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Fan Mission: A Night To Remember by Fieldmedic (2011/10/30)


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Poll: Fan Mission: A Night To Remember by Fieldmedic (2011/10/30) (40 member(s) have cast votes)

Halloween element, Storytelling and consistency

  1. * (1 votes [2.50%])

    Percentage of vote: 2.50%

  2. * * (2 votes [5.00%])

    Percentage of vote: 5.00%

  3. * * * (3 votes [7.50%])

    Percentage of vote: 7.50%

  4. * * * * (15 votes [37.50%])

    Percentage of vote: 37.50%

  5. * * * * * (19 votes [47.50%])

    Percentage of vote: 47.50%

Gameplay: Enjoyment. Fun duration. Smooth flow, etc. Versus Bugs. Frustration. Boredom, framelag...

  1. * (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. * * (9 votes [22.50%])

    Percentage of vote: 22.50%

  3. * * * (8 votes [20.00%])

    Percentage of vote: 20.00%

  4. * * * * (14 votes [35.00%])

    Percentage of vote: 35.00%

  5. * * * * * (9 votes [22.50%])

    Percentage of vote: 22.50%

Aesthetics: Visual pleasure, lighting, visual style, Audio use, mood...

  1. * (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. * * (1 votes [2.50%])

    Percentage of vote: 2.50%

  3. * * * (3 votes [7.50%])

    Percentage of vote: 7.50%

  4. * * * * (21 votes [52.50%])

    Percentage of vote: 52.50%

  5. * * * * * (15 votes [37.50%])

    Percentage of vote: 37.50%

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#51 acolyte6

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Posted 08 November 2011 - 09:17 AM

This is the 1st Halloween TDM fan mission I played so far. I give it a 5,4,5. The 4 is for the ghosts since I was really far away from them and still got damaged. I found the lever in the master bedroom, but I have no idea what it does. I'm guessing it has something to do with the "optional" objective for gold, but I sure can't find it.

How do you write spoilers in this forum anyway?

I see the twitter icon up there, my iphone has one too, but I havn't even explored that...yet... I wonder if it would help now that I decided to give FM building a 2nd try, but with TDM...?

Edited by acolyte6, 08 November 2011 - 09:18 AM.

My hobby built desktop is: XFX Play Hard-nVidia nForce 790i Ultra SLI
Onboard is:
CPU: Intel Socket 775
VGA: nVidia GeForce EVGA GTX-260
RAM: DDRIII 16Gb
HDD: 2 Tb
OS: 64bit Win 8.1
All service packs and latest drivers installed.

#52 Fieldmedic

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Posted 08 November 2011 - 09:43 AM

This is the 1st Halloween TDM fan mission I played so far. I give it a 5,4,5. The 4 is for the ghosts since I was really far away from them and still got damaged. I found the lever in the master bedroom, but I have no idea what it does. I'm guessing it has something to do with the "optional" objective for gold, but I sure can't find it.

How do you write spoilers in this forum anyway?

I see the twitter icon up there, my iphone has one too, but I havn't even explored that...yet... I wonder if it would help now that I decided to give FM building a 2nd try, but with TDM...?


Spoiler


To write spoiler tags, start with "[spoiler_ ]" and then "[/spoiler_]" without the" _"

Edited by Fieldmedic, 08 November 2011 - 09:44 AM.


#53 Springheel

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Posted 08 November 2011 - 08:53 PM

I don't see anyone else having problems so I must be doing something wrong.

Spoiler

TDM Missions:   A Score to Settle   *   A Reputation to Uphold   *   A New Job   *    A Matter of Hours
 
Video Series:   Springheel's Modules   *   Speedbuild Challenge   *   New Mappers Workshop  *   Building Traps

#54 acolyte6

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Posted 08 November 2011 - 09:59 PM

I don't see anyone else having problems so I must be doing something wrong.

When you leave the study, turn left, run down the hall, make another left into the now open door to the servants quarters, follow the footsteps (keep running - there are deadly ghosts) on the floor. When you get down the stairs stop and look down by the knocked over barrel, pick up stuff, then run following the footsteps...

Spoiler


My hobby built desktop is: XFX Play Hard-nVidia nForce 790i Ultra SLI
Onboard is:
CPU: Intel Socket 775
VGA: nVidia GeForce EVGA GTX-260
RAM: DDRIII 16Gb
HDD: 2 Tb
OS: 64bit Win 8.1
All service packs and latest drivers installed.

#55 acolyte6

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Posted 08 November 2011 - 10:01 PM

What just happened, that was supposed to spoil!
My hobby built desktop is: XFX Play Hard-nVidia nForce 790i Ultra SLI
Onboard is:
CPU: Intel Socket 775
VGA: nVidia GeForce EVGA GTX-260
RAM: DDRIII 16Gb
HDD: 2 Tb
OS: 64bit Win 8.1
All service packs and latest drivers installed.

#56 Fieldmedic

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Posted 09 November 2011 - 04:09 AM

No problem, I had my suspicions that the start of the chase would be problematic. At first I tried to make a model spawn and run into the servants quarters, and then disappear, but it didn't work properly every time so I went for a sound que and took the risk of frustration and this seems to be the biggest complaint of the mission :)

BTW on a different note, I cannot navigate in the textbox on the forum with the arrow keys. The marker just disappears :unsure:

#57 acolyte6

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Posted 09 November 2011 - 05:13 AM

For the cursor issue, that sounds like a browser issue. Usually helps to restart it :)
If you have IE8 I recommend installing IE9. I found a lot of bugs in 8 & 9beta...
My hobby built desktop is: XFX Play Hard-nVidia nForce 790i Ultra SLI
Onboard is:
CPU: Intel Socket 775
VGA: nVidia GeForce EVGA GTX-260
RAM: DDRIII 16Gb
HDD: 2 Tb
OS: 64bit Win 8.1
All service packs and latest drivers installed.

