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Low-poly Wip: Thief Ii Guard


Phantom

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I'm trying to get my hands on 3ds max, but in the meantime I'm doing Anim8or stuff for Thief II. I don't know much about doing high-poly stuff, but I hope I can learn so I can do stuff for Doom 3 and other games in the future.

 

This is a WIP of the first AI I'm doing for my current Thief II project. I've done AI before but nothing this detailed. As it stands in this picture there are 684 faces. I'll have to keep it low, the goal is under a thousand, or else Thief II will have serious issues. My concept sketch is there too, for the full size concept sketch click here.

 

firstrender.jpg

 

What do you guys think about the proportions? Sometimes I have to back away from my monitor to tell whether or not he's realistic looking.

--=| Phantom |=--

Thief Underground

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How's this? I made him taller, and thickened the arms.

 

secondrender.jpg

--=| Phantom |=--

Thief Underground

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thirdrender.jpg

 

Moved the waist up.

Defined the torso more.

 

The sharp angles in the arms are caused by the lack of polys. The arms are actually round but the cylinder I used was 5 sided, thus the square look. There's not much way around it, I'm already at 725 faces and multiply that by 2 when it gets imported to Thief, it's already a very high-poly model for the Dark Engine. But I did tighten them up and make them look better than they did.

--=| Phantom |=--

Thief Underground

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The back of the shoulders needs to stick out more....it should stick out further than the buttocks to avoid a more feminine look. It is looking much better though.

 

So this is not for our mod, but for something using DromEd?

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So this is not for our mod, but for something using DromEd?

Yes. I don't really have the skillz to make any high-poly stuff yet, this is something for Thief II.

--=| Phantom |=--

Thief Underground

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I think I'm just about ready to texture it now.

 

fullrender1.jpg

--=| Phantom |=--

Thief Underground

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Looking way better. Make the shoes a bit taller - right now, his feet look like they've been crushed by an anvil. Other than that, not bad at all. :-)

Wow, it's amazing how you can concentrate so hard on something and you don't notice things like that until someone tells you! Thanks!

--=| Phantom |=--

Thief Underground

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I airbrushed a quick texture and it actually wrapped around the AI very well. With some tweqing here and there I should be able to make a final texture and import him into Thief tommorow.

 

fullcolor.jpg

--=| Phantom |=--

Thief Underground

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