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Fan Mission: In the North (by grayman) (2012/10/20)


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Poll: In the North (by grayman) (2012/10/20) (112 member(s) have cast votes)

Appearance

  1. Poor (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. Could Be Better (0 votes [0.00%])

    Percentage of vote: 0.00%

  3. Average (1 votes [0.89%] - View)

    Percentage of vote: 0.89%

  4. Good (13 votes [11.61%] - View)

    Percentage of vote: 11.61%

  5. Excellent (98 votes [87.50%] - View)

    Percentage of vote: 87.50%

Gameplay

  1. Poor (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. Could Be Better (0 votes [0.00%])

    Percentage of vote: 0.00%

  3. Average (1 votes [0.89%] - View)

    Percentage of vote: 0.89%

  4. Good (23 votes [20.54%] - View)

    Percentage of vote: 20.54%

  5. Excellent (88 votes [78.57%] - View)

    Percentage of vote: 78.57%

Story

  1. Poor (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. Could Be Better (0 votes [0.00%])

    Percentage of vote: 0.00%

  3. Average (3 votes [2.68%] - View)

    Percentage of vote: 2.68%

  4. Good (28 votes [25.00%] - View)

    Percentage of vote: 25.00%

  5. Excellent (81 votes [72.32%] - View)

    Percentage of vote: 72.32%

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#26 AluminumHaste

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Posted 21 October 2012 - 08:36 PM

Oh no not you too! Damn. You could try using LAA to set the large address aware flag on thedarkmod.exe before uninstalling/reinstalling doom 3.

http://www.ntcore.com/4gb_patch.php

EDIT: Although I'm pretty sure that flag is already set. Yeah it's already set by default looks like, at least it is on my computer:

Attached File  LAA.png   55.83KB   18 downloads

I always assumed I'd taste like boot leather.

 

#27 nbohr1more

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Posted 21 October 2012 - 09:29 PM

Yeah, tried the 4GB patch, no dice.

If I read the malloc error correctly it looks like it's hitting something at 128MB. (divided number by 1024 twice
since that would be bytes... based on the interaction table size format...). I tried upping my AGP aperture to 256
but it had no effect...

I few more noddles and it's time to give up...
Please visit TDM's IndieDB site and help promote the mod:

http://www.indiedb.c...ds/the-dark-mod

(Yeah, shameless promotion... but traffic is traffic folks...)

#28 Ladro

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Posted 21 October 2012 - 09:36 PM

Just finished!

As Biker said, this is candidate to be one of the best FM for TDM so far.
As appareance and architecture , IMHO is the best.
The stealth classic thief gameplay it's a their best, the lightning technique and the AI it's superior . IMHO only the story it's not so magic as the rest of this masterpiece. I really enjoyed and i will re-play this FM for sure.

Congratulation to Grayman, BRAVO! :-D

PS, and also the 1.08 it's so cool, a super step forward on this mod!

#29 Mr. Tibbs

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Posted 21 October 2012 - 10:05 PM

Just finished on expert, Grayman. That was really special, the soundscape was incredibly well realised and the layout and objectives were really organic while still retaining the non-linear design that all Thief fans love. An absolute must play!

Thank you so much for this incredible mission, sir!

#30 demagogue

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Posted 21 October 2012 - 10:46 PM

I'm not finished yet, but the scenery is great. I love the textures.
I've been caught looking at walls when AI suddenly walk in the room and I have to scramble =o
Posted Image

#31 ungoliant

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Posted 21 October 2012 - 11:39 PM

I did a blind iron man LP of this FM, I'll probably have it encoded and up on youtube sometime tomorrow. This mission pwns.

#32 Xarg

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Posted 22 October 2012 - 01:53 AM

Haven't finished yet, but so far, I'm very impressed. My only criticism so far, is the same criticism I had of Heart of Lone Salvation - too many notes and keys! A keychain and/or a journal would go a long way to ease these concerns, and while off the top of my head I can think of a way to do a journal, it'd only make sense in a linear mission, or in a mission like this where the notes were added in a linear fashion and the individual pages removed. Bravo Grayman, will be reloading to finish this shortly, you've put out a monster.

Intel Sandy Bridge i7 2600K @ 3.4ghz stock clocks
8gb Kingston 1600mhz CL8 XMP RAM stock frequency
Sapphire Radeon HD7870 2GB FLeX GHz Edition @ stock @ 1920x1080

 


#33 fllood

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Posted 22 October 2012 - 03:55 AM

A keychain and/or a journal would go a long way to ease these concerns

TDM have a very comfortably "circle keys" and a "circle notes" key you can assign to. Do you use that? That's virtually a keyring and a kind of journal ;-)
"To rush is without doubt the most important enemy of joy" ~ Thieves Saying

#34 ungoliant

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Posted 22 October 2012 - 04:04 AM

i use cycle keys and cycle lockpicks. God's own TDM hotkeys.

