Fan Mission: House in Blackbog Hollow by stumpy (2011/10/28)
Posted 15 November 2011 - 05:17 PM
Posted 26 August 2012 - 06:37 PM
Posted 27 October 2012 - 02:59 PM
Posted 28 October 2012 - 09:45 AM
Edited by Angelot, 28 October 2012 - 09:45 AM.
Posted 01 February 2013 - 05:31 PM
One thing I've noticed about the Horror genre is that certain authors evoke suspense and dread while others offer a "window into madness". This nightmare world that they evoke is meant to make you feel like a fish out of water. This is the style of David Lynch and (to a much much lesser degree) Rob Zombie. In this mission and Illusionist's Tower we are transported to this strange and dreadful "stumpy world". I'm not sure if the fear it evokes is more directly related to the mission itself... It's more of a dread that I get from the presence of stumpy's mind.
It's a fear of the mission author... (and very much in the horror film tradition I mentioned above).
I'm sure stumpy is a fine chap. I'd personally stick to a public place for a first meeting that's all
I totally agree that that I'm all for the kind of horror games and mods that allow you to see into the heart of madness, in a way that few horror games do. In that you can no longer trust the perspective of the characters shoes you are in. This blurring of reality and hallucinations is confusion & unbound by the laws or reality, it brings with it either story that delves into the subconscious mind, raising questions of morality, philosophy and the nature of existence, whether it be a thin layer that can be stripped away or merely a very subjective place that is no more real than our own imagination, its a subject that lends itself so well to video games because we are already detached from the character we control so the game can easily reinforce this by making the character so out of his mind... a separation between us, our conscious self, & the character in the game, his mostly unconscious mind. Not to mention creating weird, out of this world visuals is easier for video games as they are all made of "effects" so we can easily manipulate what that character sees.
but........ the problem is this is one of those badly made ones, where theres a very obvious supernatural presence. Or like one of those games where the character is clearly sane as he can think logically and reality seems normal, except for that one strange apparition or monster he sees every once awhile. Like a representation of his guilt or other deep rooted emotion. These kinds of "insanity" stories are always quite simply, uninteresting & barely scratch the surface of what reality bending insanity is about.
Not to mention the looting is easy, the pumpkins are comedic, the house is pretty bare, and nothing (aside from the skybox) is designed well.
Edited by TheUnbeholden, 01 February 2013 - 05:43 PM.
Posted 19 October 2014 - 03:07 PM
Very nice and eerie mission btw.
Posted 23 November 2015 - 11:00 AM
Graphics seem fine now, but I can't finish the game, because when I align all pumpkins, nothing happens ?!?
Posted 24 November 2015 - 05:07 AM
After some reloading and testing, I would say the problem is the random lack of triggering the event. Most times, it works, sometimes nothing happens for several minutes, which is where I usually give up
Similar thing happens on the other side of the mirror, I can hear the villain mumbling about, but he won't make an appearance for several minutes. Looks like he gets stuck somewhere. Usually he shows up in less a minute.
One more thing, when I stay on the plinth, the king will shine his ray of light on me, alerting the villain. I don't think, this is supposed to happen.
Very fun mission anyway, thanks for the updated version!
Posted 01 April 2018 - 08:25 PM
Edited by wanderer, 01 April 2018 - 09:55 PM.
Posted 03 May 2018 - 08:56 PM
that area's rather twitchy, if he sees you he attacks or he doesn't stand it the right spot. When testing he stands in the right spot, later on due to random events he doesn't.
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