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Fan Mission: Vengeance for a Thief Part 1 by Sir Taffsalot (06/09/2012)


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Poll: Fan Mission: Vengeance for a Thief Part 1 by Sir Taffsalot (06/09/2012) (31 member(s) have cast votes)

Appearance

  1. Poor (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. Could be better (1 votes [3.03%])

    Percentage of vote: 3.03%

  3. Average (10 votes [30.30%])

    Percentage of vote: 30.30%

  4. Good (21 votes [63.64%])

    Percentage of vote: 63.64%

  5. Excellent (1 votes [3.03%])

    Percentage of vote: 3.03%

Gameplay

  1. Poor (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. Could be better (3 votes [9.68%])

    Percentage of vote: 9.68%

  3. Average (13 votes [41.94%])

    Percentage of vote: 41.94%

  4. Good (13 votes [41.94%])

    Percentage of vote: 41.94%

  5. Excellent (2 votes [6.45%])

    Percentage of vote: 6.45%

Story

  1. Poor (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. Could be better (2 votes [6.45%])

    Percentage of vote: 6.45%

  3. Average (10 votes [32.26%])

    Percentage of vote: 32.26%

  4. Good (18 votes [58.06%])

    Percentage of vote: 58.06%

  5. Excellent (1 votes [3.23%])

    Percentage of vote: 3.23%

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#1 Sir Taffsalot

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Posted 06 September 2012 - 01:59 PM

*
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Another night, another fat noble stripped of his wealth. Or so it seemed. It appeared that destiny had other plans. I had stolen the Angel's Tear as planned. All that was left to do was get out of Eskil Vadris' Manor, which seemed easy enough.

But before I could make my way out, an alarm went off and a group of City Watch guards attacked me. I was taken to the local City Watch complex and after a bit of a beating I was thrown into a cell.

It is very unlikely for a master thief like me to get caught. Impossible, really. It's almost as if I was set up.

Well, I'm not spending another second in this cell. I'm no common criminal. I'm a master of the shadows and whoever is responsible for putting me here should start to fear the dark.

Thank you to my beta-testers: Grayman, Bikerdude, Nbohr1more, Ppoe and Xarg

Special thanks to Bikerdude for help with improving performance and geneal tidying up in the city area. Plus bug fixing during beta-testing.

Thank you to everyone who has helped me in the TDM Editors Guild. A special mention to Sotha and Grayman for their quick responses and never ending patience.

Thank you Dark Mod team for all the hard work you have done and continue to do.

Last but not least thank you to everyone who plays TDM FMs and supports The Dark Mod. Without you all this would be for nothing.

Edited by Springheel, 08 October 2013 - 02:13 PM.
added download link

"I believe that what doesn't kill you simply makes you... stranger"

The Joker

#2 Sotha

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Posted 06 September 2012 - 02:05 PM

Congrats for the release, man! Gotta start arranging some uninterrupted time to play this...

 Sir Taffsalot, on 06 September 2012 - 01:59 PM, said:

Thank you to everyone who has helped me in the TDM Editors Guild. A special mention to Sotha and Grayman for their quick responses and never ending patience.
Happy to help a fellow mapper!
Clipper
-The mapper's best friend.

#3 pusianka

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Posted 06 September 2012 - 03:31 PM

SHIT JUST GOT REAL! I AM SO PLAYING THIS ONE NOW!

#4 Melan

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Posted 06 September 2012 - 03:37 PM

Do I spy a new mission? Oh yeah! I do! :D
Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

#5 Mr. Tibbs

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Posted 06 September 2012 - 04:29 PM

Can't wait to get home and try this out! Congrats on the release.

Edited by Mr. Tibbs, 06 September 2012 - 06:28 PM.


#6 nbohr1more

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Posted 06 September 2012 - 05:06 PM

CONGRATS!!!
Please visit TDM's IndieDB site and help promote the mod:

http://www.indiedb.com/mods/the-dark-mod

(Yeah, shameless promotion... but traffic is traffic folks...)

#7 RPGista

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Posted 06 September 2012 - 05:34 PM

Hey that is awesome news, great work, will be checking it out as soon as possible!

#8 lowenz

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Posted 06 September 2012 - 06:08 PM

Here we are! :D
Downloading!

Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.