#58 id3839315

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Posted 10 November 2011 - 05:12 PM

This is a great, spooky mission.

Spoiler

Spoiler

Edited by id3839315, 10 November 2011 - 05:38 PM.


#59 Springheel

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Posted 10 November 2011 - 08:49 PM

I need clearer instructions, apparently.

Spoiler

TDM Missions:   A Score to Settle   *   A Reputation to Uphold   *   A New Job   *    A Matter of Hours
 
Video Series:   Springheel's Modules   *   Speedbuild Challenge   *   New Mappers Workshop  *   Building Traps

#60 id3839315

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Posted 11 November 2011 - 04:43 AM

I need clearer instructions, apparently.

I had the same problem.

Spoiler

You only hear the footsteps in the beginning and you should run to be faster than the ghost.

Spoiler



#61 Fieldmedic

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Posted 11 November 2011 - 04:45 AM

Total instructions from start to finish (not a loot-through though)

From start to the chase is complete.
Spoiler


Where the heck are all the keys? or...How do I open that door?
Spoiler


What about this hidden hatch?
Spoiler


Why isn't there any thiefing equipment? I need a weapon to kill things!
Spoiler


Where is the oil?
Spoiler


A map would be nice...
Spoiler


What about this storage area under the stairs in the east wing?
Spoiler


EDIT: Added more

Edited by Fieldmedic, 11 November 2011 - 10:14 AM.


#62 Thiefette

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Posted 11 November 2011 - 01:43 PM

What about this hidden hatch?
Spoiler


I die
Spoiler
Is there something else I should have done first?

#63 SiyahParsomen

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Posted 11 November 2011 - 07:15 PM

Yes, this is my favourite one in the contest. I liked the mood so much. It could be much more better, but it's okay to left some for other authors. :)

Spoiler


Rating:
Spoiler


I smiled after I frightened. It was different experiment on darkmod. Thanks for that. :)

#64 Fieldmedic

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Posted 11 November 2011 - 08:30 PM

Thank you Siyah!

Spoiler


My next mission will also be sort of a mansion heist but less halloween/horror theme :)

#65 Thiefette

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Posted 11 November 2011 - 08:44 PM

Would like to finish this up but still stuck
Spoiler
Can anyone help?

#66 Fieldmedic

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Posted 12 November 2011 - 05:10 AM

Shall have a look at it after work, Thiefette.

#67 Thiefette

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Posted 12 November 2011 - 10:15 AM

Shall have a look at it after work, Thiefette.


Thanks Fieldmedic, the mission is looking great so far.

#68 Thiefette

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Posted 13 November 2011 - 09:56 PM

Thanks Fieldmedic, the mission is looking great so far.

Don't know why but went back in today and it worked so will go and finish up.

#69 Fieldmedic

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Posted 14 November 2011 - 04:23 AM

The trap is controlled by a a float value in the script, that changes as you flip the switch. I don't know if this is a stable method that lives through save/reloads. But good it worked :)

#70 Thiefette

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Posted 14 November 2011 - 11:47 AM

Finished this up last night and have to say its one of my faves despite the small trouble with the
Spoiler


Thanks for a great mission. Look forward to your next one.

#71 Sir Taffsalot

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Posted 17 November 2011 - 04:02 AM

Spoiler

Edited by Sir Taffsalot, 17 November 2011 - 04:55 AM.

"I believe that what doesn't kill you simply makes you... stranger"

The Joker

#72 Fieldmedic

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Posted 17 November 2011 - 04:49 AM

Thanks for the feedback!

Remember to use [spoiler_] not [spoilers ] (without the "_") ;)

Spoiler

Edited by Fieldmedic, 17 November 2011 - 04:50 AM.


#73 Sir Taffsalot

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Posted 17 November 2011 - 04:57 AM

Sorry about the spoilers in my last post. I obviously missed a few things in the mansion. I'll go back in later and see if any them help me with completing my loot objective. I hate leaving an FM unfinished
"I believe that what doesn't kill you simply makes you... stranger"

The Joker

#74 pusianka

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Posted 20 November 2011 - 07:49 AM

Can sb post some pics? I wonder what Field Medic created this time, he is always so off the mainstream and so surprising!

#75 ungoliant

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Posted 20 November 2011 - 02:11 PM

Hmmm I finished this mission a while back, I guess I should vote. When I played the creeps, i thought for sure MD had this contest in the bag, but now i'm not so sure at all. Your alternate storytelling experiments worked out about 10000000x better than reap, this mission was aweeeeesome. (not perfect, but really damned good). Yes, some might argue that player movement restriction is annoying in TDM context, but I think this is a major stride in visual storytelling FM's (which I have no problem with, at all). I friggin loved it.

Giving this a 5 - 5 - 4.
I'm only giving the halloween element category a 5 mostly because the "storytelling" element of it was priceless, not because it evokes halloween (its pretty scary though).
I really think this is probably the most fun I've had playing a TDM FM, even if it wasn't traditional thieving fun. Other than getting gameovers for walking the wrong way, or the icechest bug(confusing), I looooved playing this FM!!

New Fieldmedic FM's are now officially high-priority on my playlist.




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