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Fan Mission: Rightful Property - by jysk (2012/04/13)


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Poll: Poll: Rightful Property (53 member(s) have cast votes)

Gameplay: Enjoyment. Fun duration. Smooth flow, ect. Versus Bugs. Frustration, Boredom, framelag

  1. Poor (1 votes [1.89%] - View)

    Percentage of vote: 1.89%

  2. Tolerable (6 votes [11.32%] - View)

    Percentage of vote: 11.32%

  3. Good (24 votes [45.28%] - View)

    Percentage of vote: 45.28%

  4. Excellent (18 votes [33.96%] - View)

    Percentage of vote: 33.96%

  5. Near Perfect (4 votes [7.55%] - View)

    Percentage of vote: 7.55%

Appearance: Vertical use, Visual pleasure, lighting, visual style, deduct bad texturing etc.

  1. Poor (2 votes [3.77%] - View)

    Percentage of vote: 3.77%

  2. Tolerable (1 votes [1.89%] - View)

    Percentage of vote: 1.89%

  3. Good (25 votes [47.17%] - View)

    Percentage of vote: 47.17%

  4. Excellent (22 votes [41.51%] - View)

    Percentage of vote: 41.51%

  5. Near Perfect (3 votes [5.66%] - View)

    Percentage of vote: 5.66%

Story & Text: Story. Text. Briefing. Graphic storytelling

  1. Poor (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. Tolerable (1 votes [1.89%] - View)

    Percentage of vote: 1.89%

  3. Good (20 votes [37.74%] - View)

    Percentage of vote: 37.74%

  4. Excellent (27 votes [50.94%] - View)

    Percentage of vote: 50.94%

  5. Near Perfect (5 votes [9.43%] - View)

    Percentage of vote: 9.43%

Vote Guests cannot vote

#1 jysk

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Posted 12 April 2012 - 05:07 PM

*
POPULAR

This is my mission from the contest. The map is probably a bit larger than SeriousToni's one.

Short version introduction: An arranged deal involving a mysterious orb you stole beforehand was busted by the Builders. Your former "friend" took a flight with it. You tracked him down in the Seaside Inn near the docks, so its time to retrieve your rightful property!


Download Link:

http://www.thedarkmo...ndetails/?id=59


Version 1.1b (9 May 2012) with improved performance:

*klick*


Very much thanks to (no specific order):

nbohr1more - for reading and correcting my readables

bikderdude - for general improvement + fixes

SiyahParsomen - for beta testing and many suggestions/hints for fixes

Sir Taffsalot - for beta testing and many suggestions/hints for fixes

Spoiler


I hope you will enjoy it. :) As said, its a bit larger, but there is a map in the inventory for the city part. ;)

One scene in the city is quite performance demanding. The market place has because of its geometry basically no Visportals. Therefore on some views performance may or will drop. It was playable without problems on my mid range Pc but low-end systems may experience slowdowns here. I strongly recommend to close _all_ applications in the background to free up memory and ressources, it semed to me that this causes major differences in performance there.

Have fun!

Screenshots in the spoiler

Spoiler


Important:

If the mission crashes/freezes during loading screen try disable "OpenAL/EAX" of your sound card.

Edited by jysk, 29 October 2012 - 10:37 PM.
add download link

  • Tels, SiyahParsomen, nbohr1more and 3 others like this

#2 SeriousToni

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Posted 12 April 2012 - 05:10 PM

Finally - but you're over time, Mister! :P
"Einen giftigen Trank aus Kräutern und Wurzeln für die närrischen Städter wollen wir brauen." - Text aus einem verlassenen Heidenlager

#3 nbohr1more

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Posted 12 April 2012 - 05:12 PM

Congrats jysk!!!!

:D
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#4 Baddcog

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Posted 12 April 2012 - 05:17 PM

Looks great. It's really good to see screenshots from both missions so far that don't look like 'beginner efforts'.
  • PranQster likes this
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#5 PranQster

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Posted 12 April 2012 - 05:26 PM

Congrats! I can't wait to play it tonight.

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#6 PranQster

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Posted 12 April 2012 - 05:33 PM

Spoiler

Spoiler

Edited by PranQster, 12 April 2012 - 05:36 PM.

