WIP: FM - The Elixir
#1
Posted 03 April 2012 - 04:25 PM
As we have a distinct lack of missions for a while I thought I would have a go a Melan style speed build. The plan is to have something ready for easter weekend, so it gives you lot something to play before The end of The beginners contest The following weekend.
Story:
A wealthy lord is selling a secret "elixir" that claims to have all sorts of beneficial properties for health. A local merchant has heard that this "elixir" is a sham and plans on selling a copied version of it. He has hired you to steal a well-known artifact from The wealthy lord to "prove" that you've also stolen The formula (or The actual elixir) to
a gullible (yet influential ) customer who will then convince others to try The new elixir.
Co FMs: Return to the city v2, Lockdown, Let sleeping thief's Lie, Winter harvest v2, Closemouthed shadows v1.2, Quake4 map, The Crystal Grave,
Wip FMs: Winter Harvest v3, The Elixir, The Crucible of Omens. The kiss, Alberic's Curse v2, Nhat v2.
#2
Posted 03 April 2012 - 04:53 PM
Naught for the Wings
Story:
The Builders have decided that a key territory outside Bridgeport should be under their control and would like to arrange an air raid.
They do not want to involve the Inventors Guild who they believe are too closely linked to corrupt nobles that currently control that territory.
The parts to repair and build their airships are being smuggled-in from another province.
The Inventors Guild has heard about this plan and has commissioned you to replace the parts with faulty replicas to foil their efforts.
Side missions:
1) Find all the Builders' regional contacts and hidden sanctuaries so that the Inventors Guild can keep track of them...
2) Rescue a captive Inventor
Possible fun map-building elements:
1) Ad-hoc airship factory? (too ambitious?)
2) Secret Builder sanctuary in the Sewer
and
TDM The Best MOD. Period.
...
Please visit TDM's Moddb site and help promote the mod:
http://www.moddb.com/mods/the-dark-mod
(Yeah, shameless promotion... but traffic is traffic folks...)
#3
Posted 03 April 2012 - 05:12 PM
#4
Posted 03 April 2012 - 05:14 PM
nbohr1more, on 03 April 2012 - 04:53 PM, said:
Co FMs: Return to the city v2, Lockdown, Let sleeping thief's Lie, Winter harvest v2, Closemouthed shadows v1.2, Quake4 map, The Crystal Grave,
Wip FMs: Winter Harvest v3, The Elixir, The Crucible of Omens. The kiss, Alberic's Curse v2, Nhat v2.
#5
Posted 03 April 2012 - 05:31 PM
Oh well, you could always use Pinkdot's ship and make a deflated balloon from patches?
Anyway, I was thinking of just a few curled hull components on a floor partly covered by a tarp, etc.
Or just a drawing in a cut-scene. (The factory would be just a building with pipes everywhere like the one in Special Delivery...)
Yeah, this might be too far out...
and
TDM The Best MOD. Period.
...
Please visit TDM's Moddb site and help promote the mod:
http://www.moddb.com/mods/the-dark-mod
(Yeah, shameless promotion... but traffic is traffic folks...)
#6
Posted 03 April 2012 - 05:55 PM
Story: Self-motivated, self-instigated assassination of one of the many particularly exploitative and nasty "nobles". Poison. Must ghost.
#7
Posted 03 April 2012 - 07:00 PM
BlueSkyBullet, on 03 April 2012 - 05:55 PM, said:
Story: Self-motivated, self-instigated assassination of one of the many particularly exploitative and nasty "nobles". Poison. Must ghost.
Co FMs: Return to the city v2, Lockdown, Let sleeping thief's Lie, Winter harvest v2, Closemouthed shadows v1.2, Quake4 map, The Crystal Grave,
Wip FMs: Winter Harvest v3, The Elixir, The Crucible of Omens. The kiss, Alberic's Curse v2, Nhat v2.
#8
Posted 03 April 2012 - 07:15 PM
Offering some chance of participation might sway a few curmudgeons.
Title:
The Elixir
Story:
A wealthy lord is selling a secret "elixir" that claims to have all sorts of beneficial properties for health (etc).
A local merchant has heard that this "elixir" is a sham and plans on selling a copied version of it.
He has hired you to steal a well-known artifact from the wealthy lord to "prove" that you've also stolen the formula (or the actual elixir) to
a gullible (yet influential ) customer who will then convince others to try the new elixir.
and
TDM The Best MOD. Period.
...
Please visit TDM's Moddb site and help promote the mod:
http://www.moddb.com/mods/the-dark-mod
(Yeah, shameless promotion... but traffic is traffic folks...)
