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Fan Mission: In remembrance of him (by RPGista)


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#26 brethren

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Posted 22 April 2012 - 10:37 PM

This mission started out promising for me, I really like the style of the city and the streets, but I did get annoyed with the platforming areas.

The area with the
Spoiler
is there any way out? I couldn't find one.

Also, after you get by a construction area, there's a spot with a seemingly
Spoiler
I made it to the
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but from there, everywhere I try to jump/mantle to, I fall to my death.

#27 BlueSkyBullet

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Posted 23 April 2012 - 12:45 AM

Glancing through so as not to get spoiled... Am I the only one experiencing major, ever-lasting lag? I haven't gotten above ~8fps all game long -- indoors, outdoors, upstairs, downstairs, strange, charmed, surrounded, alone, forwards and back... I have played them all (TDM FMs) and never had such a persistently laggy go-round.

Otherwise I have a lot of likes with this one. Most especially the manipulation gameplay aspects and the visual style (oh, and I quite like the readables too).

...

Now...

In Fairness to the other contestants, RPgista has only been fixing bugs


In fairness to the other contestants... their missions had to have gone through the same processes. If this one comes in a wins the contest, as it appears to be, it will be unfairness to the other contestants.

#28 RPGista

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Posted 23 April 2012 - 01:46 AM

Brethren - about the basement, since thats a quite dark area, consider using the candle to examine the room, you might find what seems to be suggestive of an exit. (Additional tip - you might have to "force" your way through it).

To your second question, from where you were able to hold on to, try to frob any nearby window to see if they'll open, theres pretty much only one in reach really. ;)


#29 RPGista

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Posted 23 April 2012 - 01:54 AM

Bluesky - glad to hear you think its interesting. That lag problem sounds like something that used to happen to me - do you play in a laptop? Is it overheating? Because thats exactly what happens here if i play with very demanding settings, the only thing that worked was to really put the resolution down (so the computer thinks a lot less). Otherwise Im afraid i cant help, I can get quite good frame rates myself with my 3 years old laptop, and im pretty sure i solved any internal leak? Is anyone else having problems?

Oh and about the contest - you guys might have noticed I didnt include myself in it in my post title. Im actually thinking about loosing the poll too, as its meaningless (but then again, could be useful for later readers to know the good and the bad of the mission...). Its kind of a non issue for me, lets just exclude this one entirely and cheer for serioustony and jysk (now that i have time, promess to play both missions soon boys, hearing a lot of good things about them). ;)

Nbohrmore - thanks a lot!

Edited by RPGista, 23 April 2012 - 02:10 AM.


#30 Sir Taffsalot

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Posted 23 April 2012 - 01:59 AM

In fairness to the other contestants... their missions had to have gone through the same processes. If this one comes in a wins the contest, as it appears to be, it will be unfairness to the other contestants.


As SeriousToni and jysk have openly expressed that they have no issues with RPGista entering the begginers contest I see no reason why this still can't be included.
"I believe that what doesn't kill you simply makes you... stranger"

The Joker

#31 lowenz

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Posted 23 April 2012 - 03:49 AM

Downloading now!

Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.


#32 RPGista

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Posted 23 April 2012 - 07:43 AM

Added a basic Walkthrough on the main post. Will be updating it in time. Read to find out how to progress in the mission. I'm also updating the Help section with non-spoiling but useful information, that probably everyone could read before/in the middle of playing.

#33 Oldjim

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Posted 23 April 2012 - 07:44 AM

Finished on the hardest setting - the only tricky bit was
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a spyglass would have been handy as it just looked like a different coloured piece of wall.
I liked the part in the chapel where
Spoiler

Edited by Oldjim, 23 April 2012 - 07:44 AM.


#34 brethren

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Posted 23 April 2012 - 09:54 AM

RPGista - thanks, the window seems so obvious now, but I guess I was thinking up, not down. Looking forward to finishing things up tonight.

#35 SiyahParsomen

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Posted 23 April 2012 - 10:48 AM

I really disliked the story and text, from the briefing I knew what I was getting into. I know you put a lot of effort in it, I feel bad for giving it the worst mark...


What do you mean with too many minute details, too many ellipses? It'll really help me understand your worst vote on this.


@RPGista

I read ofcourse to vote fairly. :) First I check how long it is, then decide to read or not. I was referring to the readable which is about 10 pages long.

#36 grayman

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Posted 23 April 2012 - 11:36 AM

Well, I have to admit I didn't get very far in this one. Beautifully made, but I'm terrible at jumping/mantling, and have no patience when 10 attempts just lead to 10 failures.

Gorgeous opening.

