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Changing oggs back to wavs


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#1 Springheel

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Posted 02 March 2012 - 10:05 PM

I'm getting an error in St. Lucia: "tdm_impact_stone_large_fall_3 has shakes but is .ogg" or something to that effect. That sound is supposed to cause the screen to shake but no longer does. Tels, was that one of the sounds you changed from wav to ogg? Did those get changed back?
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#2 Serpentine

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Posted 03 March 2012 - 04:58 AM

Looks like both exist in the same path, one as wav (changed by you) and the other ogg (changed by tels). The ogg should be removed so that it does not use that.

#3 Tels

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Posted 03 March 2012 - 07:28 AM

The three additional files are now deleted - not sure why they got left behind. Sorry :)

I tracked a feature request for OGG to support shake, too, here: http://bugs.angua.at/view.php?id=3045
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#4 Serpentine

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Posted 03 March 2012 - 07:52 AM

If you wanted to add support, you'd need to decode the ogg to raw anyway - there's very little reason to do that.

It's overhead and messy without a reason.

#5 Tels

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Posted 03 March 2012 - 08:24 AM

Well, the sound library has to decode the sound to raw at some point - otherwise, it wouldn't be able to play the sound...

And the current situation is messy, too - we have been bitten in the past by this, and will so in the future, too.
"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

"Remember: If the game lets you do it, it's not cheating." -- Xarax



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