#9
Posted 03 April 2012 - 07:20 PM
Story: Steal an artifact which is located in a 3 story mansion. The house is populated by nobels and they don't know The artifact is in their home (secret room). A powerful necromancer is after The artifact as well and during The mission he sends in a hord of zombies. Maybe add a few side effects like excessive weather (flooding f.i.) because of The presence of The necromancer
#10
Posted 03 April 2012 - 07:31 PM
Quote
Thought you kind of wanted something simple and non-descript. Just an quick introduction to a new character, Culler, who is a bit of a (vengenful) Robin Hood. I guess I could come up with the backstory for a text or two as to just why this particular noble/prat needs to be quitely, with poison, "culled". Just leave a couple of readables or some space in the exposition for it and I will do so while you do the building.
#12
Posted 03 April 2012 - 07:43 PM
#13
Posted 03 April 2012 - 09:35 PM
Springheel, on 03 April 2012 - 07:41 PM, said:
RPGista, on 03 April 2012 - 07:43 PM, said:
nbohr1more, on 03 April 2012 - 07:15 PM, said:
Story:
A wealthy lord is selling a secret "elixir" that claims to have all sorts of beneficial properties for health (etc).
A local merchant has heard that this "elixir" is a sham and plans on selling a copied version of it.
He has hired you to steal a well-known artifact from the wealthy lord to "prove" that you've also stolen the formula (or the actual elixir) to
a gullible (yet influential ) customer who will then convince others to try the new elixir.
Ah now this, seems to strike the right balance! - simple enough for speed building purposes but manages an air of deception and corruption :-D
Co FMs: Return to the city v2, Lockdown, Let sleeping thief's Lie, Winter harvest v2, Closemouthed shadows v1.2, Quake4 map, The Crystal Grave,
Wip FMs: Winter Harvest v3, The Elixir, The Crucible of Omens. The kiss, Alberic's Curse v2, Nhat v2.
#14
Posted 04 April 2012 - 12:15 AM
The local crime lord a runs an illegal gambling/ brothel/ mandrasola den in an unused warehouse cellar. Another rival crime lord b wants to get rid of the crime lord a and tips off the city watch to raid the place. b also hires the player to break in and plant even more serious evidence against a to get rid of him/her permanently.
The player knows about all this. However, due to miscommunication the raid starts early, just when the evidence is planted, the watch comes in swords ready. the player has to sneak out while fighting between the watch and the criminals take place
If you want it more complex, you could add a twist: the raid started deliberately early as b wants to betray the player and save the player's reward. This of course calls for optional vengeance against a who is outside the den monitoring the raid progress.
Are you gonna blog the progress like Melan did?
-The mapper's best friend.
#18
Posted 04 April 2012 - 06:08 AM
#19
Posted 04 April 2012 - 06:47 AM
Five days to construct a small, focused mission may be realistic for a disciplined and experienced builder. And if, heaven forbid, he can't complete it in that time, he can take six or seven.
#20
Posted 04 April 2012 - 07:03 AM
8gb Kingston 1600mhz CL8 XMP RAM stock frequency
AMD Radeon HD7870 2GB @ stock, 3 monitors at 4320x900 Eyefinity
Also playing/beta testing:
#21
Posted 04 April 2012 - 07:59 AM
Sotha, on 04 April 2012 - 12:15 AM, said:
Co FMs: Return to the city v2, Lockdown, Let sleeping thief's Lie, Winter harvest v2, Closemouthed shadows v1.2, Quake4 map, The Crystal Grave,
Wip FMs: Winter Harvest v3, The Elixir, The Crucible of Omens. The kiss, Alberic's Curse v2, Nhat v2.
#22
Posted 04 April 2012 - 08:00 AM
Melan, on 04 April 2012 - 06:47 AM, said:
Xarg, on 04 April 2012 - 07:03 AM, said:
Co FMs: Return to the city v2, Lockdown, Let sleeping thief's Lie, Winter harvest v2, Closemouthed shadows v1.2, Quake4 map, The Crystal Grave,
Wip FMs: Winter Harvest v3, The Elixir, The Crucible of Omens. The kiss, Alberic's Curse v2, Nhat v2.
#23
Posted 04 April 2012 - 08:11 AM
All good.
#24
Posted 04 April 2012 - 08:13 AM
Quote
let say 6 days. If he can manages it, I'll call him god of darkmod universe.
#25
Posted 04 April 2012 - 08:17 AM
Actually I'm growing fond of The gambling house mission I might actually do it myself someday.
Community, let's do as follows. Gambling House is a free idea to anyone who wants to build it. Just PM me if you decide to do so, okay?
Then later, if no one PMs me and takes The idea, I'll build a small FM out of that once I get my current WIP out.
Should be a fun miniproject distraction..
-The mapper's best friend.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users














