Fan Mission: A Night To Remember by Fieldmedic (2011/10/30)
Posted 20 January 2014 - 03:11 AM
Basically as soon as i entered the floor space to get access to the chest a ghost was killing me, I looked downstairs and tryed to time my theft to coincide with 'his' patrol but laterly i gave up. Later i was in the library and i noticed that icaused the the female ghost to run away. Curious i thought. I moved to another part of the that wing only to observe her return with his ghost in tow ! I think she runs off to get help! I then spent ages trying to tigger this , luring him away from his patrol but still ended getting killed by a servant ghost, i think in the toilet. VERY FRUSTRATING and enjoyment spoiling for me ! This mission has huge potential, and although the competiton is over perhaps the author should revisit it and make a MkII correcting its flaws and adding to the areas that are currently lacking.
The maps are a usefull touch but could have been helpfull nearer the start and OMG the compass / direction inconsistance really is a huge oversight that im suprissed the beta testerrs didnt spot. Im still not sure what is the east wing or where there storage room is
Posted 01 February 2014 - 08:37 PM
Anyway I played it for a 2nd time under the new 2.01 patch and now ghosts have hair but still no heads. I don't know if that's "scarier" or not. Just wanted to post about it.
Posted 11 February 2014 - 02:59 PM
This is the second map where I found every loot, but to be honest I also didn't find that
Thanks for the forum-help.
I also found that strange bug: The walking ghosts kept their hairs, their head and face missing only. So their hair is in the air:) It came from the new game versions? (I played it with TDM 2,01)
Edited by Giskard_hun, 14 February 2014 - 02:39 PM.
Posted 17 March 2014 - 12:55 AM
Edited by vorob, 17 March 2014 - 01:49 AM.
Posted 17 March 2014 - 05:33 AM
Posted 17 March 2014 - 05:57 AM
Posted 17 March 2014 - 06:16 AM
Edit: Seems the other trigger is stepping into the master bedroom's bathroom with the dead body. Just tested this.
Edited by GUFF, 17 March 2014 - 06:25 AM.
Posted 18 March 2014 - 04:14 PM
The missing face seems to be related to old skins or something. IIRC a lot of the AI and corpses are supposed to be decapitated and this was achieved by creating a custom skin with nodraw for the head...
Posted 01 May 2014 - 11:53 PM
The ambiance, atmosphere, and visuals all go together excellently. The thunder outside gave me chills.
And the ghost AI and damage model is a novel concept that I’d love to see implemented elsewhere. This level used no other enemy types (minus the assassin), but I think they’d be even better as a compliment to other “horror” levels. The fact that they can path through walls adds an extra element of tension when you’re trying to loot something or pick a lock before they arrive.
I experienced some minor bugs with AI pathing and textures/skins, but nothing worrisome.
One big gripe was the chase sequence. Others have mentioned it, but I had no idea where to go and had to do trial and error for at least a dozen attempts. And the lockpicks were too cleverly hidden. I was so focused on the actual chase that when I got to the locked door, it left me baffled for far too long. So while the minimalism of the level is appreciated, and is a big part of what makes it unique, those couple elements proved to be the lone setbacks for me.
Posted 30 December 2014 - 04:13 PM
This mission gave me the creeps, and tha't not meant as a bad thing
Unfortunately, I ran into an similar issue as with Lords and Legacy...
Or is it some issue with older missions and DM2.2?
Posted 30 December 2014 - 04:27 PM
I don't think that this game was updated for the latest version and there are a number of glitches which appear to be random
I have actually played it several times under 2.02 and managed to finish it without the problem you had
Posted 29 March 2015 - 01:32 PM
I just tried this mission again and it does seem to still be glitchy after the 2.03 update, which is too bad. As well as the bugged faces and heads that others mentioned, it seems that the ghosts don't start their patrol routes when they're supposed to. They just stand there at their spawn points, making some rooms totally inaccessible because of their AoE damage effect. Hopefully Fieldmedic can find the time to fix this mission, because it's worth it.
Posted 29 March 2015 - 01:40 PM
As reported in beta testing of 2.03 this mission is totally broken
Posted 31 March 2015 - 07:58 PM
I can also confirm that 2.03 screws with this mission, same issues as Morat describes. I can handle the bugged faces and heads but the ghosts bugging out on their patrol routes causes significant issues. For example - unless you enable god mode as a workaround, it's impossible to get to the butler's room without dying since a ghost is stuck right there. This means you can't get the butler's diary, which means you can't gain access to the trapdoor in the main bedroom (the carpet isn't rolled back unless the diary is read at the new objective is added), which means you can't get the extra loot, which I believe makes the Expert difficulty level impossible to finish due to insufficient loot.
Posted 29 March 2018 - 05:21 AM
I'm working on fixing all the bugs in this mission, namely the ghosts not having skins and not patrolling.
I have already a number of mapping bugs so will be starting a beta thread -
So Im asking for some voulenteers to test the mission before the FM page/mirror is updated etc.
Edited by Bikerdude, 29 March 2018 - 07:54 AM.
Posted 01 April 2018 - 11:33 AM
The beta is ready for anyone who wants to do a play through
Edited by Bikerdude, 10 April 2018 - 11:38 AM.
- nbohr1more and CarltonTroisi like this
Posted 10 April 2018 - 11:35 AM
So you have been working on this?? Wicked!
Feel bad that I haven't prioritized TDM in my life much lately...
- Petike the Taffer likes this
Posted 10 April 2018 - 11:38 AM
Its all good, got all but one of the bugs fixed! dropped you a PM.
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