Jump to content


Photo

Standalone request: Machine sounds


  • Please log in to reply
124 replies to this topic

#1 Springheel

Springheel

    Creative Director (retired)

  • Admin
  • 36638 posts

Posted 02 March 2013 - 08:00 AM

There are several D3 machine sounds that we need to replace before going standalone:
  • cage_elevatordoor_close.wav -- simplen00b
  • cage_elevatordoor_open.wav -- simplen00b
  • cpu_m3_loop.wav -- simplen00b
  • d3dm5_generator_off.wav -- simplen00b
  • d3dm5_generator_on.wav -- simplen00b
  • elevator_moving_loop.wav
  • light_hum_102.wav -- simplen00b
  • loop_hum_01.wav
  • m3_loop.wav (same as cpu_m3_loop)
  • m3_start.wav simplen00b
  • m3_stop.wav simplen00b
  • sound/machinery/loop_machinery_03.wav simplen00b
  • sound/machinery/machines/loop_airpump_02.wav -- plasticman
  • sound/machinery/machines/loop_machinery_01.ogg -- simplen00b
  • sound/machinery/machines/loop_machinery_02.ogg -- simplen00b
  • sound/machinery/steamchuffs/steamchuff_01.ogg -- Springheel
  • sound/machinery/steamchuffs/steamchuff_02.ogg - Springheel
Here are some new ones:

* breakable_light_hum.wav simplen00b
* hh_door_movement_1.wav

* light_flicker_124.wav

* sound/ed/elevator/elev_end.wav
* sound/ed/elevator/elev_start.wav

* teleport_machine_idle.wav
*

Any takers?

#2 SeriousToni

SeriousToni

    Beginner Contest 2012 Winner

  • Member
  • PipPipPipPip
  • 2197 posts

Posted 02 March 2013 - 10:20 AM

If I have a sound CD - would it be legally to use them for this? Or do we need a license or something?
"Einen giftigen Trank aus Kräutern und Wurzeln für die närrischen Städter wollen wir brauen." - Text aus einem verlassenen Heidenlager

#3 Goldwell

Goldwell

    Team Member

  • Active Developer
  • PipPipPipPip
  • 2209 posts

Posted 02 March 2013 - 01:20 PM

Have you tried looking on freesound? I don't know if it would help but I know they have plenty of royalty free sounds/music. I have used it a few times in the past. For example for the elevator door sounds I just did a quick search and found this

http://freesound.org...G/sounds/73118/

http://freesound.org/

Edited by TylerVocal, 02 March 2013 - 01:20 PM.

The Accountant Series
Part 1: Thieves and Heirs | Part 2: New In town


Lord Edgar Series
Lord Edgar's Bathhouse
 
Stand Alone Missions
Spring Cleaning


#4 Springheel

Springheel

    Creative Director (retired)

  • Admin
  • 36638 posts

Posted 02 March 2013 - 03:12 PM

Yeah, I get most of my stuff from freesound. It's a great resource.

If I have a sound CD - would it be legally to use them for this? Or do we need a license or something?


Depends on what license comes with the CD.

#5 lost_soul

lost_soul

    Advanced Member

  • Member
  • PipPipPip
  • 1456 posts

Posted 02 March 2013 - 03:58 PM

How about using some of the sounds from Tremulous? There are some environmental sounds that would fit in here. The repeater, the lift sound, light hums, etc.

--- War does not decide who is right, war decides who is left.


#6 Springheel

Springheel

    Creative Director (retired)

  • Admin
  • 36638 posts

Posted 02 March 2013 - 06:35 PM

What is Tremulous?

#7 lost_soul

lost_soul

    Advanced Member

  • Member
  • PipPipPip
  • 1456 posts

Posted 02 March 2013 - 11:37 PM

Its an open source/creative commons multiplayer game. (www.tremulous.net)

It also has sound effects for steam. All of the sounds are of good sound quality... i.e. no crappy compression artifacts noticeable.

--- War does not decide who is right, war decides who is left.


#8 demagogue

demagogue

    Mod hero

  • Active Developer
  • PipPipPipPipPip
  • 5255 posts

Posted 03 March 2013 - 12:04 AM

Check the license for it. If it's really creative commons, there are different variations; but the punchline is we'd just need to provide credit in the readme and only change them if the license allows it -- but if they're already good quality it's probably ok to take them as is anyway.

On that note, it might not be a bad idea to do a sweep of open source / creative commons games first & see how much we can get that way.
- Games Using CC Licensed Assets
- Finished Open Source Games (The "Free media" column tells us if the media is obtainable.)
- List of Open Source Games (The "Content License" column tells us what we can take.)

Edit: Also public service message (could go in the 1st post to save time, but you probably all know it anyway), to listen to the sounds:
(1) Doom3 sounds are collected in Doom3/base/pak003.pk4/sound (you open a pk4 file like a zip file), or
(2) you can listen to them through DR by making a speaker. Make an entity, darkmod/sound/speaker, select it, get into the Entity Inspector and highlight the s_shader, then you get the option to "Choose Sound" and you can start typing in the name & it will jump to the sound & you can play it there.
Posted Image

#9 zergrush

zergrush

    Member

  • Member
  • PipPip
  • 184 posts

Posted 04 March 2013 - 01:25 PM

What is Tremulous?


Tremulous is the predecessor of Natural Selection and the forefather of strategy FPS games in general. It's a very well known game, especially because it is 100% Free Software. But it has been more or less dead ever since the community split.

