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Omg Yes A Thief Game With Dooom3 Engine


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wow, just found this site. and let me tell you by tho's screen shots i have to say guys. holy sh!t. this game will be everything i wanted in thief 3. classic looking glass style of game play and handoling. 1st person and all i hope. this will be great. do not give up on this mod. or let it fade away, im learning the thief 3 editor as soon as i get my new card, then ill check out the doom3 editor. maybe i can lend a hand in map design. i have played thief since it came out. i was in like 5th grade lol. best game of all time and fravorit is still thief gold. and i know how the maps should look to be athentic to the classic. im realy hoping some one remakes thief 1 and 2 in the thief 3 engine. that would rule. a buddy and mine are planing such a thing as we speak so it may happen!

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Really glad you enjoyed what you have seen so far. We're still early in development but we've been very fortunate to have a talented and dedicated team who will work all hours to get something right. :)

 

If you have any mapping samples, drop me a line at recruiting@thedarkmod.com.

 

If you are into texturing, we have positions available there as well.

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im realy hoping some one remakes thief 1 and 2 in the thief 3 engine...

I was actually planing on doing it in the Dark Mod (of course avoiding copywright issues, ie: Lord Bifford's Manor instead of Lord Bafford, etc)

 

But I would like to see the T1 and 2 missions remade also :)

 

Good luck on that :) ,

--Dram

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im realy hoping some one remakes thief 1 and 2 in the thief 3 engine

That would be an interesting challenge. I wonder if the TDS editor has any inherent level size limitations. There's no way you could redo the previous thief games and come out with missions as small as those in TDS (unless you came up with good places to insert loading zones), but perhaps if you're not targeting the maps for the XBox then you may have fewer restrictions.

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Ive very slowly been trying to learn radient by rebuilding Biffords :ph34r: I could use it years ago but after using 3dmax and teseditor for years Ive forgotten everything. The hardest thing Ive found is getting the distances right. Well that and it looks really odd with the doom3 textures. :lol:

 

Oh and in case anyone is interested, not the team obviously but those like me who are learning www.3dbuzz.com has some great Video training movies for doom3

Edited by Demigod
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