#35 Bikerdude

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Posted 22 October 2012 - 06:11 AM

I did a blind iron man LP of this FM, I'll probably have it encoded and up on youtube sometime tomorrow. This mission pwns.

good man, this will be interesting to watch, is there commentary..?

I few more noddles and it's time to give up...

guys are you running a "clean" and patched doom3 folder..?

#36 New Horizon

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Posted 22 October 2012 - 06:23 AM

I have only had time to play for half an hour before bed last night, but this mission is an absolute masterpiece! :)

#37 ungoliant

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Posted 22 October 2012 - 11:03 AM

good man, this will be interesting to watch, is there commentary..?


yes, its full of commentary but it's not a 100% constant stream of conciousness commentary, theres some good spurts of 30 seconds of silence thrown in here and there. I think the readables and my wild conjectures and analysis of whats going on in the mission is probably the most entertaining part.

#38 Bikerdude

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Posted 22 October 2012 - 11:06 AM

yes, its full of commentary but it's not a 100% constant stream of conciousness commentary,

Well, where is the link then mista :-)

#39 Diego

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Posted 22 October 2012 - 12:23 PM

Fantastic mission! :D
But I am stuck D:
Spoiler


#40 Springheel

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Posted 22 October 2012 - 01:13 PM

Mild Hint:
Spoiler


Bigger Hint:
Spoiler

TDM Missions:   A Score to Settle   *   A Reputation to Uphold   *   A New Job   *    A Matter of Hours
 
Video Series:   Springheel's Modules   *   Speedbuild Challenge   *   New Mappers Workshop  *   Building Traps

#41 gnartsch

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Posted 22 October 2012 - 02:58 PM

Excellent mission !
It has everything I enjoy most: a large mansion, crypts, a good story line, etc.
Typically I use to whack everybody on sight :blush: , but this time I felt like sort-of-ghosting (only 1 KO, but all candles dimished) and really enjoyed it :ph34r: !

Hmmm.... I just wonder who that
Spoiler
.
There are a few things that I noticed, though:
Spoiler

I played on 1.08

Thanks for this lovely mission, grayman !

#42 i30817

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Posted 22 October 2012 - 03:44 PM

Spoiler


Also this mission has the same problem in linux in my graphics card than st. lucia had: a wooden bed resource had wood edges that appeared painted blue. This is probably a bug in either the graphics card driver or the resources since it appears in both missions.

Edited by i30817, 22 October 2012 - 05:09 PM.


#43 grayman

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Posted 22 October 2012 - 05:00 PM

Spoiler
.


Spoiler


Spoiler


Spoiler


Spoiler


Spoiler


Spoiler


Spoiler


#44 grayman

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Posted 22 October 2012 - 05:05 PM

Spoiler


Spoiler


#45 i30817

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Posted 22 October 2012 - 05:10 PM

Spoiler


I think the darkmod has a sound problem with voice-overs sometimes. It was really hard to hear you-know-who even at max volume.

Edited by i30817, 22 October 2012 - 05:17 PM.


#46 grayman

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Posted 22 October 2012 - 05:35 PM


Spoiler


#47 i30817

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Posted 22 October 2012 - 05:38 PM

Spoiler


It's maybe the sound in my linux yeah. I've been using the alsa driver with that seta thing and maybe that interferes with the general sound volume of the pulseaudio defaults, idk.
I've noticed that the audio for walking/running in water is really aggressive for some time too, with the max volume i use for tdm, so it's all a bit strange.

Edited by i30817, 22 October 2012 - 05:49 PM.


#48 Springheel

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Posted 22 October 2012 - 05:54 PM

Spoiler


Yeah, that was me. :) Felt bad that I stole his bag of money so I left him some compensation.
  • ithel likes this
TDM Missions:   A Score to Settle   *   A Reputation to Uphold   *   A New Job   *    A Matter of Hours
 
Video Series:   Springheel's Modules   *   Speedbuild Challenge   *   New Mappers Workshop  *   Building Traps

#49 AluminumHaste

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Posted 22 October 2012 - 05:57 PM

I also felt horrible about stealing his money, but I just put him out of his misery though. Had to reload but whatever.

I always assumed I'd taste like boot leather.

 

#50 Ladro

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Posted 22 October 2012 - 08:09 PM

Spoiler


Also this mission has the same problem in linux in my graphics card than st. lucia had: a wooden bed resource had wood edges that appeared painted blue. This is probably a bug in either the graphics card driver or the resources since it appears in both missions.


Same problem here!

(my specs are on the sign)
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