Engine code warnings : 11 (All are SSE+asm related, meh!)
Game code warnings : 1031
Thats what you get for using Boost and hiding things with pragmas :/
Now to see if missions actually work, hmm!
Oh cool, sounds like you're raising the warning level up to the max, or almost as sane as it is
Nice, 'cause I noticed the VS projects were mostly configured with (VS') Warning Level 3 at most. Warning Level 4 sounds a bit extreme as it also warns about unused arguments in functions and all but, at work, I like to get rid of those as well (my colleagues often ain't so "extreme"
Anyway, without a Team Server Foundation edition of VS, it can barely scratch the surface of the code for emitting warnings, it doesn't take advantage of Windows' header SAL annotations and all. Thus, I always get better diagnostics with (a "recent" version of) GCC (>= 4.4) and Clang (>= 3.0) from that point of view (with appropriate warning-enabled arguments, of course)
Sorry, I'm digressing a bit. Just so excited to see all the progress towards TDM going standalone and getting better
Edited by pelvis_presslays, 07 January 2013 - 02:22 PM.