#37 RPGista

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Posted 23 April 2012 - 01:03 PM

That is a shame grayman! Part of the briefing is owed to you, so by all means, noclip your way past the tough part (just dont go too far, the whole place is booby trapped with triggers (hint, if you fly up to a window or door, open it and then enter, just in case), and keep going till you find the church (a huge romanesque bell tower is your clue); some of the things I was able to pull off in the church area are also thanks to you, so it would be really nice if you got to see it. ;)

Edited by RPGista, 23 April 2012 - 01:05 PM.


#38 RPGista

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Posted 23 April 2012 - 01:09 PM

Oldjim - Nice one, but I wonder if you were able to (in the expert difficulty):

Spoiler


#39 RPGista

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Posted 23 April 2012 - 01:14 PM

Another note, some might have overlooked:

There are two alternative pathways to your final destination (the chapel); it seems so far the majority has decided to go through the derelict building, which is the hardest choice. There's an easier, but harder to spot, route. (Hint: they can both be reached from the same area)

#40 grayman

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Posted 23 April 2012 - 01:17 PM

There are two alternative pathways to your final destination (the chapel); it seems so far the majority has decided to go through the derelict building, which is the hardest choice. There's an easier, but harder to spot, route. (Hint: they can both be reached from the same area)


Oh, so there's hope for me yet. I'll see if I can proceed.

#41 RPGista

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Posted 23 April 2012 - 01:36 PM

I just updated the walkthrough with tips on how to proceed on each of those areas (still need to writte about the church area, but I dont think many people is having trouble there). Take a look if you are curious or still having trouble. ;)

Im afraid it can be pretty delicate to get to this second route (just kill the archer by the way, it will make things easier); you should probably noclip somewhere close to the entrance, but not into the room itself!

Edited by RPGista, 23 April 2012 - 01:42 PM.


#42 Diego

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Posted 23 April 2012 - 03:09 PM

Wait, what..
Spoiler


#43 RPGista

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Posted 23 April 2012 - 03:53 PM

Diego - Sure man, maybe your gamma setting is a bit low? Take a look at the walkthrough and or help section on the first post, that might help you proceed/find new places.

I really disliked the story and text, from the briefing I knew what I was getting into. I know you put a lot of effort in it, I feel bad for giving it the worst mark but it just got in the way of my enjoyment and I can't get past that.


Hmmm... Just saw this. After spending days drawing a custom briefing by hand, writting pages worth of readables in a language that is not my own, with a fully scripted conversation scene in there, several triggered events, some of which with decent amount of complexity (for me) that were as far as I could get to ingame cutscenes; to receive the lowest rating possible in a category that includes graphic storytelling seems a bit excessive... Lets not forget these are our first mapping works, with a limited time slot no less, so perhaps a little tolerance margin should be allowed.

#44 lowenz

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Posted 23 April 2012 - 04:10 PM

The lighting is superb.

Yeah, it's amazing what the right design/technical skill can do with TDM.

Spectacular.

Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.


#45 Diego

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Posted 23 April 2012 - 04:13 PM

I already explained my views on this mission but, because I gave a "tolerable" rating for gameplay, I believe I owe you some more words. All problems mentioned in my previous posts might give you the impression I think your level design is bad, but no! actually, this is one of those maps that at least in my book of game design is an example of quality. I've replayed it twice already. A few tweaks here and there would easily pull this mission from tolerable to near perfect, for me.

It's hard for the designer to know when something is hard to spot (like the invisible drain pipe), or if a particular part is too easy and boring or frustratingly hard. That's why testers are important.

On a side note,I wouldn't advise you to change the mission based on every single comment from the testers. First of all, players rarely know how to express exactly what didn't work for them, what made the experience not entertaining. I'm always reading in videogame forums "criticism" like "this game is bad because it's linear". This is a good example of what I'm talking about, as being linear isn't something bad, some of the best games I've ever player were linear! it might be the case that all the elements in the design, including its linearity, aren't working well together. The designer has to learn to interpret all the rant into something that makes sense. I don't know how big companies do, but if I had the resources I would film the gameplay sessions of all testers, the screen and their faces lol

#46 Melan

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Posted 23 April 2012 - 04:21 PM

Time to give my impression as well (after beta-testing).

In my opinion, this is a hell of a mission, and proves again that the Beginners' Contest was misnamed. The story was a nice change of pace from the usual cloak-and-dagger fare (note, I love those as well, feel free to make many, many more), having nice emotional depth and good plotlines. Production values were top notch, just top notch really, with a consistency rarely seen in missions - yes, this is how a mediterranean town looks like, and that scene where you climb a gap in a wall and turn around perfectly encapsulated it. Add to it a lot of small touches, and alternate routes to do your thing, and I think I need not go on. This was just smooth, and enjoyable, and impressive, so I do not even want to go on, just declare that this was good, and may RPGista make many more to come.

(Thanks to my good friend, this bottle of Maredsous abbey beer for the help with the review ;))
Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

#47 Fieldmedic

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Posted 23 April 2012 - 05:15 PM

I finished the whole mission on the hardest difficulty and I must congratulate you for one of the nicest missions for the mod! I'm in envy for yor serious skills!

