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Fan Mission: In the North (by grayman) (2012/10/20)


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Poll: In the North (by grayman) (2012/10/20) (112 member(s) have cast votes)

Appearance

  1. Poor (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. Could Be Better (0 votes [0.00%])

    Percentage of vote: 0.00%

  3. Average (1 votes [0.89%] - View)

    Percentage of vote: 0.89%

  4. Good (13 votes [11.61%] - View)

    Percentage of vote: 11.61%

  5. Excellent (98 votes [87.50%] - View)

    Percentage of vote: 87.50%

Gameplay

  1. Poor (0 votes [0.00%])

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  2. Could Be Better (0 votes [0.00%])

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  3. Average (1 votes [0.89%] - View)

    Percentage of vote: 0.89%

  4. Good (23 votes [20.54%] - View)

    Percentage of vote: 20.54%

  5. Excellent (88 votes [78.57%] - View)

    Percentage of vote: 78.57%

Story

  1. Poor (0 votes [0.00%])

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  2. Could Be Better (0 votes [0.00%])

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  3. Average (3 votes [2.68%] - View)

    Percentage of vote: 2.68%

  4. Good (28 votes [25.00%] - View)

    Percentage of vote: 25.00%

  5. Excellent (81 votes [72.32%] - View)

    Percentage of vote: 72.32%

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#51 Diego

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Posted 22 October 2012 - 08:29 PM

Thanks for the tips, Finished it :) I have nothing to add that hasn't been said already, it's definitely one of the best missions.

A quick commentary (not a criticism)

Spoiler

  • PranQster likes this

#52 i30817

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Posted 22 October 2012 - 08:40 PM

Yeah, then we can probably rule out the drivers, since i have a radeon.

#53 Xarg

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Posted 22 October 2012 - 10:45 PM

Had to restart due to a bug, but finished it this time.... fantastic work.

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#54 raymeld

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Posted 22 October 2012 - 11:35 PM

Can't wait to play this one after reading the comments , plus Obsttorte's new release which also sounds excellent.Unfortunately my main computer will be in store until after Christmas due to a three hundred mile house move and the laptops are a bit underweight . Grrrrrr. Hopefully a nice collection of new releases will build up in the meantime though after the 1.08 update , so something else to do in the winter months ahead. :laugh:

#55 Oldjim

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Posted 23 October 2012 - 01:45 PM

Finished on medium setting although achieved every optional objective and got enough loot for the hardest setting
The graphics were excellent and the use of readables made it very logical although I had to read some of them several times to remember what I needed to do.
I can see me playing this several times specially as I probably didn't explore everywhere judging by the 28 pieces of loot I was missing at the end

#56 Ladro

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Posted 23 October 2012 - 07:27 PM

Thanks for the tips, Finished it :) I have nothing to add that hasn't been said already, it's definitely one of the best missions.

A quick commentary (not a criticism)

Spoiler


Me too!

#57 id3839315

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Posted 24 October 2012 - 04:50 AM

unzip the two files into that folder. WS1: In the North will then appear on TDM's "New Mission" page.

Do you need ws1_north.pk4 and ws1_north_l10n.pk4 to play the mission because ws1_north_l10n.pk4 only has 14 KB ?

#58 grayman

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Posted 24 October 2012 - 06:29 AM

for english, you only need the larger pk4. the small file is redundant.

#59 Midnight

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Posted 24 October 2012 - 07:12 AM

I finished this after a 4 hour (hey, I like the creep button) play through on expert, just missing out on 3 gold pieces. Excellent attention to detail such as the snow covered exterior, dirt decals and good design decisions (lock picking was the perfect difficulty for a mission of this size). I struggled for a little while to make progress because I mistook the church for the chapel, but after realising my mistake it was plain sailing to the beautiful ending. My only(!) criticism would have to do with the number of scrolls and other things cluttering up the inventory as others have said, but I can't really fault you for this.

I did have a couple questions. Does the shift change have any gameplay implications beyond simply having AI move about, I.e. can you use this to your advantage somewhere? Also, there's a gateway at the bottom of the stairs in the church, is this accessible at all?

All in all I thoroughly enjoyed it and look forward to attempting to ghost it next time, congrats grayman on a masterpiece!

Edited by Midnight, 24 October 2012 - 07:14 AM.


