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Announcing: Closemouthed Shadows: Dark Vendetta (Closemouthed Shadows 2)


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#1 LordSavage

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Posted 08 January 2012 - 08:58 PM

Announcing: Closemouthed Shadows: Dark Vendetta (working title)

Big Edit: Due to some confusion here is some clarification. ;)

Is this a complete mission yet?
- This is not nearly finished.

Why did the briefing suck?
- My english grammar is bad as hell. (I would like you to go over my text when it's finished Springheel, thanks in advance :))

Will this have a good briefing when it's finished?
- I hope so.

What is this mission all about?
- This is a sequel to the (2008) first mission (see storyline).

Why am I doing this?
- Mapping is great fun. The Dark Mod has evolved and so have my mapping skills. So I'd like to see what is possible with the current Dark Mod and what haven't been done so far (see goals). I was so proud of my first TDM mission and I want to be proud of a TDM mission again.

What's the storyline?
- Won't spoil too much but you stole Lord Julians scepter in "Closemouthed Shadows (1)" and he is hunting you down now and killed your friend. Revenge!

What are the goals for this mission?
- Include cool stuff like: Alternate endings (I think that hasn't been done so far), go to an island by boat (I think that hasn't been done so far), "deep" story with changing objectives, variety in places (river, houses, caves/ruins, island), nice visuals...

Aren't that very high expectations?
- Worst thing that can happen is that in ends in the "Abandoned Works" thread ;).

Why a thread for this?
- To say: "Hello I'm still here" and as a warning: "I may ask a bunch of questions and report some bugs soon" ;).

Posted Image

#2 Nosslak

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Posted 08 January 2012 - 09:17 PM

The screenshot looks extremely washed out (otherwise it looks good) and the briefing is littered with typos and grammatical errors. Also the briefing doesn't sound like something a Victorian/Edwardian person would write, mainly because of the references to games (hunting game, game called life) and shooting fish in barrels (there are no guns in TDM).

Sorry if I sound harsh, but I feel that the briefing could be improved a lot without changing the meaning of it.

#3 LordSavage

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Posted 08 January 2012 - 09:31 PM

The screenshot looks extremely washed out (otherwise it looks good) and the briefing is littered with typos and grammatical errors. Also the briefing doesn't sound like something a Victorian/Edwardian person would write, mainly because of the references to games (hunting game, game called life) and shooting fish in barrels (there are no guns in TDM).

Sorry if I sound harsh, but I feel that the briefing could be improved a lot without changing the meaning of it.


I'm not a native english speaker but you're welcome to help :).

#4 nbohr1more

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Posted 08 January 2012 - 10:57 PM

Welcome back LordSavage!

If that shot is fogged I wouldn't worry too much about how the screen shot came out. It's tough to capture dark fogged images well.
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#5 Melan

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Posted 09 January 2012 - 03:39 AM

The screenshot looks good to me (although it could have been replaced?). Writing is important, though, so I can only agree with what Nosslak says.
Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

#6 SiyahParsomen

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Posted 09 January 2012 - 05:18 AM

What a surprise! First non-team tdm fan mission author jumps out of shadows. Welcome back sir and congrats on the new release. :)

#7 LordSavage

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Posted 09 January 2012 - 06:38 AM

Welcome back LordSavage!

If that shot is fogged I wouldn't worry too much about how the screen shot came out. It's tough to capture dark fogged images well.


Thanks. Yes, it's hard to capture the fog on images but ingame it does look quite good. It may look washed out here due to the fact that the drawing distance (ShaderParm3) in the fog is very high (2000 units).

Fog:
Posted Image

#8 Nosslak

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Posted 09 January 2012 - 07:00 AM

I'm not a native english speaker but you're welcome to help :).

I'm not a particularly skilled writer either nor a native speaker so I think you're better off getting help from someone else.

#9 Springheel

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Posted 09 January 2012 - 08:58 AM

Very nice shots!

When the time comes I'd be happy to go over your text if you'd like.
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#10 grayman

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Posted 09 January 2012 - 01:38 PM

I'm seeing these beautiful shots while listening to JazzChriss's TDM theme.

Verrrry creepy.

Looking forward to it.

#11 RPGista

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Posted 09 January 2012 - 02:21 PM

I really like those docks, they look quite good indeed. The fog adds a lot to the atmosphere, Im considering going for a very subtle fog myself... I also like the reflective water better than the clear, volumetric one sometimes used in TDM, it works much more realisticly in pitch blackness.

