Fan Mission: Deceptive Shadows by Shadowhide (16/Sep/12)
Posted 27 October 2013 - 10:00 AM
i am in clements room and found the 2 switches and know im in a tunnel but there is a closed door and i cant open it.
Posted 27 October 2013 - 04:10 PM
As far as graphics are concerned, I am extremely torn. Sometimes these overly saturated lights work well and sometimes they absolutely don't. Other than that, great use of particles and foliage.
@Sipher: Brethren posted a walkthrough a few pages back.
Posted 05 December 2013 - 08:59 PM
On the one hand I loved the dreamlike atmosphere, the lights/fog, the sounds, the mysterious story. There were also some really interesting pieces of gameplay I have not seen before.
On the other hand, the whole thing made little sense to me. I don't think the story is really consistent but that's kind of part of the atmosphere so okay with it. What really bugged me was the linear and hardly guided plot that resulted in poor gameplay flow. While I like to play puzzle games, it didn't really felt like it. More like, as I read above, "key hunting". The few hints I could get made little sense to me, and often I would end up roaming everywhere to test all keys/items combinations (killed all the guards for my patience's sake) and frobbing around randomly hoping to open the (n+1)th (secret) door. I was stuck countless times, and probably would have given up without walkthrough. However, I believe it would take only a few readables to make it coherent.
To conclude, logically I shouldn't rate this FM more than Good. But even though I felt like I was playing something created by a fan of Myst series on drugs, I think the fancy atmosphere and original gameplay are unique so I'll remember it as Very Good
Must be rats...
Posted 26 December 2013 - 07:49 AM
In the wiki FM list I looked for a pagan/outdoor mission and this one was the first, so I went for it.
Visually the monastery is incredible, with the lighting flooding select spots beautifully and the sparse torches lending it one of the most medieval feeling I've yet seen in Dark Mod ( I'm new in it). The incredibly dark halls were esquisite, as I would often stop and check for Hammer movement inside the shadows, which felt eeary and also absurd, for how can guards be willing to wander pitch black routes? A certain moment startled me: in that main hall, with the red and blue energy things, checking about those boxes to the left, I exposed myself a little bit to that torch, which I hadn't put out yet. I checked my six and saw a spectre, blue, hovering in my direction! In a matter of half a second, I made it to be a Hammer sprinting to me, bathed in the vitral stained glass. But of all levels in the ancient building, the first part, past the cell until grabbing your equipment was when I immersed the most.
About the sound bugs people commented on, I was also attacked by one or two, mainly creeping around that dinner table; I don't recall if I stumbled on something, or if I stole some item, but a sort of impish grunt was spit out, somewhere around me. Creepier still was that damned small gargoyle statue, one eye lasering above the room. By the way, I did not have the ball to test it, but those yellow light wisps downstairs, do they kill you? The inconsistency about their noises repulsed me.
But with all this, I've given up on it. I have the mysterious key and am looking up on the hole in the ceiling, with no box to climb it or anything like people mentioned above. I already ran 6 or 7 laps around the map, looking for a keyhole to match the keys I have, plus lock picks, to no vail. Maybe some goddamn guard got the key I'm looking on his pocket, but I ain't looking for, because it's too dark to. Tried also to place the hammer I found on the hands of that statue, nothing as well. Thinking back, all this hunting looks like a punishment for the protagonist thief's ways, a sort of limbo. Frustating letdown. And besides the invading weeds and bushes, don't know why it deserves the pagan/outdoor key word.
Posted 20 January 2014 - 05:40 PM
Edited by duesen, 20 January 2014 - 05:49 PM.
Posted 17 February 2014 - 05:32 PM
there's a problem indeed
To avoid it I decided to make a little (and hopefully final!) update of the mission.It changes nothing but fixing this not critical but unpleasant bug and renames objectives difficulty level from "Easy/Medium/Difficult" to "All/The/Same" because difficulty is the same
I decided to call this version 1.2 (although this is very minor update) to avoid confusion
Somebody please upload this version to the official mirrors
Edited by Shadowhide, 17 February 2014 - 05:37 PM.
Posted 18 February 2014 - 01:06 PM
Posted 18 February 2014 - 01:22 PM
That sounds like an issue your end, can you post a screenshot..?
as usual it claims the disk is full or right protected
On the same subject I did try to change the version number from 1 to 1.2 and it dosent let me. While I was there I noticed I forgot to change the (Mod (PK4 or fs_game)) from deceptiveshadowsv1 to deceptiveshadowsv1_2.
Try the in-game downloader now.
Posted 18 February 2014 - 01:36 PM
I then removed the FM and tried again
This time it appeared to work - went to 100% then claimed it couldn't download but it had although the new mission popup didn't appear
2014-02-18_184213.jpg 8.84KB 0 downloads
Edited by Oldjim, 18 February 2014 - 01:43 PM.
Posted 18 February 2014 - 02:24 PM
I have Pm'd taaaki as I can't see whats causing this.
Posted 18 February 2014 - 05:43 PM
Posted 22 February 2014 - 06:03 PM
As for mission enjoyment, have to confess in the end I dutifully followed the walkthrough posted earlier to get it done, that's not a plus.
Posted 16 October 2014 - 06:52 PM
Posted 18 October 2014 - 02:45 PM
I didn't blackjack the priests etc, and took great pleasure in having them take out the haunts in conjunction with the fireballs and so the end play was quite a bit easier
It did cause a few crashes probably due to too many things happening at once
Edited by Oldjim, 18 October 2014 - 02:46 PM.
Posted 13 August 2015 - 12:34 PM
Not sure who Clements is, so I didn't kill him.
Posted 09 February 2016 - 05:19 PM
This mission fucked up all the time with my old graphix card, but since that time I've gotten a new one and revisited this FM years later.
I'm happy that I played many other TDM FMs in the meantime, because this one pushes the boundaries of what "can" and "can't" be acceptable, and some folks are just not happy about it. I'm not one of them, this is a great FM.
I'm excited for the city mission Shadowhide, Biker and Melan are working on.
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Plastik Musik - Andrew Nathan Kite, Owner
Posted 04 January 2017 - 04:55 AM
It's a little too convoluted. I destroyed everything out of frustration.
But great atmosphere.
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