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Crucible of Omens: Forum news feed

crucible of omens news

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#1 Bikerdude

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Posted 16 April 2012 - 04:55 PM

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Crucible of Omens: Forum news feed


While the team are beavering away on the campaign we thought we would post a series of regular updates to show the community what we have been doing over the last
12 months, Enjoy!


Arches that show the age and grandeur of the city: What we have here is a melting pot of Hungarian heritage, Gothic & Romanesque styles that result in a cohesive and believable steam-punk universe that the player can immerse themselves in, like a warm blanket on a cold winter's night.

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Plenty of vantage points, exits and entries - multiple ways to plan your route through the byways of Bridgeport: In this shot we spent quite a bit of time getting the perf to acceptable levels with out sacrificing artistic vision and intent. Its a mixture of imposing framework of the city, and dark nooks and crannies.

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Imposing city streets that twist and turn, hiding dark secrets & resourceful opponents: The city looks alive and believably organic in a pre-contemporary vision. This is tempered by the need for consistent performance so that even players with low end hardware will have a rewarding experience.



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#2 zergrush

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Posted 16 April 2012 - 05:49 PM

Looking good I guess, but this is a bit stale for a news posts. Perhaps adding more varied screenshots would be better? Perhaps giving a few more details on the plot? Perhaps telling us is Dram's Blackheart Mannor will be included in the campaign?

#3 jdude

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Posted 16 April 2012 - 08:35 PM

View Postzergrush, on 16 April 2012 - 05:49 PM, said:

Looking good I guess, but this is a bit stale for a news posts. Perhaps adding more varied screenshots would be better? Perhaps giving a few more details on the plot? Perhaps telling us is Dram's Blackheart Mannor will be included in the campaign?
Perhaps...

#4 ungoliant

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Posted 16 April 2012 - 09:51 PM

goodies are good. At least this way we know the project is alive. I feel some people could take something away from this *cough*eidos*cough*

#5 Sotha

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Posted 16 April 2012 - 10:22 PM

Stale? No.
Just don't flood the thread with screenies that -in great numbers- start to act as spoilers. And do not spoil the plot either.

Just tease the audience with a single monthly screenshot or something. You might occasionally want to give news how the progress goes.
Clipper
-The mapper's best friend.

#6 jaxa

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Posted 16 April 2012 - 11:40 PM

Looks much less flat and rectangular than most missions.

#7 BlueSkyBullet

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Posted 17 April 2012 - 12:54 AM

Perchance a happenstance?

#8 SiyahParsomen

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Posted 17 April 2012 - 02:37 AM

nice shots!

I like the new font of Crucible of Omen. What makes me think crucible evokes hot & melting on my mind but I see some frozen effect. Maybe it's intended and gives some hint.

#9 OrbWeaver

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Posted 17 April 2012 - 03:44 AM

I like where the architecture is going. Lots of variation and attention to detail to keep the scenery interesting.

Those stairs need riser textures though.

#10 Melan

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Posted 17 April 2012 - 04:22 AM

I do not know where the Hungarian heritage is represented in the shots above, but maybe someone with an outsider's perspective will tell me. ;)

BTW, there will be further updates down the line, each showcasing a different part of the campaign, so stay tuned for more. :)
Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

#11 Sir Taffsalot

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Posted 17 April 2012 - 04:50 AM

I'm more excited about this than Thi4f.
"I believe that what doesn't kill you simply makes you... stranger"

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#12 SiyahParsomen

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Posted 17 April 2012 - 04:58 AM

View PostSir Taffsalot, on 17 April 2012 - 04:50 AM, said:

I'm more excited about this than Thi4f.

same here. :)

#13 Chiron

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Posted 17 April 2012 - 06:15 AM

The City looks nice, winding and a bit gritty - reminds me a bit of the work of DrK !

..and what Sir Taffsalot said :rolleyes:

#14 Bikerdude

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Posted 17 April 2012 - 06:52 AM

heh, when working on this with the other author i got goose bumps :-)

#15 jaxa

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Posted 17 April 2012 - 09:36 AM

*Glances at first post* looks like you're one of the popular kids now, Biker.

#16 Bikerdude

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Posted 17 April 2012 - 11:31 AM

View Postjaxa, on 17 April 2012 - 09:36 AM, said:

*Glances at first post* looks like you're one of the popular kids now, Biker.
heh, maybe. But at the end of the day its all about the mod.

#17 jaxa

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Posted 17 April 2012 - 01:24 PM

View PostBikerdude, on 17 April 2012 - 11:31 AM, said:

heh, maybe. But at the end of the day its all about the mod.

Badges? You don't need no stinkin' badges.

Edited by jaxa, 17 April 2012 - 01:25 PM.


#18 pusianka

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Posted 17 April 2012 - 03:23 PM

I'm sorry but the first picture doesn't appeal to me AT ALL! Just a feedback.

#19 Fieldmedic

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Posted 17 April 2012 - 04:03 PM

When you map this huge project, do you have an exact sketch over how the city will be when it's finished? I guess it's too "risky" to just map away :)

#20 Bikerdude

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Posted 17 April 2012 - 04:35 PM

We already have a story line and the main structure is there, in a nutshell we still have a bunch of mapping to do, then bugfixing, then cutscenes, then testing.

#21 SeriousToni

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Posted 17 April 2012 - 05:25 PM

The screens kinda remind me of Lord Bufford's which makes me really really happy =)
"Einen giftigen Trank aus Kräutern und Wurzeln für die närrischen Städter wollen wir brauen." - Text aus einem verlassenen Heidenlager

#22 xenomorph

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Posted 23 April 2012 - 05:58 AM

Nice screenshots...
Will be there any hungarian things? treasures, paintings, names, words?

#23 Melan

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Posted 23 April 2012 - 06:16 AM

There will be at least one Hungarian participant in the dev team. ;)
Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

#24 Bikerdude

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Posted 06 April 2013 - 12:06 PM

News Update: 06/04/2013


While the team continues to beaver away on the campaign here are some more images to show the community what we have been building, Enjoy!


Old, organic streets: We can see signs of life all around, from the stones worn clean by countless footsteps to the beer barrels ready for transport.

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Multiple paths and choices: Check if the coast is clear before proceeding; there are usually multiple ways in out of a location to enable the player to complete their objectives.

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Imposing cliffs and hidden waterways: Where nature clashes with man made and parts of the town are built in.

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#25 zergrush

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Posted 06 April 2013 - 12:32 PM

Looking back at the previous update, you guys seem to have done wonderful progress! I love how the lighting and textures make everything feel so dirty yet natural. Reminds of the beginning of Tears of St. Lucia with its littered streets and smelly corners. Keep up the good work.





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