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Fan Mission:Dragon's Claw by b1k3rdude (31/10/2011)

haloween contest mission

156 replies to this topic

Poll: Fan Mission:Dragon's Claw by b1k3rdude (31/10/2011) (37 member(s) have cast votes)

Halloween element, Storytelling and consistency

  1. * (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. ** (5 votes [13.51%] - View)

    Percentage of vote: 13.51%

  3. *** (10 votes [27.03%] - View)

    Percentage of vote: 27.03%

  4. **** (18 votes [48.65%] - View)

    Percentage of vote: 48.65%

  5. ***** (4 votes [10.81%] - View)

    Percentage of vote: 10.81%

Gameplay: Enjoyment. Fun duration. Smooth flow, ect. Versus Bugs. Frustration, Boredom, framelag?

  1. * (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. ** (8 votes [21.62%] - View)

    Percentage of vote: 21.62%

  3. *** (16 votes [43.24%] - View)

    Percentage of vote: 43.24%

  4. **** (10 votes [27.03%] - View)

    Percentage of vote: 27.03%

  5. ***** (3 votes [8.11%] - View)

    Percentage of vote: 8.11%

Aesthetics: Visual pleasure, lighting, visual style. Audio use, mood.

  1. * (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. ** (1 votes [2.70%] - View)

    Percentage of vote: 2.70%

  3. *** (4 votes [10.81%] - View)

    Percentage of vote: 10.81%

  4. **** (16 votes [43.24%] - View)

    Percentage of vote: 43.24%

  5. ***** (16 votes [43.24%] - View)

    Percentage of vote: 43.24%

Vote Guests cannot vote

#1 Bikerdude

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Posted 31 October 2011 - 06:53 PM

Posted Image

"I usually welcome the shadows, a place of refuge for a master thief like me. However, there are dark places that even I fear. That place being the plague ward at the edge of town. Rumour has it that it was cursed by a pagan witch and it's inhabitants died from an incurable plague..."


MISSION CURRENTLY UNAVAILABLE UNTIL IT IS MADE 2.0 COMPATIBLE

Build Time:
Update Build Time:'
3-4 weeks.

Credits:
Prebuilt maps and textures - Flanders (The man who built the trianing mission donated 12 or so old maps which I hobbled together)
Readables - SirTaff (he has a wicked mind)
FeildMedic - ghost begger (didn't quite work for me, but he is working on an update!)
Springheel - jack-o-lantern (gotta have them)

Thanks:-
As always espect to the Dark Mod team and for all the hard work they put and continue to put into it. Special thanks to Fidcal, Serpentine and others for their help on the forums and to my beta testers: Flanders, SirTaffsAlot, nbhormore, Pranqster, RPGista, Thor, Xarg, Glyph Seeker.

Known issues:-
  • Due to the deadline there are just going to be some bugs which I didnt have time to fix.
  • No map, its linear enough not to need one
  • Mission isnt challenging enough - I didnt have the time to tweak this at all.
BUGS:
  • The mission freezes for no aparrent reason in some spots, but thankfully ist only a one or two.
  • There is a broken visportal in the plagueward at street level.
  • The EscZone needs to be bigger - to complete the mission "stand right in front of the fireplace in the tavern, infront of the mage"

Edited by Springheel, 08 October 2013 - 02:14 PM.
added thedarkmod.com download link


#2 SiyahParsomen

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Posted 31 October 2011 - 06:56 PM

Congrats on the release Biker! You made it just in time!

#3 nbohr1more

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Posted 31 October 2011 - 07:08 PM

Congrats.

(I believe that I stated that the deadline was Midnight "Pacific Standard Time US"... :huh: ? Good to see you make it in time for your time-zone ^_^ )
Please visit TDM's IndieDB site and help promote the mod:

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#4 lost_soul

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Posted 31 October 2011 - 07:10 PM

Darn... I made plans to go out this evening. Guess I'll have to wait until late tonight to play this FM... but on the positive side, that should help the atmosphere!
--- All quiet now..... Must've been rats.

#5 Bikerdude

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Posted 31 October 2011 - 07:23 PM

@ nbohr, oops - better late than never.

Now I am orf to bed, will put the poll on thread tomorow.

#6 nbohr1more

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Posted 31 October 2011 - 07:29 PM

You're early Biker, not late :laugh:
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#7 nbohr1more

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Posted 31 October 2011 - 07:36 PM

Also... your thread needs a Poll ^_^
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#8 PranQster

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Posted 31 October 2011 - 07:42 PM

If anyone using Linux experiences a game freeze or fps dropping to 0, I don't yet know the cure, but if you press ~ for the console, it opens in a minute or two and you can type 'exit' and eventually TDM will close.
Posix_QueEvent : overflow
That's the error I was getting while beta-testing. I'm about to check if the final version has this issue.

Posted Image Linux pranqster 3.17.0-server-0.rc3.1.mga5 #1 SMP Wed Sep 3 01:23:14 UTC 2014 x86_64 x86_64 x86_64 GNU/Linux


#9 RPGista

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Posted 31 October 2011 - 08:07 PM

I did get a freeze on the previous version - it lasted like 5 seconds but then I was back and had no more issues, it played normally after that.