  • SiyahParsomen likes this

pranqname.gif Linux pranqster 4.14.44-desktop-1.mga7 #1 SMP Fri May 25 18:06:35 UTC 2018 x86_64 x86_64 x86_64 GNU/Linux


#7 simplen00b

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Posted 12 April 2012 - 06:46 PM

Been playing it for about an hour now - don't think I've got very far, just been loving the atmosphere (I'm a sucker for sea/waves ambience). Man, jysk, this is your first mission??? It looks fantastic, AND it's already let me do one of my fave thief activities of (after a fluffed k.o. attempt) running away and hiding. (And then coming out of hiding and doing the k.o. properly.) :wub:

Serious Toni's FM was really well done for a first mission, but I'm already thinking this one's outdoing it. Serious kudos to both of you.

Got a bit freaked out in the warehouse -
Spoiler
- but don't tell me yet if I'm right, I'm looking forward to finding out for myself....

#8 jysk

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Posted 12 April 2012 - 08:03 PM

Well yes, the docks area is indeed just the beginning. o;

@ Pranqster i may try that. Funny thing is some bodies dont sink at all, even without Montserclip, some dont sink with monsterclip and some sink always even with monterclip. ~

Edited by jysk, 12 April 2012 - 08:12 PM.


#9 nbohr1more

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Posted 12 April 2012 - 08:30 PM

The mission is beautiful jysk.

It's not a mission for low-end systems though. (most areas below 5 FPS)

The sheer scale of town will make it worth it for folks with better hardware :)

(Edit: I toured the map a little with killmonsters to disable AI. Looks like it's either too many AI or pathfinding performance that's killing me. Slower GPU's probably wont do too bad but slower CPU's will have a tough time.)

Edited by nbohr1more, 12 April 2012 - 08:43 PM.

Please visit TDM's IndieDB site and help promote the mod:

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(Yeah, shameless promotion... but traffic is traffic folks...)

#10 ClaviculaNox

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Posted 12 April 2012 - 09:00 PM

vunderbar, a cool guy finishes a cool mission. i will judge accordingly after a playthrough.

I'm always amazed that people take what I say seriously. I don't even take what I am seriously.
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#11 ungoliant

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Posted 12 April 2012 - 09:32 PM

congrats on release!

#12 nbohr1more

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Posted 12 April 2012 - 09:44 PM

I created the Mission profile on The Dark Mod page but I'm not sure if the mission DB will pickup the mission package from my dropbox link (so I'm a newb too, for mission posting):

http://dl.dropbox.co...61/rightful.pk4

http://dl.dropbox.com/u/17706561/rightful.pk4

Also wikified B)
Please visit TDM's IndieDB site and help promote the mod:

http://www.indiedb.c...ds/the-dark-mod

(Yeah, shameless promotion... but traffic is traffic folks...)

#13 ungoliant

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Posted 12 April 2012 - 10:47 PM

shipping and receiving much? :laugh: love the reference.

made it to marketplace, taking a break because the framerate is really starting to irritate me.

#14 PranQster

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Posted 13 April 2012 - 12:10 AM

I like it a lot, so far. Though I'm having performance issues too...
Spoiler

So I also decided to take a break and see other players comments.

pranqname.gif Linux pranqster 4.14.44-desktop-1.mga7 #1 SMP Fri May 25 18:06:35 UTC 2018 x86_64 x86_64 x86_64 GNU/Linux


#15 Tels

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Posted 13 April 2012 - 12:16 AM

Wow, the screenshots look very good to me. Not "beginner" at all!

(Sidenote: It looks like the window frame in the first shot is "floating" in front of the wall. Is this a model? If so, it might miss a "backside" and thus some shadowcasting faces, which is a problem we should correct in the mod.)
"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

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#16 SiyahParsomen

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Posted 13 April 2012 - 01:53 AM

congrats!

Too bad you couldn't fix low fps on marketplace, but you got experienced how to build streets I believe. ;)

I'll download it and play one more time to see improvemets then vote it at weekend.

