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Fan Mission: The Phrase Book by Sotha (2012/05/12)


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Poll: The Phrase Book (52 member(s) have cast votes)

Gameplay: Enjoyment. Fun duration. Smooth flow, ect. Versus Bugs. Frustration, Boredom, framelag

  1. Poor (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. Tolerable (1 votes [1.92%] - View)

    Percentage of vote: 1.92%

  3. Good (6 votes [11.54%] - View)

    Percentage of vote: 11.54%

  4. Excellent (21 votes [40.38%] - View)

    Percentage of vote: 40.38%

  5. Near Perfect (24 votes [46.15%] - View)

    Percentage of vote: 46.15%

Appearance: Visual pleasure, lighting, visual style, deduct bad texturing etc.

  1. Poor (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. Tolerable (1 votes [1.92%] - View)

    Percentage of vote: 1.92%

  3. Good (7 votes [13.46%] - View)

    Percentage of vote: 13.46%

  4. Excellent (21 votes [40.38%] - View)

    Percentage of vote: 40.38%

  5. Near Perfect (23 votes [44.23%] - View)

    Percentage of vote: 44.23%

Story & Text: Story. Text. Briefing. Graphic storytelling

  1. Poor (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. Tolerable (0 votes [0.00%])

    Percentage of vote: 0.00%

  3. Good (13 votes [25.00%] - View)

    Percentage of vote: 25.00%

  4. Excellent (28 votes [53.85%] - View)

    Percentage of vote: 53.85%

  5. Near Perfect (11 votes [21.15%] - View)

    Percentage of vote: 21.15%

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#26 AluminumHaste

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Posted 12 May 2012 - 12:48 PM

Your first download link points to the admin area of the site dude lol.

I always assumed I'd taste like boot leather.

 

#27 Sotha

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Posted 12 May 2012 - 12:55 PM

Your first download link points to the admin area of the site dude lol.


Fascinating! Someone else must have added that since I only had the sendspace link in my original posting. (It still seems to work.)
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#28 lowenz

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Posted 12 May 2012 - 01:31 PM

I really appreciated the idea of "Final Save" to see statistics!
Why don't make it part of TDM's features and not of a single FM?

Edited by lowenz, 12 May 2012 - 01:32 PM.

Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.


#29 Sotha

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Posted 12 May 2012 - 01:46 PM

I really appreciated the idea of "Final Save" to see statistics!
Why don't make it part of TDM's features and not of a single FM?


:blink:

I am totally clueless what you are referring to. Final save? Is it a new TDM feature? I've not done anything like that to this FM.
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#30 pwl

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Posted 12 May 2012 - 03:02 PM

Sotha: You are a TDM master!! I just finished playing and the AI's were responding in a way I had not seen before. I would hide in a corner and they would walk right up to my location, so I would load a save and go to another area and they would go there!!

Thank you for a great mission! :rolleyes: :D

#31 AluminumHaste

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Posted 12 May 2012 - 03:03 PM

I think he set up some random patrol routes

I always assumed I'd taste like boot leather.

 

#32 Sotha

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Posted 12 May 2012 - 03:46 PM

Aye, that is the magic of RIT networks: the AI are no longer on rails like in normal static patrol. Instead they have a myriad of different places to go and things to do. They also add unpredictability as even the mission author cannot predict where they may roam.

I'm glad to see people enjoying the behavior. If someone wants to replicate it into their own map, search the wiki for "random interesting things" (RIT) to see how it is set up. It is not very complicated.
  • ithel likes this
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#33 lowenz

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Posted 12 May 2012 - 04:58 PM

:blink:

I am totally clueless what you are referring to. Final save? Is it a new TDM feature? I've not done anything like that to this FM.

:|

So why I have this?


Posted Image

Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.


#34 PranQster

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Posted 12 May 2012 - 05:08 PM

Interesting... I almost always do one last quicksave when I am about to finish a mission in case I want to go back in and see the statistics or look for more loot. If this final save is a normal feature, that's great for getting right to the statistics. Never noticed that before.

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#35 Diego

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Posted 12 May 2012 - 07:24 PM

Mission not finishing if objectives are completed is not a minor bug, it is a major one. Please give more details.

I tested hard difficulty and it worked for me. Did you go back to the starting room?