Good stuff
Spoiler


Stuff that could have been better
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Edited by Fieldmedic, 23 April 2012 - 05:17 PM.


#48 BlueSkyBullet

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Posted 23 April 2012 - 09:58 PM

...do you play in a laptop? Is it overheating? Because thats exactly what happens here if i play with very demanding settings, the only thing that worked was to really put the resolution down (so the computer thinks a lot less). Otherwise Im afraid i cant help, I can get quite good frame rates myself with my 3 years old laptop, and im pretty sure i solved any internal leak? Is anyone else having problems?


Thanks for the reply.

I am using the same (not a laptop) machine that I've been using all along, which is a Q8200 Quad CPU with a 8800GT with 512MB... XPSP3... 3GB Ram (4 really... but). As I say, I've had some lags in missions before, some due to obviously busy areas, some due to the garbage build-up that used to plague the engine (and still does maybe to a much lesser degree?) after some long-plays. So this right-off the bat and pesistent lagishmentalizationing is definitely something peculiar... and, I think, particular to my setup. Maybe a hint lies in the way...

Spoiler


Anyway, my hardware is pretty adequate and on the good side of standard/compatible and has worked well with all the previous missions. But apparently no one else as yet has had my issues. I did try all 3 different ambient rendering modes, and knocked my AA and AI filters down too. To no avail. Maybe it was the textures killiing my 512? One of the nicest things here was your visuals; I think you did use all "high-rez" texures? Could be the thing that got me?

Anyway, anyway, I really liked the mission. I'm certainly appreciative if the fact that you, as the others, went and blew us all out of the water with your efforts. And I didn't mean to add to any "drama" by trying to put forth my opinion that the contest should be bewtween ST and jysk. It was pure advocacy for them, not against you, of course (though, Brer Rabbitizings might have been better -- stop the flip-flopper flipping his flop?) ;)

...

Now, for some quick and straightforward critiques (as well as I am able to be quick and straightforward):

I immediately saw that this was going to be a beautiful and stylishly coherent mission. And it was throughout. Hope to see so many more missions from you that we can all say, "Oh, yeah, this is a RPGista mission; just look at it."

Not a big fan of the no-kills, no-knockouts, and such beyond optional or suggested objectives. But if there are to be such, I did like the fac that this was limited to high difficulty AND limited to those I wouldn't kill anyhow anyway. Only problem is recognizing the dastardlies by sight. You did do a ~pretty good job of iindicating who might be considered this or that, but, inevitably some of this comes down to our opinions. The narrative did help me understand your opinion and explained why I got a fail when I, though I tried...

Spoiler


The only thing is, and this is a general suggestion to all FMAs from the player in me:
As I mentioned, I guess there is no perfect way of recognizing who is who whilst an AI is milling about... but I do love to know... so I hope that authors are able to, and make it a habit to, "name" their characters by simply setting some property in DR? So we get "Captain Merc van Tool" rather than "Body" (or "Corpse") if and when we do eventually "move" them to a more expedient locale.

I'd like to have been sure...

Spoiler


I thought having no particular loot requirement worked great with the narrative and objectives framework you set out! We were able to not worry about stealing from those we mightn't have wanted to. This is very good -- and, again, especially in this kind of mission -- because it allows us to sympathize where we are (apparently) meant to.

Spoiler


...Really, really like that aspect here. Maybe, not always, in all missions, no. But defintely in this story.

Minor glitches, you might address if there is going to be a v1.somethingorother:
A couple of missing inventory icons (eg. the coinbox)

And a final suggestion:
Give the player a spyglass. I would say always in all missions -- but certainly this mission deserved (and kind of needed) it. I love to be able to look closer at fine visuals! And what with this being a bit of a platformer, it would naturally lend itself to spyglass zooming for "scoping" out paths...

Thanks for the FM

Edited by BlueSkyBullet, 23 April 2012 - 10:07 PM.


#49 ungoliant

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Posted 23 April 2012 - 11:36 PM

Almost done with the mission. Loving it so far. After i realized to to ignore the stealth score, it got a lot easier. I like the mantling challenges, but I can see where it is not everybodys cup of tea. When I got to the
Spoiler

got me pretty good there. as soon as i'm sure i'm not going to die of a heart attack, I'll finish the mission.

#50 Diego

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Posted 24 April 2012 - 02:37 AM

Almost done with the mission. Loving it so far. After i realized to to ignore the stealth score, it got a lot easier. I like the mantling challenges, but I can see where it is not everybodys cup of tea. When I got to the

Spoiler

got me pretty good there. as soon as i'm sure i'm not going to die of a heart attack, I'll finish the mission.


:laugh:
lol I had the same experience there.. Great!




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