#17 Bikerdude

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Posted 13 April 2012 - 02:01 AM

It's not a mission for low-end systems though. (most areas below 5 FPS)

Too bad you couldn't fix low fps on marketplace,


I helped a few of the contestants with their maps, in the time we had I wasn't able to get VPs to work correctly in the main town square, but the rest of the town should be ok even on modest hardware.

#18 Sir Taffsalot

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Posted 13 April 2012 - 02:15 AM

Congrats onthe release jysk! Although the turnout for this contest could be better the quality of the missions so far are outstanding. I'll take quality over quantity any day of the week. Thanks for all the hard work you put into this.
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#19 lowenz

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Posted 13 April 2012 - 04:56 AM

WOW, it's raining FMs :D

Downloading!

Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.


#20 Chiron

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Posted 13 April 2012 - 11:12 AM

Congratulations! This is quite some "beginners" FM. It looks and plays great.

Question:
Spoiler


The marketplace has some fps drops & sudden ambient changes, i also found one texture glitch (alley behind the inn):
Posted Image

#21 SiyahParsomen

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Posted 13 April 2012 - 11:40 AM

Spoiler


if you don't mind I'll post your message in editing tip of the day, because no need to use spoiler if you don't want to share this useful info with community. :)
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#22 Diego

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Posted 13 April 2012 - 12:28 PM

Great mission! A bit slow on a few parts but overall playable.

I did everything right, but near the end I had to run with everyone behind me! lol Not very stealthy..

#23 Sir Taffsalot

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Posted 13 April 2012 - 12:45 PM

Great mission! A bit slow on a few parts but overall playable.

I did everything right, but near the end I had to run with everyone behind me! lol Not very stealthy..


Cue Benny Hill music
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#24 jysk

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Posted 13 April 2012 - 01:12 PM

Great mission! A bit slow on a few parts but overall playable.

I did everything right, but near the end I had to run with everyone behind me! lol Not very stealthy..


Spoiler


@ Chiron:

Spoiler



(Sidenote: It looks like the window frame in the first shot is "floating" in front of the wall. Is this a model? If so, it might miss a "backside" and thus some shadowcasting faces, which is a problem we should correct in the mod.)


This is actually an old screenshot. There was an 0.5 units gap between the window and the wall, therefore it looks a bit strange mb. This is already fixed since a longer time. :)

@ Performance: Yes as i feared low end systems would have a problem in the midtown/market. If it is the AI i dont know, due size of the map there a number of AI's, but they are doing nothing special except patrolling, waiting , sitting and sleeping (+2 card playing prefabs and the backyard guard ~). Usually the rest of the mission (apart from the market place) should be playable on every system, as all other areas, especially the indoor ones, are properly visportaled. Thats really bad that performance problems are so hard here, i hoped would still somehow be playable. :/

My system is btw a Q9400 + a Geforce 260 GTX, 4GB RAM + Windows 7 64 just for information/comparison. :/

EDIT: Ok i havnt really tried it with FPS on - i just judged whether its still somehow smooth. My 5 years old laptop with a Dual Core 2 Ghz a Geforce 9600 + 3 GB RAM (+ heavy loaded Vista) also gets only as low as 6 fps on some views on the Market (rest is fine), but its still playable for me without problems, a just a bit slower. o.O Thats why i thought/hoped it will work on low end systems too, because it felt still playable there (didnt checked fps until now with my Laptop). :/

Edited by jysk, 13 April 2012 - 01:38 PM.


#25 Melan

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Posted 13 April 2012 - 02:49 PM

With these Beginner's Contest missions, we are gaining some very skilled builders. Sure, this mission has some performance problems in one location, and some of the architecture is on the simple side, but... but it somehow has that special mysterious feeling of discovery and challenge I felt in Thief 1 fan missions (I got flashbacks of Autumn in Lampfire Hills and The Events in Highrock even though they are totally different... wonder why). It felt right. The story elements were delivered in a way that kept the action interesting, and exploration was very satisfying as you broke into all those different houses, each with a different interior style and things to do.
Spoiler

Where the difficulty was absolutely perfect was AI patrols - I really had to think about cracking some sneaking and lockpicking challenges without being caught. Particularly,
Spoiler

Also,
Spoiler


If I didn't make it abundantly clear, I love this mission, and holy hell, if that's your first, what more will follow? B)
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Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved




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