffic folks...)

#3 Bikerdude

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Posted 28 October 2011 - 06:56 PM

oooh... something to play before bed!

#4 prjames

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Posted 28 October 2011 - 08:41 PM

Thanks for the mission.

Completed once I figured out
Spoiler

BTW, add one to the list of possible bugs: The first time I played through,
Spoiler

Otherwise, very nice mission!
Spoiler
but other than that, I had no difficulty other than the bug above.

#5 PranQster

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Posted 28 October 2011 - 09:30 PM

Woot! Gonna play it now.

Posted Image Mageia Linux 5a: 3.14.4-server-1.mga5 #1 SMP Tue May 13 20:41:28 UTC 2014 x86_64 x86_64 x86_64 GNU/Linux


#6 AluminumHaste

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Posted 28 October 2011 - 09:51 PM

Gonna try it now if DM 1.07 stops crashing GRRRR

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Posted Image


#7 Mortem Desino

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Posted 28 October 2011 - 09:52 PM

Must....not....play....must....finish...FM! Damn you stumpy! :laugh:
yay seuss crease touss dome in ouss nose tair

#8 PranQster

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Posted 28 October 2011 - 10:18 PM

Hmmm... I was enjoying this until...
Spoiler
I'll play it again tomorrow and do things in a different order.

Posted Image Mageia Linux 5a: 3.14.4-server-1.mga5 #1 SMP Tue May 13 20:41:28 UTC 2014 x86_64 x86_64 x86_64 GNU/Linux


#9 prjames

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Posted 28 October 2011 - 10:25 PM

View PostPranQster, on 28 October 2011 - 10:18 PM, said:

Hmmm... I was enjoying this until...
Spoiler
I'll play it again tomorrow and do things in a different order.

You hit the same thing I did.
Spoiler

- prjames

#10 stumpy

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Posted 29 October 2011 - 12:39 AM

Fixed pumpkin problem in temple, re_downloading it should get the fixed version, as it was a float in the script file set to debug value to skip fetching pumpkins.

#11 pusianka

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Posted 29 October 2011 - 03:05 AM

Pics for mua!!!!

#12 Melan

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Posted 29 October 2011 - 06:32 AM

This was a very enjoyable and very Halloween-appropriate mission. The visuals were simple but effective: good lighting to bring out environmental detail (which, as I have noted in Samhain Night, is crucial, but under-appreciated), the right amound of trim and decoration to feel lived-in. Also, all those cobwebs were worth it putting there - nice job!

I enjoyed the puzzle (although it felt a bit strange there was such a ready solution), and the mission had good flow - always something to do, and a lot of interesting changes. There were some really choice bits like
Spoiler
Good use of scripted events as well.

Finally, this mission is completely like a Halloween story - light on horror, but full of creepy surprises. Well done!
Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

#13 SiyahParsomen

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Posted 29 October 2011 - 08:29 AM

Congrats! You did what I couldn't in the contest.

I put it on my play list for the next weekend.

#14 nbohr1more

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Posted 30 October 2011 - 03:27 PM

I've created a thread over at TTLG:

http://www.ttlg.com/...ad.php?t=137345
Please visit TDM's IndieDB site and help promote the mod:

http://www.indiedb.com/mods/the-dark-mod

(Yeah, shameless promotion... but traffic is traffic folks...)

#15 fxdwg

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Posted 30 October 2011 - 04:01 PM

Just found out about this new FM last night and finished it this afternoon.
At first, this mission seemed a bit simplistic, but all that changed after entering the house.
There was sooo much atmosphere to this. The background sounds really kicked in at well chosen points.
Spoiler
This was an unusual mission, but I enjoyed every minute of it. Not too hard, not too easy, had an interesting puzzle, and some interesting sights and twists. Nice job, and thank you!

#16 Mortem Desino

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Posted 31 October 2011 - 02:13 AM

Job well done, stumpy!

Spoiler

yay seuss crease touss dome in ouss nose tair

#17 pwl

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Posted 31 October 2011 - 12:11 PM

I guess I am blind I have been all over the starting area but can not find any hidden passage. Can someone please get me started!!

#18 stumpy

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Posted 31 October 2011 - 02:29 PM

if your outside the house then its a window in the house after you've picked up the message in the crate, if its inside the house then there's a peice of paper that tells you where to go, if its the basement then cobwebs don't cover this wall.

#19 AluminumHaste

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Posted 01 November 2011 - 11:51 AM

Excellent and different I haven't completed it yet can't find the last pumpkin but very fun and I hate the spiders lol, they are so dangerous.

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#20 pwl

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Posted 01 November 2011 - 05:35 PM

Once I got started I was able to finish, I was trying to unlock the crate instead of just opening it???
Great mission enjoyed every minute of this one Thanks Stumpy!!!

#21 Slither

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Posted 01 November 2011 - 08:28 PM

View PostAluminumHaste, on 28 October 2011 - 09:51 PM, said:

Gonna try it now if DM 1.07 stops crashing GRRRR

I thought it was only me. I get a fatal crash and corrupted save a couple of times on just about every mission with v. 1.07.

#22 AluminumHaste

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Posted 01 November 2011 - 09:03 PM

View Postpwl, on 01 November 2011 - 05:35 PM, said:

Once I got started I was able to finish, I was trying to unlock the crate instead of just opening it???
Great mission enjoyed every minute of this one Thanks Stumpy!!!

It's not locked anymore because the other thief has already opened it and left the note for you, no way for him to lock it again.

Intel i7 4770K @ 4.4ghz

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#23 AluminumHaste

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Posted 01 November 2011 - 09:04 PM

View PostSlither, on 01 November 2011 - 08:28 PM, said:

I thought it was only me. I get a fatal crash and corrupted save a couple of times on just about every mission with v. 1.07.

Yeah it's weird as it didn't happen at all yesterday and I played 5 missions for several hours. I had to give up on Heart of Lone Salvation because everytime I walked around a corner it would lock up and my mouse stops responding, and I have to kill the Doom3 process to get my mouse back. Very weird.

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#24 stumpy

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Posted 02 November 2011 - 12:02 PM

I wont be able to work out whats causing the crashes in 1.07 cos its not on general release yet. But it sounds like it might be a visportal problem, or a texture shader problem.

#25 Thiefette

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Posted 03 November 2011 - 09:34 AM

Great work stumpy. Really enjoyed this mission. Did you fix the loot issue as my mission statistics showed I found all the loot? Anyways I would add more comments but can't find how to add spoilers to my reply. Can anyone help?





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