Ahn.. well.. I.. No, I did not. How dumb of me :blush:

#36 Diego

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Posted 12 May 2012 - 07:27 PM

I find the unpredictability of the AI complicated. This kind of gameplay is *very* sensitive to level design; rotate an AI an and you might have an unsolvable situation (or solvable through means of dozens of quickloads). But still, being careful, this adds a lot of life to the game! :)

Something like that happened during this FM. The main entrance room became a freaking convention with me in it! lol But, besides a few of them being a bit alerted, I've managed that part without quickloading, and it was pretty fun.
Spoiler


#37 Thiefette

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Posted 12 May 2012 - 07:36 PM

:|

So why I have this?


Posted Image

Maybe this came with 1.07 update as I've noticed it for awhile now. When ever it came I like it as I too use to save right before finishing so I could check my stats if I wanted.

#38 grayman

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Posted 12 May 2012 - 09:26 PM

Here's what I mean by "bring your glasses". The font is tiny in both 1.07 and 1.08, so it isn't a 1.08 change.

Everyone else is okay with this size? I had to squint.

Attached File  phrase.jpg   463.83KB   24 downloads

#39 ungoliant

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Posted 12 May 2012 - 10:32 PM

If that's the actual size of the window you are playing in.... :P
seriously - I dunno, I've always written small, have a small signature, and have no problems reading small. That size poses no problem to me whatsoever, and didn't even raise any flag in my head that it might cause a problem for anyone. Conveniently, it also opens up most of the background image for the players viewing pleasure. I rather like it.
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#40 pusianka

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Posted 13 May 2012 - 02:03 AM

17 FMs to play! Fuck yea!

#41 Sir Taffsalot

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Posted 13 May 2012 - 02:24 AM

Congratulations on the release Sotha!

I'm going to try and wait for 1.08 so I have something special to try all the new features out on. Hopefully I won't have to wait too long.
"I believe that what doesn't kill you simply makes you... stranger"

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#42 jysk

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Posted 13 May 2012 - 02:30 AM

I had the small font in the briefing too. ~

#43 lowenz

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Posted 13 May 2012 - 02:31 AM

About the inventor.....the eyeglasses are a member of "helm" class?
'Cause when I hit his head with the blackjack I heard the helm hit sound.....kinda LOL :D

Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.


#44 Sotha

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Posted 13 May 2012 - 02:40 AM

About the inventor.....the eyeglasses are a member of "helm" class?
'Cause when I hit his head with the blackjack I heard the helm hit sound.....kinda LOL :D


The goggles come attached with the inventor AI class. I observed it too and reported it: I believe Spring has already fixed it, should be okay in 1.08.

Pity that some people have difficulties seeing the text. I left it to that size as I felt it was readable and gave justice to the briefing pictures. I hope people can still read and understand the briefing. I'll use larger fonts in the future.
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#45 SeriousToni

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Posted 13 May 2012 - 04:14 AM

Spoiler

"Einen giftigen Trank aus Kräutern und Wurzeln für die närrischen Städter wollen wir brauen." - Text aus einem verlassenen Heidenlager

#46 Sotha

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Posted 13 May 2012 - 04:32 AM

Spoiler


Spoiler


I'll make an immediate mission update as the first issue mentioned is a critical bug. I'll increase the briefing font size a bit as well while I am at it.

EDIT: WFT I cannot pick it ingame but DR says it is "pickable 1". :blink:
EDIT2: Oh.. heh.. I've messed up lock_picktype and lock_pins. The picktype for the lock was no t or s, but a number sequence meant for lock_pins.
EDIT3: Uploading a new version...
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#47 Sotha

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Posted 13 May 2012 - 05:02 AM

Hear ye hear ye!

New version is here:
http://www.sendspace.com/file/ml95jo

Fixes:
Increased font size to make briefing easier to read.
Fixed a stupid unpickable door issue.

Could someone please update the ingame downloader? Thanks!
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#48 Chiron

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Posted 13 May 2012 - 05:04 AM

Great Mission. Love the "one-frob" candles. Also great job on optimization, had no FPS drops so far.
Question:
Spoiler


#49 Sotha

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Posted 13 May 2012 - 05:07 AM

Great Mission. Love the "one-frob" candles. Also great job on optimization, had no FPS drops so far.
Question:

Spoiler


It was a bug that was just fixed. All doors in my missions should always be pickable. Thomas Porter is a master thief that knows how to pick a lock. ;)
Clipper
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#50 thief77

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Posted 13 May 2012 - 06:47 AM

Well done Sotha, I really love your style. This Mission is very impressive.
Need some help:
Spoiler





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