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Fan Mission: Deceptive Shadows by Shadowhide (16/Sep/12)


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Poll: Fan Mission: Deceptive Shadows by Shadowhide (16/Sep/12) (53 member(s) have cast votes)

Gameplay: Enjoyment. Fun duration. Smooth flow, ect. Versus Bugs. Frustration, Boredom, framelag

  1. Poor (6 votes [11.32%] - View)

    Percentage of vote: 11.32%

  2. Tolerable (12 votes [22.64%] - View)

    Percentage of vote: 22.64%

  3. Good (22 votes [41.51%] - View)

    Percentage of vote: 41.51%

  4. Excellent (11 votes [20.75%] - View)

    Percentage of vote: 20.75%

  5. Near Perfect (2 votes [3.77%] - View)

    Percentage of vote: 3.77%

Appearance: Vertical use, Visual pleasure, lighting, visual style, deduct bad texturing etc.

  1. Poor (1 votes [1.89%] - View)

    Percentage of vote: 1.89%

  2. Tolerable (2 votes [3.77%] - View)

    Percentage of vote: 3.77%

  3. Good (8 votes [15.09%] - View)

    Percentage of vote: 15.09%

  4. Excellent (31 votes [58.49%] - View)

    Percentage of vote: 58.49%

  5. Near Perfect (11 votes [20.75%] - View)

    Percentage of vote: 20.75%

Story & Text: Story. Text. Briefing. Graphic storytelling

  1. Poor (2 votes [3.77%] - View)

    Percentage of vote: 3.77%

  2. Tolerable (9 votes [16.98%] - View)

    Percentage of vote: 16.98%

  3. Good (22 votes [41.51%] - View)

    Percentage of vote: 41.51%

  4. Excellent (13 votes [24.53%] - View)

    Percentage of vote: 24.53%

  5. Near Perfect (7 votes [13.21%] - View)

    Percentage of vote: 13.21%

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#26 nbohr1more

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Posted 18 September 2012 - 07:56 AM

Reddit thread created.

http://www.reddit.co...shadows_is_out/

Moddb article to follow...
Please visit TDM's IndieDB site and help promote the mod:

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(Yeah, shameless promotion... but traffic is traffic folks...)

#27 pusianka

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Posted 18 September 2012 - 09:55 AM

Ok, so I guess I'll go to the thread where I actually can talk to SH about his mission but here I'll give a short note, that no matter how hard some of you might try to say that this mission isn't very good, they can suck on it because it's probably top 5 IMHO. ;P

ShadowHide creates his very very own world, puts emphasis on atmosphere and tries to tell the story without any cheap tricks. This was much better told then Winter Harvest, because you knew what, where and why. Of course it is not a perfect mission because of the exploration. I thought at least twice about stopping the game because I went three times through all rooms and didn't find what I was looking for(instead I found all the loot).

Aside from that it was very classy and immersive mission. I do hope that shadowhide will come up with continuation because each time he gets better and next mission might top all others. That's all from me here.

#28 SeriousToni

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Posted 18 September 2012 - 10:00 AM

Can someone make more screenies plz?? :)
"Einen giftigen Trank aus Kräutern und Wurzeln für die närrischen Städter wollen wir brauen." - Text aus einem verlassenen Heidenlager

#29 nbohr1more

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Posted 18 September 2012 - 01:29 PM

Did you see the screens in that reddit thread?
Please visit TDM's IndieDB site and help promote the mod:

http://www.indiedb.c...ds/the-dark-mod

(Yeah, shameless promotion... but traffic is traffic folks...)

#30 RPGista

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Posted 18 September 2012 - 04:40 PM

Cool shots nbohr1more.

#31 SeriousToni

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Posted 18 September 2012 - 05:31 PM

Did you see the screens in that reddit thread?


No I'm afraid I only see blank pages when clicking around on your redit links and articles :(
"Einen giftigen Trank aus Kräutern und Wurzeln für die närrischen Städter wollen wir brauen." - Text aus einem verlassenen Heidenlager

#32 simplen00b

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Posted 18 September 2012 - 06:33 PM

Still playing - gameplay's fine so far, although I think I was pretty lucky to find my stash and the lock box key so quickly (well, fairly quickly) - but already pretty sure I'll be voting excellent for appearance. Beautiful lighting & texturing, IMO.