Anyway, congrats on the release, you obviously put a lot of work into this!

#10 PranQster

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Posted 31 October 2011 - 08:29 PM

View PostRPGista, on 31 October 2011 - 08:07 PM, said:

I did get a freeze on the previous version - it lasted like 5 seconds but then I was back and had no more issues, it played normally after that.

Anyway, congrats on the release, you obviously put a lot of work into this!
I had the same, but If I kept moving it was just a few seconds... if I stop where the freeze happens, that's when I get the big problem.
This version is vastly better than the previous one I played. But...
Spoiler

Posted Image Linux pranqster 3.17.0-server-0.rc3.1.mga5 #1 SMP Wed Sep 3 01:23:14 UTC 2014 x86_64 x86_64 x86_64 GNU/Linux


#11 PranQster

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Posted 31 October 2011 - 08:59 PM

I opened it in DR. I think
Spoiler

Ok I got it now. That was a mission exit objective... I didn't have the loot objective yet, so it didn't trigger.

Edited by PranQster, 31 October 2011 - 09:11 PM.

Posted Image Linux pranqster 3.17.0-server-0.rc3.1.mga5 #1 SMP Wed Sep 3 01:23:14 UTC 2014 x86_64 x86_64 x86_64 GNU/Linux


#12 notsowelltyped

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Posted 31 October 2011 - 10:23 PM

loving it.
you absolutely need to make finished and polished version 2.

Spoiler


#13 AluminumHaste

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Posted 31 October 2011 - 11:17 PM

OMG Another one?!?!?! I just finished playing all three of the others back to back to get some screenshots :wacko:
Can't wait to play this one, been waiting Biker

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#14 nbohr1more

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Posted 01 November 2011 - 12:53 AM

Added to the wiki and I created a thread at TTLG:

http://www.ttlg.com/...ad.php?t=137361


(I couldn't get to the image at the head of this thread so I subbed your Moddb shot instead...)
Please visit TDM's IndieDB site and help promote the mod:

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(Yeah, shameless promotion... but traffic is traffic folks...)

#15 Bikerdude

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Posted 01 November 2011 - 02:49 AM

View PostPranQster, on 31 October 2011 - 08:59 PM, said:

But maybe if the player's head is sticking out, it won't trigger.
I did a quick run through before releasing and all the loot objective works, an the complete the mission you just walk upto the fireplace in the tavern next to the mage (the mage is mentioned in the briefing...)

#16 Bikerdude

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Posted 01 November 2011 - 02:52 AM

View Postnotsowelltyped, on 31 October 2011 - 10:23 PM, said:

you absolutely need to make finished and polished version 2.
Spoiler

Yeah, I almost considered not releasing becuase this mission needs so much more work.

and I did a fresh dmap before releasing, so why do my mission keep having that issue..?

#17 Sir Taffsalot

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Posted 01 November 2011 - 03:10 AM

Congrats on the release Biker! I'll wait until I get back from my trip next week to play the halloween contests entries. Can't wait to see what the official version looks like.
"I believe that what doesn't kill you simply makes you... stranger"

The Joker

#18 Melan

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Posted 01 November 2011 - 05:12 AM

I must keep missing something incredibly obvious. How do I get from the (really nice but emptyish) streets to wherever the mission is supposed to take place?
Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

#19 Sir Taffsalot

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Posted 01 November 2011 - 05:21 AM

Spoiler

"I believe that what doesn't kill you simply makes you... stranger"

The Joker

#20 Bikerdude

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Posted 01 November 2011 - 05:33 AM

@Melan

Heh, I completely forgot to put a readable or hint - I just thought players would figure the way in being seasoned master thief's :-)

@ All, I had added the poll to the 1st post.

#21 Melan

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Posted 01 November 2011 - 06:51 AM

Bikerdude, your poll does not follow the Halloween contest specifications: please adjust it so we can vote on it.

My impressions: this is a very good-looking mission where too little happens. I spoilered the details just in case:

Spoiler

Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

#22 nbohr1more

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Posted 01 November 2011 - 07:01 AM

Biker.

Please make your poll match the other contestants.

Thanks.

Please visit TDM's IndieDB site and help promote the mod:

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(Yeah, shameless promotion... but traffic is traffic folks...)

#23 Bikerdude

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Posted 01 November 2011 - 07:16 AM

Ok did that, but yet again I cant see the votes, I will have had to vote in my own poll - why is this..? (I knwo I have ask this before, but I though that the new forum would have more/different options.

#24 Melan

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Posted 01 November 2011 - 09:01 AM

Still needs adjustments, since you are using a four-star scale and the contest uses a five-star one! :D

Edited by Melan, 01 November 2011 - 09:45 AM.

Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

#25 AluminumHaste

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Posted 01 November 2011 - 09:03 AM

View PostBikerdude, on 01 November 2011 - 07:16 AM, said:

Ok did that, but yet again I cant see the votes, I will have had to vote in my own poll - why is this..? (I knwo I have ask this before, but I though that the new forum would have more/different options.

Nothing wrong with voting in your own poll, like politicians who vote for themselves in elections it's perfectly normal to me.

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