Looking foward to it!

PS: This reminds me, are Arcturus fishes from the grass test map available to other mappers yet (like added to DR)? Open waters llike this could really use them I think...

Edited by RPGista, 09 January 2012 - 02:25 PM.


#12 LordSavage

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Posted 09 January 2012 - 02:29 PM

This is to compare "fog" and "no fog". It's really hard to make good fog screenshots but the fog works fine when you are in the game.

The bridge covered with fog:
Posted Image

The bridge part without fog (featuring the statue of St. Christophorus, patron saint of the sea, lit by the sailors once a year to protect the souls of all missing seamen):
Posted Image

#13 Bikerdude

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Posted 09 January 2012 - 03:03 PM

Awesome news!

#14 Sonosuke

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Posted 10 January 2012 - 04:20 AM

Sounds good!
Ich konnte mich nicht erinnern Teleportation gezaubert zu haben und doch stand ich da... alleine und nackt.

#15 AluminumHaste

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Posted 11 January 2012 - 02:12 PM

It's tough to capture dark fogged images well.


Amen brother

I always assumed I'd taste like boot leather.

 

#16 Glyph Seeker

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Posted 11 January 2012 - 02:59 PM

Wait - I'm confused - was this a partial FM you were offering but removed just due to the briefing being flawed?

In any case the screenies look fab!

Is "closedmouth" a pun / reference to "Innsmouth" I guess?
"No proposition Euclid wrote,
No formulae the text-books know,
Will turn the bullet from your coat,
Or ward the tulwar's
downward blow
Strike hard who cares—shoot straight who can—
The odds are on the cheaper man.
"


From 'Arithmetic on the Frontier' by Rudyard Kipling

#17 LordSavage

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Posted 11 January 2012 - 08:44 PM

Wait - I'm confused - was this a partial FM you were offering but removed just due to the briefing being flawed?

It's not yet finished :). This thread just announces that I'm still alive and working on a full mission sequel to the first (very short and simple) mission.

In any case the screenies look fab!

Thanks!

Is "closedmouth" a pun / reference to "Innsmouth" I guess?


Disclaimer: All characters and places appearing in this work are fictitious and not related to other works. Any resemblance to places or persons, living or dead, is purely coincidental. :D

#18 LordSavage

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Posted 12 January 2012 - 11:57 AM

Edited starting post.

#19 Shadowhide

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Posted 12 January 2012 - 02:28 PM

Posted Image

whats point of taking screenshot when you are in the "void" ? such screenshots is for tech questions,not for showcase.
actually, screenshots with fog looks cool,but that scrennshot is just ugly.Brush with sky_portal texture closing view on geometry

Edited by Shadowhide, 12 January 2012 - 02:28 PM.

Proceed with caution!

#20 Baddcog

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Posted 12 January 2012 - 02:33 PM

^because this isn't a 'showcase thread'.

it's a Work in Progress thread.
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#21 LordSavage

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Posted 12 January 2012 - 02:54 PM

whats point of taking screenshot when you are in the "void" ? such screenshots is for tech questions,not for showcase.
actually, screenshots with fog looks cool,but that scrennshot is just ugly.Brush with sky_portal texture closing view on geometry


As Baddcog said it's not a showcase screenshot :).
This screen is just to show what the fog covers (well, the river is much longer now). It's not sky_portal btw. sky_portal destroys the illusion of beeing deep in the fog. The black "line" is the ambientlightnfo border.

#22 SiyahParsomen

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Posted 14 January 2012 - 05:27 PM

aww man, I thought it was ready to release but just needed some correction on briefing text. Anyway, I can wait more. Don't rush. :)

#23 Glyph Seeker

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Posted 15 January 2012 - 09:19 AM

I really like subtle additions to the mythos of Bridgeport like the idea of the statue being praised by mariners. Very cool.
"No proposition Euclid wrote,
No formulae the text-books know,
Will turn the bullet from your coat,
Or ward the tulwar's
downward blow
Strike hard who cares—shoot straight who can—
The odds are on the cheaper man.
"


From 'Arithmetic on the Frontier' by Rudyard Kipling

#24 SiyahParsomen

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Posted 24 March 2012 - 04:44 AM

So, how is it going Lord Savage, any news? :)

#25 ithel

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Posted 24 March 2012 - 09:44 AM

Love the screenshots. I look forward to playing this.




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