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Fan Mission: House in Blackbog Hollow by stumpy (2011/10/28)


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Poll: Fan Mission: House in Blackbog Hollow by stumpy (2011/10/28) (38 member(s) have cast votes)

Halloween element, Storytelling and consistency

  1. One star (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. Two stars (0 votes [0.00%])

    Percentage of vote: 0.00%

  3. Three stars (9 votes [23.68%] - View)

    Percentage of vote: 23.68%

  4. Four stars (13 votes [34.21%] - View)

    Percentage of vote: 34.21%

  5. Five stars (16 votes [42.11%] - View)

    Percentage of vote: 42.11%

Gameplay: Enjoyment. Fun duration. Smooth flow, ect. Versus Bugs. Frustration, Boredom, framelag?

  1. One star (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. Two stars (1 votes [2.63%] - View)

    Percentage of vote: 2.63%

  3. Three stars (10 votes [26.32%] - View)

    Percentage of vote: 26.32%

  4. Four stars (20 votes [52.63%] - View)

    Percentage of vote: 52.63%

  5. Five stars (7 votes [18.42%] - View)

    Percentage of vote: 18.42%

Aesthetics: Visual pleasure, lighting, visual style. Audio use, mood.

  1. One star (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. Two stars (7 votes [18.42%] - View)

    Percentage of vote: 18.42%

  3. Three stars (12 votes [31.58%] - View)

    Percentage of vote: 31.58%

  4. Four stars (16 votes [42.11%] - View)

    Percentage of vote: 42.11%

  5. Five stars (3 votes [7.89%] - View)

    Percentage of vote: 7.89%

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#26 nbohr1more

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Posted 03 November 2011 - 02:57 PM

The 3rd Icon in the upper left is "Special BBCode" if you click that you will get a drop-down where you can select spoiler.

Alternately, you can manually type [spoil*] <stuff you want spoilered> [/spoil*] without the " * " (asterisk)...

Edited by nbohr1more, 03 November 2011 - 02:58 PM.

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#27 stumpy

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Posted 03 November 2011 - 08:03 PM

I didn't fix the loot problem I just couldn't find all the loot, it seams. So I was unsure wheather there was a problem with some loot.

#28 Thiefette

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Posted 03 November 2011 - 08:24 PM

Thanks nbohr1more.

stumpy- as I mentioned I enjoyed this mission even though there was
Spoiler


Again thanks for a great mission.

#29 Thiefette

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Posted 03 November 2011 - 08:31 PM

I didn't fix the loot problem I just couldn't find all the loot, it seams. So I was unsure wheather there was a problem with some loot.


It was tricky to find because of the
Spoiler


#30 stumpy

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Posted 04 November 2011 - 12:00 AM

Spoiler


Spoiler


#31 id3839315

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Posted 06 November 2011 - 04:55 AM

A great mission with nice special effects. B)

#32 Ladro

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Posted 06 November 2011 - 02:54 PM

Nice mission, great Halloween atmosphere.

Technically, IMHO, it's one of the best (cute) scripted cutscene in game (a little bit too long, but REALLY great stuff to see) until here for all TDM mission released so far.

I liked a lot the idea of a teleport with the ritual, and the mansion has a great architecture. Maybe some AI can be inserted better in the house to make it more challanging. The end it's not so clear.

My congratulation to you, Stumpy, for your mission! :D

#33 Quant

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Posted 07 November 2011 - 11:10 PM

Just played through this mission, and had a lot of fun!

My gameplay experience on Difficult (don't read if you haven't finished yet):
Spoiler


#34 raymeld

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Posted 08 November 2011 - 07:16 AM

A very satisfying mission , thank you for your good work stumpy !

#35 Bikerdude

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Posted 08 November 2011 - 08:48 AM

It was a very good first try at tdm, as good or better than mine was. But I found the mission very simple from a design point of view, which colored my view of the mission. The scripting is very good, something which I have never gotten a handle on.

Overall it was an OK mission.

#36 Sir Taffsalot

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Posted 09 November 2011 - 03:33 PM

Nice mission. Really enjoying it so far. I can't find the tailor / clothier pumpkin tho. Been searching for an hour. Where is it?
"I believe that what doesn't kill you simply makes you... stranger"

The Joker

#37 Partol

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Posted 09 November 2011 - 06:00 PM

well done, Stumpy!

This mission has some fun surprises and scary moments.
A very fun mission to play. Feels like playing Thief. I think because of the large interior with lots of room to explore and sneak through.

The only thing I really wanted but could not find is a candle to see better in some very dark areas.
My monitor is set to low brightness to better simulate the dark environment required for sneaking around unseen.

#38 Quant

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Posted 09 November 2011 - 06:16 PM

Nice mission. Really enjoying it so far. I can't find the tailor / clothier pumpkin tho. Been searching for an hour. Where is it?