#33 demagogue

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Posted 18 September 2012 - 11:48 PM

I've reached an impasse:
Spoiler

Posted Image

#34 TheUnbeholden

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Posted 19 September 2012 - 12:29 AM

Lockbox key? Why the incorrect names, they are called doors... just rename it to door key #1

Edited by TheUnbeholden, 19 September 2012 - 12:34 AM.


#35 demagogue

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Posted 19 September 2012 - 12:58 AM

I imagine it's because the key literally frobs not the door but the "lockbox" on the wall beside it, but yeah it confused me for a little while too.
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#36 Obsttorte

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Posted 19 September 2012 - 02:24 AM

@ demagogue

Spoiler

Edited by Obsttorte, 19 September 2012 - 02:24 AM.

FM's: Builder Roads, Old Habits, Old Habits Rebuild
WIP's: Several. Although after playing Thief 4 I really wanna make a city mission.
Mapping and Scripting: Apples and Peaches
Sculptris Models and Tutorials: Obsttortes Models
My wiki articles: Obstipedia
Let's Map TDM YouTube playlist: ObstlerTube
Texture Blending in DR: DR ASE Blend Exporter

End of shameless self promotion.

#37 demagogue

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Posted 19 September 2012 - 02:50 AM

Yes, I'm past that part.... I'm stuck at a later part.
Spoiler


Edit: After looking at the TTLG thread...
Spoiler


Edit: Ok I found the answer.
Spoiler

Posted Image

#38 Flatline

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Posted 19 September 2012 - 05:19 AM

Ok, so I guess I'll go to the thread where I actually can talk to SH about his mission but here I'll give a short note, that no matter how hard some of you might try to say that this mission isn't very good, they can suck on it because it's probably top 5 IMHO. ;P

ShadowHide creates his very very own world, puts emphasis on atmosphere and tries to tell the story without any cheap tricks. This was much better told then Winter Harvest, because you knew what, where and why. Of course it is not a perfect mission because of the exploration. I thought at least twice about stopping the game because I went three times through all rooms and didn't find what I was looking for(instead I found all the loot).

Aside from that it was very classy and immersive mission. I do hope that shadowhide will come up with continuation because each time he gets better and next mission might top all others. That's all from me here.


Agree. Though for me it's not a " very very own world", but a good introduction to the long-awaited paganism in TDM.

#39 nbohr1more

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Posted 19 September 2012 - 12:11 PM

No I'm afraid I only see blank pages when clicking around on your redit links and articles :(


I uploaded them to my personal moddb profile as well.

http://www.moddb.com...bers/nbohr1more
Please visit TDM's IndieDB site and help promote the mod:

http://www.indiedb.c...ds/the-dark-mod

(Yeah, shameless promotion... but traffic is traffic folks...)

#40 nbohr1more

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Posted 19 September 2012 - 12:13 PM

Forgot to add:

http://www.moddb.com...-shadows-is-out

Release article.
Please visit TDM's IndieDB site and help promote the mod:

http://www.indiedb.c...ds/the-dark-mod

(Yeah, shameless promotion... but traffic is traffic folks...)

#41 grayman

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Posted 19 September 2012 - 01:04 PM

Started playing this.

Very well done (so far).

Apart from some texture issues and grammar/spelling issues (i.e. "holly hammer"), my only negative comment is the extremely loud player voice. I have to turn my sound way way down so as not to get knocked out of my seat when that thing goes off. This practically takes auditory cues out of the game; the background music is hardly there, lock picking is tougher, and the barks are muted. But I don't dare turn the sound back up, for fear of encountering one of the surprise player comments.

Architecture and lighting is great (though I had to turn my gamma and brightness way up to see my way around, a problem I haven't had in any other map to date).

I haven't read any of the spoilers upthread, and haven't run into any puzzles I couldn't figure out quickly.

