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#551 nbohr1more

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Posted 18 December 2015 - 11:46 PM

Ripley is not amused...

 


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#552 kano

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Posted 21 December 2015 - 02:49 PM

What kind of fucked up world do we live in where someone explains what's wrong with this, *demonstrates* all of the underhanded and shady behavior that is going on behind the scenes, and yet finishes it up by calling it a great product once you work around all of that stuff?

 

 

Exactly how much abuse will these people tolerate? How far does Microsoft need to go before they decide enough is enough? It blows my mind that people would pay a hundred bucks to be subjected to this.


Edited by kano, 21 December 2015 - 03:23 PM.


#553 kano

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Posted 11 January 2016 - 01:06 AM

 

Such well written and mysterious music...

 

 

 

This one should be played by an orchestra...

 

 

This one's great too. Something's wrong with the drums in this render though.


Edited by kano, 11 January 2016 - 01:11 AM.


#554 nbohr1more

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Posted 26 January 2016 - 12:14 AM

So ends the Bush legacy:

 


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#555 kano

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Posted 06 February 2016 - 12:52 AM

I can't believe somebody made this.

 

EDIT: They even made a slogan for this guy; "Can't dodge the rodge!" I was actually expecting people to make jokes about "Mr. Rodger's Neighborhood".


Edited by kano, 06 February 2016 - 07:39 PM.


#556 Springheel

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Posted 06 February 2016 - 08:55 AM

The chances of seeing something good after the name "Hitlerbuttsucks" seems slim.


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#557 Anderson

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Posted 06 February 2016 - 09:54 AM

I can't believe India got to this: 


 "I really perceive that vanity about which most men merely prate — the vanity of the human or temporal life. I live continually in a reverie of the future. I have no faith in human perfectibility. I think that human exertion will have no appreciable effect upon humanity. Man is now only more active — not more happy — nor more wise, than he was 6000 years ago. The result will never vary — and to suppose that it will, is to suppose that the foregone man has lived in vain — that the foregone time is but the rudiment of the future — that the myriads who have perished have not been upon equal footing with ourselves — nor are we with our posterity. I cannot agree to lose sight of man the individual, in man the mass."...

 

 

- 2 July 1844 letter to James Russell Lowell from Edgar Allan Poe.

 


#558 kano

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Posted 14 February 2016 - 08:13 PM

 

I got a 23 inch full HD LED-backlit monitor for $50 yesterday. They gave me a different AC adapter that is rated at a mere 1500 mAh though. I really should get a bigger one. I destroyed plenty of AC adapters when I was younger, by overloading them.


Edited by kano, 14 February 2016 - 08:20 PM.


#559 Aosys

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Posted 27 February 2016 - 04:19 PM

So majestic.

 



#560 Obsttorte

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Posted 28 February 2016 - 04:01 AM

Hahaha :D Wanna have


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#561 Bikerdude

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Posted 04 March 2016 - 04:32 PM

How cool is this



#562 Bikerdude

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Posted 05 March 2016 - 06:16 AM

And the making of said machine - https://www.youtube....wintergatan2000

 



#563 Bikerdude

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Posted 05 March 2016 - 06:21 PM

Moar Marble Machines....

 

https://woodgears.ca/marbles/



#564 kano

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Posted 12 March 2016 - 01:36 AM

 

I enjoyed this game. The American version is much harder (and better) than the Japanese version because the enemies are more aggressive, there are more weapons, and they seem to come with more health too. The game-play mechanics are good, for example if an enemy throws a knife at you but you step out of the way, it can hit another enemy! It was never that way in the old NES games, enemies could never harm each other. They love to block attacks and they try to surround you. You can also grab one enemy and still attack in a different direction, and the bodies that you send flying also cause damage. This means strategy is key when there are three enemies coming after you. I just wish there were more environmental hazards, like spikes or pits. Its always fun to take enemies out by flinging them off a cliff. There's one level where you're fighting on a moving vehicle, but sadly, you can't knock enemies off the side... My favorite part of the game is at 30:03 because of this reason.

 

Its cool how even games that are this old can still be fun to play.


Edited by kano, 12 March 2016 - 01:37 AM.


#565 Aosys

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Posted 13 March 2016 - 10:27 PM

There is something oddly mesmerizing about Woodkid's music videos...

 

 



#566 STiFU

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Posted 14 March 2016 - 03:46 AM

How cool is this

That looks just like something the inventor guild might come up with... :)



#567 kano

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Posted 17 March 2016 - 11:29 PM

 

Awesome that somebody made this happen. I wonder why an official version never came out back in the day? Its not as if id was against offering games on other platforms than the PC, even then. There was Doom for SNES, Jaguar, 32x, and Wolfenstein for SNES and Jaguar.


Edited by kano, 17 March 2016 - 11:31 PM.


#568 V-Man339

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Posted 22 March 2016 - 01:28 AM

 

I enjoyed this game. The American version is much harder (and better) than the Japanese version because the enemies are more aggressive, there are more weapons, and they seem to come with more health too. The game-play mechanics are good, for example if an enemy throws a knife at you but you step out of the way, it can hit another enemy! It was never that way in the old NES games, enemies could never harm each other. They love to block attacks and they try to surround you. You can also grab one enemy and still attack in a different direction, and the bodies that you send flying also cause damage. This means strategy is key when there are three enemies coming after you. I just wish there were more environmental hazards, like spikes or pits. Its always fun to take enemies out by flinging them off a cliff. There's one level where you're fighting on a moving vehicle, but sadly, you can't knock enemies off the side... My favorite part of the game is at 30:03 because of this reason.

 

Its cool how even games that are this old can still be fun to play.

Games that are this old are often more fun to master than newer games.

Mechanical depth tends to do that, though to be fair newer games do have entries like Metal Gear Rising, Devil May Cry 4 (Special Edition) and Double Dragon Neon, so you have glimmering examples.


I like to record difficult stealth games, and right now you wonderful people are the only ones delivering on that front.
Click here for the crappy channel where that happens.


#569 kano

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Posted 23 March 2016 - 02:43 PM

 

Machine ends up FUBAR, because of a bad battery that corroded and ruined the PCB.


Edited by kano, 23 March 2016 - 02:44 PM.


#570 kano

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Posted 15 April 2016 - 07:47 PM

 

Something about this song just stuck with me.

 

Its cool how people even created a file format for the music from this machine. (.spc) Even my phone can play them now, and they take up about 64kb per track. :)


Edited by kano, 15 April 2016 - 07:54 PM.


#571 kano

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Posted 26 April 2016 - 03:01 PM

I heard the sound of this last night. http://www.kcra.com/...-crash/39215158

 

It saddens me that the people who do things like this frequently survive, though victims frequently do not.



#572 kano

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Posted 26 April 2016 - 03:41 PM

 

5:02 Holy shit! Look how fast he was going, and he was moving *sideways*!

 

 

...

 


Edited by kano, 26 April 2016 - 04:08 PM.


#573 Bikerdude

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Posted 26 April 2016 - 03:52 PM

@ 5:30 is awesome, calling shotgun.



#574 kano

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Posted 28 April 2016 - 02:32 PM

 

.......

 



#575 SteveL

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Posted 28 April 2016 - 03:11 PM

haha! I get that damned thing plaguing me too, must find that thread from Biker saying how to kill it permanently :)






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