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Fan Mission: Closemouthed Shadows (2008) reworked for TDM 1.07 (2012/01/15)


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#1 LordSavage

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Posted 15 January 2012 - 08:31 AM

In memory of Closemouthed Shadows I modified the original version (from 2008) to run with TDM 1.07.

Keep in mind that this is a very simple, old and small mission. Compared to todays missions it's crap but it was the first fan mission ever and it was the only fan mission available in 2008. :D

Big thanks to b1k3rdude who has helped me to bring Closemouthed Shadows to TDM 1.07 (and improved some text and visuals).

Download:
http://www.thedarkmo...ndetails/?id=57
http://www.mediafire...xhayr66apsp2elv

Edited by greebo, 15 January 2012 - 10:49 AM.
added TDM download link

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#2 Fabes

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Posted 15 January 2012 - 09:16 AM

(2011/01/15) > (2012/01/15)


;)

#3 nbohr1more

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Posted 15 January 2012 - 12:58 PM

Thanks LordSavage and Bikderdude!

(Now I can finally remove the original Thief's Den demo and Devil.dll from my Doom 3 ... B) )
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#4 Melan

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Posted 15 January 2012 - 01:36 PM

Never played this before. :) Thank you!
Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

#5 Oldjim

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Posted 15 January 2012 - 02:34 PM

Neat little puzzle - thanks to all for bringing it back.

#6 Bikerdude

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Posted 15 January 2012 - 05:43 PM

Never played this before. :) Thank you!

Looks much better with your textures ;-)

#7 nbohr1more

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Posted 15 January 2012 - 10:21 PM

Issues found:

Several wood and stone textures are missing their Enhanced Ambient stages (Black when Ambient is set to Advanced)

Spoiler

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#8 nbohr1more

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Posted 15 January 2012 - 11:54 PM

I fixed the textures with some reasonable replacements. Here is a download link of the fixed map:

http://dl.dropbox.com/u/17706561/closemouthed_shadows.pk4

http://dl.dropbox.co...hed_shadows.pk4

Here are the offending textures:

textures/hell/breakage1

materials/hell.mtr

textures/hell/boards1

materials/senetemp.mtr

textures/hell/wood1

materials/hell.mtr
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#9 grayman

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Posted 16 January 2012 - 01:02 AM

Great little mission, thanks!

#10 Glyph Seeker

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Posted 16 January 2012 - 02:44 PM

Fun little mission!
"No proposition Euclid wrote,
No formulae the text-books know,
Will turn the bullet from your coat,
Or ward the tulwar's
downward blow
Strike hard who cares—shoot straight who can—
The odds are on the cheaper man.
"


From 'Arithmetic on the Frontier' by Rudyard Kipling

#11 gnartsch

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Posted 16 January 2012 - 05:41 PM

Thanks for finally reqorking this one, Lord Savage !
So, finally I was able to play this one.
Spoiler


Hmmm... I played both your version and the fixed one by nbohr1more...
I can't see any difference and did not have any problem either...

#12 nbohr1more

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Posted 16 January 2012 - 05:44 PM

What is your "Ambient" method set to:

1) Simple
2) Normal
3) Advanced

?
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#13 LordSavage

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Posted 16 January 2012 - 06:18 PM

I fixed the textures with some reasonable replacements. Here is a download link of the fixed map:

http://dl.dropbox.com/u/17706561/closemouthed_shadows.pk4

http://dl.dropbox.co...hed_shadows.pk4

Here are the offending textures:

textures/hell/breakage1

materials/hell.mtr

textures/hell/boards1

materials/senetemp.mtr

textures/hell/wood1

materials/hell.mtr


Thank you for fixing it!

Spoiler


#14 nbohr1more

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Posted 16 January 2012 - 06:21 PM

I'll try again. If it's still difficult I will try fiddling with the frob settings myself and upload that too.

Happy to assist. :)

Edit:

Spoiler

Edited by nbohr1more, 17 January 2012 - 11:39 AM.

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#15 AluminumHaste

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Posted 19 January 2012 - 08:26 PM

Another issue with this fun little map, if you tell the lift to go back up when you are at the bottom, there's no way to get it back down. There needs to be a down+up buttons at both the top and the bottom of the lift. Other then that I got some screenshots for the mission downloads page.

EDIT: Damn nice screenshots N

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#16 nbohr1more

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Posted 19 January 2012 - 09:05 PM

Thanks.

I'll still need maybe 2 or 3 shots from this mission and a few from House of Theo. I was planning a 2011 year in review article but I've been too busy
at work (and staying too late). I still plan on posting something...

I kinda think I should do the more tedious thing and create material defs for those problematic Doom 3 textures (then have you take pics
of that) but in most cases the replacements look better anyway...
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#17 LordSavage

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Posted 20 January 2012 - 01:36 PM

Thanks for all the fixes. The TDM community is awesome!

Very nice screenshots btw.!

#18 Xarg

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Posted 21 January 2012 - 12:08 AM

Is the fixed version available on the mission downloader?
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#19 id3839315

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Posted 21 January 2012 - 08:08 AM

Nice little mission. Never played it before. Thanks. :)

#20 PranQster

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Posted 21 January 2012 - 04:21 PM

Fun mission. And the first mission I have finished in 6 minutes on my first run through.

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#21 nbohr1more

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Posted 21 January 2012 - 09:20 PM

Is the fixed version available on the mission downloader?


I just requested that it be updated so if Greebo hasn't already replaced it, the new version will be there soon.
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#22 AluminumHaste

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Posted 01 February 2012 - 04:49 PM

I just requested that it be updated so if Greebo hasn't already replaced it, the new version will be there soon.


You know we can do it ourselves now.... :ph34r:

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#23 Bikerdude

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Posted 01 February 2012 - 06:24 PM

You know we can do it ourselves now....

Really, got a link to the instructions as I would find this handy myself.

#24 nbohr1more

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Posted 01 February 2012 - 06:48 PM

Greebo flagged the file as an update. I didn't see that in the interface... hmm... Nonetheless the fix is up BTW...

(Might be pushing out a fix for the broken Ambient_World in Sons of Baltona... renamed to Ambient_World2 for some reason... )
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#25 Bikerdude

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Posted 01 February 2012 - 07:48 PM

(Might be pushing out a fix for the broken Ambient_World in Sons of Baltona... renamed to Ambient_World2 for some reason... )


Thats a known DR bug, you get it when you open the map with a different copy of DR. As in when someone send me a map and I open it this is whats happens - I logged abug tracker for it - 2733




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