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Something wrong with s_omni?


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#1 Springheel

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Posted 15 March 2012 - 08:33 PM

When I add s_omni to a speaker, the sound stops playing entirely. This definitely doesn't sound like the correct behaviour:

s_omni 1 makes the sound come from no particular direction so this is ideal for ambience like rainfall or mood music (unless that music is meant to come from something in the game.) Set s_omni to 0 if you want your sound to sound like it is coming from the speaker entity.


edit: Weird. Sometimes it seems to mess things up and sometimes it doesn't.
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#2 Fidcal

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Posted 16 March 2012 - 12:34 AM

Mmm... This sounds like the problem I had with the gregorian chant in the chapel room in Heart. I had it working then it stopped working. Drove me crazy but I think I must have got it working in the end. I see I have on the speaker...

s_looping 1
s_music 0
s_omni 1

I wonder if it was the s_music 0 that got it working again because logically I probably set that to 1 originally.



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