All in all, I'm enjoying this. I just wish I could turn the sound back up.

#42 grayman

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Posted 19 September 2012 - 01:06 PM

Oh, and from a packaging perspective, the *.map and related files are duplicated inside the particles folder, and shouldn't be. This is just extra baggage for the download to deal with.

And the map came with a savegame which appears to be left over from someone else's session. That should also be tossed.

#43 Oldjim

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Posted 19 September 2012 - 03:03 PM

I must be missing something I haven't found any rope arrows and I have only found one bale and two boxes but
Spoiler
Forget it - what a flaming silly place to put a rope arrow

Edited by Oldjim, 19 September 2012 - 04:16 PM.


#44 raymeld

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Posted 19 September 2012 - 03:48 PM

I've given up playing this one. Nice visuals , fun gameplay but..... This is the first mission I've played where it's frozen my computer three times in the space of five minutes. Once picking up a candlestick , another shooting an arrow at a hammer priest , anothe mantleling onto a statue. Each time I've not been able to get out by noclipping and my mouse has frozen.I've had to resort to turning off the computer at the mains and going in on safe mode to correct a few things. Sorry SH you'll have to do better for me .Just when I was beginning to get into it too.Grrrrrrrrrrrr.Will await a better made mission.

Edited by raymeld, 19 September 2012 - 03:49 PM.


#45 simplen00b

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Posted 19 September 2012 - 06:35 PM

All in all, I'm enjoying this. I just wish I could turn the sound back up.

+1. Visually, it's one of the most atmospheric missions I've played - so much so that I don't even mind that it's a bit of a
Spoiler
- getting the sound levels adjusted would make the atmosphere even better. Pretty sure I've knocked everyone out (yes, I know, but I thought I had got everyone earlier and then a guard appeared from nowhere) but even so, some sounds are still LOUD - the pagan-light in the basement has made me jump a couple of times when it's got too close, and when I
Spoiler
in the dining area, there was a sudden and unnervingly loud, er, roar? Growl? Dunno what it was but it was freaky.

Climbing up that hole from the basement was tricky but I found
Spoiler
did it. Wasn't easy, but, hey, I like a mantling challenge, which is why I was SO PLEASED to get up here:
Spoiler
and, yes, I did find the little reward for doing it.

I dunno, maybe the gameplay will suddenly totally nosedive and I'll want to throw my laptop through the window, but for now, I'm happy exploring.

#46 Sir Taffsalot

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Posted 20 September 2012 - 04:55 AM

As far as appearance and atmosphere goes this is very impressive. However due to the key hunt nature of this FM I am not enjoying myself. Hunting keys and searching everywhere for hidden switches are just not my thing. This is more my personal preference and less of a criticism. As a result I have no desire to complete this FM. Perhaps I will give it a second go some other time. Until I complete it I will refrain from voting.
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#47 demagogue

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Posted 20 September 2012 - 05:05 AM

Sort of unfortunate in the sense that a lot of the best stuff comes at the end too, but that's just the way he designed it.
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#48 SeriousToni

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Posted 20 September 2012 - 05:06 AM

Did he just put all his anger and hatred into a very nice looking FM?? :ph34r:
"Einen giftigen Trank aus Kräutern und Wurzeln für die närrischen Städter wollen wir brauen." - Text aus einem verlassenen Heidenlager

#49 raymeld

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Posted 20 September 2012 - 05:32 AM

Has out of interest anyone else experienced the issues I've had with freezing in my post 44 above by the way? It sort of reminds me of the way fan missions for Thief 2 used to freeze on a two processor machine under Windows 7 unless you shut down one of the processors. Very strange , and impossible to complete the mission as it's doing this.Especially as I've had no such problems with any other missions and I've replayed a few of the older ones lately too. When I say freeze I mean freeze not slowing down of the scenes.Maybe a good time to stop anyway as I'm moving house soon and need to pack the main computers up leaving me with just an old laptop!

#50 demagogue

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Posted 20 September 2012 - 05:36 AM

I remember someone else reporting it. Maybe it was in the TTLG thread?
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