#9 pusianka

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Posted 06 September 2012 - 06:19 PM

FIRST! (Shit I'm so stupid, now I'm again out of FMs...) Ok:

Spoiler


#10 Darantod

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Posted 06 September 2012 - 08:10 PM

...just playing..., but my shadow talks to muc :ph34r:

#11 jysk

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Posted 06 September 2012 - 09:54 PM

Hey

Nice mission. ;) However, i was a bit lost. I went through the whole prison/interrogation area, finding the evidence room key. However, i didnt found the evidence room. So i went into the sewers (without the possibility to go back ? o.o), finding the way out of it into the city. Then i walked through the whole city, finding a door near your loading screen (which i couldnt open? o.o), then i couldnt found anything more in the city (i walked through every part of it ^^)? I think I missed a big part of the mission? Mb i am just confused? ^^

#12 pusianka

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Posted 06 September 2012 - 10:10 PM

 jysk, on 06 September 2012 - 09:54 PM, said:

Hey

Nice mission. ;) However, i was a bit lost. I went through the whole prison/interrogation area, finding the evidence room key. However, i didnt found the evidence room. So i went into the sewers (without the possibility to go back ? o.o), finding the way out of it into the city. Then i walked through the whole city, finding a door near your loading screen (which i couldnt open? o.o), then i couldnt found anything more in the city (i walked through every part of it ^^)? I think I missed a big part of the mission? Mb i am just confused? ^^

Spoiler


#13 jysk

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Posted 06 September 2012 - 10:12 PM

Well, I looked with noclip, and it dint worked, as i didnt found it. x:

#14 SiyahParsomen

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Posted 06 September 2012 - 10:22 PM

congrats Sir T,

I'll wait for v1.08 to try this one.

btw. Do you consider to include a poll? One of the best way to see how much you improved your skills. :)

#15 pusianka

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Posted 06 September 2012 - 10:46 PM

 jysk, on 06 September 2012 - 10:12 PM, said:

Well, I looked with noclip, and it dint worked, as i didnt found it. x:

Posted Image

Are you blind?!

#16 Sir Taffsalot

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Posted 07 September 2012 - 12:44 AM

 jysk, on 06 September 2012 - 10:12 PM, said:

Well, I looked with noclip, and it dint worked, as i didnt found it. x:

Spoiler

"I believe that what doesn't kill you simply makes you... stranger"

The Joker

#17 lowenz

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Posted 07 September 2012 - 02:51 AM

Correct the first link in OP :D

http://www.thedarkmo...ndetails/?id=52

Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.


#18 lost_soul

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Posted 07 September 2012 - 03:14 AM

Hey, thanks for releasing a new mission. It is 1 AM over here, and its time for me to get started.....
License Agreement: Before you can play the game you bought, you must sign up for 6 online profiles. This way we can gather all kinds of usage data about you whether you like it or not, sell your personal information, or just lose control of it to hackers when our database gets compromised some day. Although you purchased that game, nothing is really yours and we will revoke your right to play it whenever we feel like doing so.

#19 Oldjim

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Posted 07 September 2012 - 07:05 AM

Downloaded but unfortunately can't play it until this evening - the computer room is too bright and I can't see much detail :wacko:

#20 nbohr1more

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Posted 07 September 2012 - 09:02 AM

Added a Dropdox mirror:

https://dl.dropbox.com/u/17706561/VFAT1.pk4

https://dl.dropbox.c...06561/VFAT1.pk4

Time to start promoting...
Please visit TDM's IndieDB site and help promote the mod:

http://www.indiedb.com/mods/the-dark-mod

(Yeah, shameless promotion... but traffic is traffic folks...)

#21 Bikerdude

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Posted 07 September 2012 - 10:43 AM

Did a quick play through, and I have to say IMHO this needed at least another round of beta testing before release. Also you forgot to credit all your testers and contributors in the readme.

Overall, ok but could have been better. Spend a little more time on the testing phase for your next mission!

#22 Sir Taffsalot

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Posted 07 September 2012 - 11:40 AM

@ Pusianka - Thank you for the feedback. You make some very good points. I will bare them in mind when I start part 2.

@ Biker - I credited everyone in the first post. Crediting people is something I would never forget to do.
"I believe that what doesn't kill you simply makes you... stranger"

The Joker

#23 Bikerdude

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Posted 07 September 2012 - 12:05 PM

 Sir Taffsalot, on 07 September 2012 - 11:40 AM, said:

@ Biker - I credited everyone in the first post. Crediting people is something I would never forget to do.
Fair enough, but also remember to put the same info in the readme etc.

#24 grayman

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Posted 07 September 2012 - 11:02 PM

Congrats, Sir T!

#25 Oldjim

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Posted 08 September 2012 - 03:21 AM

Played it through on hardest setting and was a bit annoyed to find that I couldn't complete it because
Spoiler
One thing surprised me.
I was trying to ghost it and found that when a rope arrow was hanging from a balcony the guards saw it and waited underneath discussing it. I haven't seen this effect before. So I finished up knocking out all the guards except those with the fancy helmets.
Once I caught on to the fact that
Spoiler
it became a bit repetitive.

Edited by Oldjim, 08 September 2012 - 03:21 AM.






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