Spoiler


#39 stumpy

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Posted 09 November 2011 - 09:44 PM

the player has a lantern in his inventory.

#40 SiyahParsomen

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Posted 11 November 2011 - 05:33 PM

Had some time to finish it recently. I think it was kinda old school approach on the halloween theme. It was fun. :)

Spoiler


My Rating:
Spoiler


#41 BrokenArts

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Posted 13 November 2011 - 09:32 PM

I had a blast with this one. It felt like a good old fashion Halloween mission, the story flowed, it was good, it had all the elements. I knew I had to go back to the basement again, got stuck on that last pumpkin, that was clever and good. Damn zombies out back, made me jump. Even the music and sounds in just the right places made me jump a bit, that was appreciated. Nicely done, thoroughly enjoyed it. Thank you!

#42 Sir Taffsalot

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Posted 14 November 2011 - 05:21 AM

Spoiler

"I believe that what doesn't kill you simply makes you... stranger"

The Joker

#43 SiyahParsomen

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Posted 14 November 2011 - 08:43 AM

Spoiler


Spoiler


Spoiler


#44 BrokenArts

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Posted 14 November 2011 - 09:10 AM

I had the same problem, I knew I had to go back to that room too. If you're still having issues,
Spoiler


#45 Sotha

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Posted 14 November 2011 - 02:15 PM

Spoiler


Dudes.. We need a conventional mission contest and soon.
Clipper
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#46 Glyph Seeker

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Posted 14 November 2011 - 04:09 PM

Spoiler


Dudes.. We need a conventional mission contest and soon.


I hate to be a killjoy but this is also my opinion. =-<

That's why I've only rated Creeps so far and not any other.
"No proposition Euclid wrote,
No formulae the text-books know,
Will turn the bullet from your coat,
Or ward the tulwar's
downward blow
Strike hard who cares—shoot straight who can—
The odds are on the cheaper man.
"


From 'Arithmetic on the Frontier' by Rudyard Kipling

#47 nbohr1more

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Posted 14 November 2011 - 04:33 PM

Spoiler


Dudes.. We need a conventional mission contest and soon.


One thing I've noticed about the Horror genre is that certain authors evoke suspense and dread while others offer a "window into madness". This nightmare world that they evoke is meant to make you feel like a fish out of water. This is the style of David Lynch and (to a much much lesser degree) Rob Zombie. In this mission and Illusionist's Tower we are transported to this strange and dreadful "stumpy world". I'm not sure if the fear it evokes is more directly related to the mission itself... It's more of a dread that I get from the presence of stumpy's mind.

It's a fear of the mission author... (and very much in the horror film tradition I mentioned above).

I'm sure stumpy is a fine chap. I'd personally stick to a public place for a first meeting that's all :laugh:
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#48 AluminumHaste

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Posted 14 November 2011 - 04:48 PM

I don't know if I can agree with you guys, Halloween lends itself to the unconventional and weird. There have already been a conventional contest (seasons) that turned out well, this one was really off the rocker and I found I had to just bear with it.
When I first started the mission I wanted to exit out after the first pumpkin scripted event but stuck with it and enjoyed it.

But please vote anyways, if you didn't like it that doesn't mean you can't rate them on their contest merits such as Halloween, gameplay and architecture/design.

I always assumed I'd taste like boot leather.

 

#49 BrokenArts

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Posted 14 November 2011 - 06:23 PM

Does everything have to be so thought out and methodical? Down to the last detail? It is what it is, for that matter put some trans like whirlygig dream like thingamajig in front of the guys face, he's in a trans, he be hipmotized.... :P

Good points on both sides, take it for what it is.

#50 Sotha

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Posted 15 November 2011 - 05:49 AM

Welly well. I'll honour AH's kind request and vote. I'll put up a brief review too.

Spoiler



Does everything have to be so thought out and methodical? Down to the last detail?


Well, sort of yes. I usually need to feel immersed in order to enjoy a mission. If everything is detached and starts to feel unreal, my immersion is broken.

To be immersed, the location and events must feel 'real' enough. Especially AI should feel like real people. Otherwise I could just hack them all down since they are just AI's standing between me and loot. If immersion is gone, I can question why I am gathering loot in the first place. Why should I gather model objects in a non-real virtual environment? Immersion will make it all worthwhile. It will also make soft methods dealing with obstacles more appealing and thus the game more interesting.

This is also why keeping the player immersed, but still dropping subtle unnerving events, is so effective way in building suspension in general horror themes. If the situation suddenly blows out into a caricaturic sillyness, one will not be frightened, but would rather feel a bit.. well... silly.

Like making good food, you cannot just mush random ingredients in a random pot to succeed. With a FM you need to methodically prepare each high quality ingredient correctly and place it into the pot at the correct time. And then let it cook just the correct amount of time. Well thought of, down to the last detail.
Clipper
-The mapper's best friend.




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