Hmmm quite a nice way to spend an evening, I would think. The mission is very strong vertically, with nothing really feeling artificially restricted. I did manage to see OOB in the loading docks area by climbing up the highest I could go. I could've probably gone up to the roof of the clock tower, but I didn't try because (as AB is fond of saying) "muh ehmersion". I actually used a rope arrow to bypass the door into the cloister's yard which ended up getting me all the way to the attic, pretty fun.
There was a hiccup when
This made the mission a bit more frustrating than I would've liked, but overall use of vertical space, the creativeness of the loot placement, and some very well hidden secrets make this great fun to play. If I had to give a criticism, it would be that the cloister section just isn't that great visually. It's not something that I normally pay attention to but it was very overlit and the texturing was just bland.
Oh, also, I quicksaved while still on the "press 'attack' to start the mission"-screen, and when I quickloaded to that save, the AI were immobilized and in "standard" (vitruvian man) posture. I suspect this is a game-wide bug and not just specific to the mission, but I wanted to play, not test. Something worth looking into.
Edited by 161803398874989, 01 October 2015 - 04:11 PM.
You can call me Phi
, Numbers, Digits, Ratio, 16, 1618, or whatever really, as long as it's not Phil.