#60 Xarg

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Posted 24 October 2012 - 07:25 AM

We need to come up with a steampunk ring binder to store these notes in that functions like a book.. :ph34r:
  • PranQster likes this

Intel Sandy Bridge i7 2600K @ 3.4ghz stock clocks
8gb Kingston 1600mhz CL8 XMP RAM stock frequency
Sapphire Radeon HD7870 2GB FLeX GHz Edition @ stock @ 1920x1080

 


#61 Thiefette

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Posted 24 October 2012 - 08:42 AM

Just wondering if the difficulty level determines what optional sidequests are available or are they there no matter what difficulty you play at?

#62 grayman

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Posted 24 October 2012 - 09:27 AM

the shift change simply mixes things up. Some parts of the house might become easier to deal with while other parts might become more difficult.

the barred back door in the church goes nowhere. i used the "no handle = unusable door" design throughout.

#63 grayman

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Posted 24 October 2012 - 09:30 AM

the difficulty level doesn't affect the optional objectives.

#64 Ryan101

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Posted 24 October 2012 - 09:09 PM

An extremely solid FM. I've got one helluva cold so I can't think of any more specific comments, but maybe I'll add them later. You should feel proud of this, and I hope to see more in this campaign soon!

#65 nbohr1more

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Posted 24 October 2012 - 09:21 PM

Sorry to post more technical issues here but I consider it a service to others.

After a full reinstall of Doom 3 and TDM, the malloc errors persist.

I fear that 2GB of RAM on a 32bit OS may be too low to run this mission.

Is anyone with 2GB or less RAM able to start "In the North"?

Edit:

I was able to start by downsizing textures and bumps to 256. Will try raising the downsize limits
till I find the tuned value. Normal map compression is greatly needed...


Are there any custom diffuse textures that aren't compressed in this mission?

Edited by nbohr1more, 24 October 2012 - 10:03 PM.

Please visit TDM's IndieDB site and help promote the mod:

http://www.indiedb.c...ds/the-dark-mod

(Yeah, shameless promotion... but traffic is traffic folks...)

#66 Oldjim

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Posted 25 October 2012 - 05:24 AM

Have you tried disabling some other services to reduce the RAM usage
I don't remember if you said which operating system you are using nor whether the graphics also use system memory. If the graphics use system memory this could be a major factor

#67 Fenn

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Posted 25 October 2012 - 06:09 AM

I was able to play this mission on lowest settings on my specs, with slowdowns only in a couple of places.

Win XP SP3 (32 bit)
Pentium E5200 (2.5 GHz)
2 GB RAM
GeForce 9500GT

The mission is fantastic, it reminded me of the good old days playing T2 missions.

#68 simplen00b

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Posted 25 October 2012 - 01:22 PM

Finally finished - had another malloc crash en route, but fortunately I had started to do more frequent hard saves so didn't lose too much of the game. Great mission - special likes:
Spoiler


Definitely one of the most immersive FMs ever. Thanks Grayman.
  • ithel likes this

#69 melrief

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Posted 25 October 2012 - 01:24 PM

I think this is the best mission for TDM, thank you Grayman for this wonderful masterpiece.
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#70 raymeld

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Posted 25 October 2012 - 03:56 PM

Sorry to post more technical issues here but I consider it a service to others.

After a full reinstall of Doom 3 and TDM, the malloc errors persist.

I fear that 2GB of RAM on a 32bit OS may be too low to run this mission.

Is anyone with 2GB or less RAM able to start "In the North"?

Edit:

I was able to start by downsizing textures and bumps to 256. Will try raising the downsize limits
till I find the tuned value. Normal map compression is greatly needed...


Are there any custom diffuse textures that aren't compressed in this mission?


I was able to have a brief go at the mission for an hour or so before the main computer was stored for my house move. And yes , with 2gb of RAM I was able to play it very smoothly. Can't wait to get back to it when we settle into our new abode.

#71 Thiefette

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Posted 25 October 2012 - 04:07 PM

Question:

Spoiler


#72 grayman

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Posted 25 October 2012 - 04:20 PM

Spoiler

Spoiler


#73 grayman

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Posted 25 October 2012 - 04:26 PM

Spoiler


Spoiler


#74 grayman

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Posted 25 October 2012 - 04:30 PM

Are there any custom diffuse textures that aren't compressed in this mission?


A few. Most custom textures are compressed.

#75 Thiefette

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Posted 25 October 2012 - 08:19 PM

Spoiler


Spoiler





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