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Doom3 GPL Source Release has landed


rebb

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The crazy thing is I found that even older DX7 hardware like the original Geforce 256 can do "Vertex Blended Animation" and thus

could perform nearly the same trick!

 

http://www.flipcode...._Blending.shtml

 

http://www.flipcode.com/archives/Accelerated_Stencil_Shadow_Extrusion_via_Vertex_Blending.shtml

 

Nvidia docs:

 

http://www.nvidia.ca...eForce_256.html

 

http://www.nvidia.ca/object/Vertex_Blending_GeForce_256.html

 

(Of course, since the method chews through polygons like crazy, the Geforce 256 wouldn't handle TDM very well... but it's still a super

wide-spread feature on virtually every current GPU).

Edited by nbohr1more

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

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That reminds me: I remember swapping out a Geforce 5800 for a Geforce 1 when my old cursed computer was malfunctioning. I was amazed the nVidia drivers didn't bat an eyelid - and the toolbar even offered me x4 Anti Aliasing! I'm a hardware noob so forgive me - but that kind of tickled me in an "impressed by older hardware" way. =D

"No proposition Euclid wrote,

No formulae the text-books know,

Will turn the bullet from your coat,

Or ward the tulwar's downward blow

Strike hard who cares—shoot straight who can—

The odds are on the cheaper man."

 

From 'Arithmetic on the Frontier' by Rudyard Kipling

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The "Phrozo Mod" version 1.3 has been released.

 

http://www.doom3world.org/phpbb2/viewtopic.php?f=13&t=25232

 

It's essentially a collection of redone particle effects for Doom 3

 

This may help in the quest to replace those "non-free" assets...

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

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  • 1 month later...

Related news: http://www.phoronix....item&px=MTA1MTY

 

While id Software may have recently

lost its main Linux game developer (Timothee Bessett), they haven't abandoned their open-source ways. This afternoon John Carmack had an interesting tweet.

John Carmack, the well-known co-founder of id Software and a fan of open-source and Linux, had to say on Twitter, "All of the Id open source releases are now on github: github.com/id-Software"

It doesn't look like id Software has dropped (or otherwise revised) any new major code, but rather they have consolidated all of their open-source efforts on GitHub. Hosted from

this GitHub area is now the source-code for Wolfenstein 3D for Apple iOS, DOOM Classic for iOS, the original Quake GPL, the original DOOM, Quake-Tools, idsetup, Quake-2-Tools, GtkRadient,

the Doom 3 GPL release , Enemy Territory, Return to Castle Wolfenstein Multiplayer GPL, Return to Castle Wolfenstein Single-player GPL, Quake 3, and Quake III Area. Each of these titles have their own Git repository on GitHub.

 

 

 

What made this somewhat interesting was to see who pushed the code now that Timothee Bessett is no longer with id Software. After all, it was Timothee Bessett who handled the Doom 3 source-code release (along with other games) while being their "Linux guy." The id Software developer that consolidated all of these code-bases onto GitHub was not John Carmack but Travis Bradshaw.

Travis Bradshaw appears to be an id Software employee since 2010 that's a programmer who mostly appears to be working on id Software's infrastructure. However, this does include "comprehensive package management with Ubuntu GNU/Linux" and "Administrated development, testing, and production environments with several dozen VServer based containers running Debian GNU/Linux."

Unfortunately it doesn't look like Bradshaw is the Linux game porting specialist to replace TTimo, but I've reached out to him for comments. The most pressing question now is the state of

the Rage (id Tech 5) Linux client.

Edited by lowenz

Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.

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Yeah, old news - ttimo is a great guy, saw that happening a while back, the source release and subsequent moving of GTKRadiant and such to external repositories. I hope he hangs around and keeps and eye on things, which I think he will (he's been quite active lately). But in the end, people move for their own reasons and he seems all round in really good spirits, so there's no way in hell that this should be seen in a dull light.

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