Its an open source/creative commons multiplayer game. (www.tremulous.net)

It also has sound effects for steam. All of the sounds are of good sound quality... i.e. no crappy compression artifacts noticeable.


There's also the "sequel" Unvanquished which might be work checking. All of their art stuff is CC-BY-SA as well, IIRC.

http://www.unvanquished.net/

#10 Bikerdude

Bikerdude

    Mod hero

  • Member
  • PipPipPipPipPip
  • 19021 posts

Posted 07 March 2013 - 07:39 AM

There are several D3 machine sounds that we need to replace before going standalone:

  • cage_elevatordoor_close.wav
  • cage_elevatordoor_open.wav
  • cpu_m3_loop.wav
  • d3dm5_generator_off.wav
  • d3dm5_generator_on.wav
  • elevator_moving_loop.wav
  • light_hum_102.wav
  • loop_hum_01.wav
  • m3_loop.wav
  • m3_start.wav
  • m3_stop.wav
  • sound/machinery/loop_machinery_03.wav
  • sound/machinery/machines/loop_airpump_02.wav
  • sound/machinery/machines/loop_machinery_01.ogg
  • sound/machinery/machines/loop_machinery_02.ogg
  • sound/machinery/steamchuffs/steamchuff_01.ogg
  • sound/machinery/steamchuffs/steamchuff_02.ogg
  • activate_airpump_02.wav
Any takers?

Is anyone doing this atm? if not I will.

#11 Springheel

Springheel

    Creative Director (retired)

  • Admin
  • 36638 posts

Posted 07 March 2013 - 08:45 AM

I'm working on replacing sounds here and there, though I'm focussing on impact sounds atm. If you want to sign up for some specific sounds at a time, that would probably be best and then I'll cross them out as they're completed.

Replacing sounds is certainly not as easy as it seems, and has been slow going for me. The new sound has to be applicable in the same way as the old...you can't replace a heavy, resonant metal clang with a medium clunk.

#12 simplen00b

simplen00b

    Advanced Member

  • Member
  • PipPipPip
  • 612 posts

Posted 07 March 2013 - 09:12 AM

I listened to the ss in DR, then did some searches on Freesound to find similar sounding stuff. Found some files that I thought had bits we could use (with some editing/tweaking/processing) for some of the shaders, namely cpu_m3; d3dm5 generator; elevator doors; and light_hum.

I'm happy to work with these and put time into them when I can (hoping to have some time off in a few weeks and give them some quality time then). I'll do a report back in a month or so on my progress - any good?

If you're interested, these are the files I bookmarked for the above ss. I'd be interested in whether anyone thinks I'm in the right ball park or miles out. :) : -

Replacing sounds is certainly not as easy as it seems, and has been slow going for me. The new sound has to be applicable in the same way as the old...you can't replace a heavy, resonant metal clang with a medium clunk.

After spending about 30 minutes trying to recreate a hum in Cool Edit and not getting there, that's quite reassuring to read. I assume the Attribution License allows editing/processing as long as we credit the source file - ??? :unsure: Also, on a technical note, does the length of each sound file need to be identical to the original, or just close?

#13 Springheel

Springheel

    Creative Director (retired)

  • Admin
  • 36638 posts

Posted 07 March 2013 - 11:52 AM

I think as long as it's close, that's okay. Looping sounds it's probably less important.

#14 Bikerdude

Bikerdude

    Mod hero

  • Member
  • PipPipPipPipPip
  • 19021 posts

Posted 07 March 2013 - 12:16 PM

  • I'm working on replacing sounds here and there, though I'm focussing on impact sounds atm. If you want to sign up for some specific sounds at a time, that would probably be best and then I'll cross them out as they're completed.
  • Replacing sounds is certainly not as easy as it seems, and has been slow going for me. The new sound has to be applicable in the same way as the old...you can't replace a heavy, resonant metal clang with a medium clunk.


Ah ok, but that said I have created sound from out own library for use in my missions and managed to get it to sound right, so will have a go etc.

  • If you're interested, these are the files I bookmarked for the above ss. I'd be interested in whether anyone thinks I'm in the right ball park or miles out.
  • I assume the Attribution License allows editing/processing as long as we credit the source file. Also, on a technical note, does the length of each sound file need to be identical to the original, or just close?

  • ta.
  • will have to have a look at the T/Cs


#15 Springheel

Springheel

    Creative Director (retired)

  • Admin
  • 36638 posts

Posted 08 March 2013 - 05:32 PM

will have to have a look at the T/Cs


Sorry, what?

#16 RPGista

RPGista

    Advanced Member

  • Member
  • PipPipPip
  • 1429 posts

Posted 08 March 2013 - 05:59 PM

It seems that, by mistake, someone referenced me instead of simplenoob as the contributor on the first post.

#17 zergrush

zergrush

    Member

  • Member
  • PipPip
  • 184 posts

Posted 08 March 2013 - 06:13 PM

Since this is the kind of work that could easily be handled by third party contributors, have you guys thought about posting a simple request on sites like TIGforums?

And one question, what's your general license used for artwork contributions? CC-BY-SA? NC? Or is the GPLv3 also covering artwork as well, ATM?

*EDIT

Nevermind, just checked the readme on the source package. CC-BY-NC-SA then.

Edited by zergrush, 08 March 2013 - 06:19 PM.


#18 Springheel

Springheel

    Creative Director (retired)

  • Admin
  • 36638 posts

Posted 08 March 2013 - 06:35 PM

Oh, whoops. Was still thinking models.

#19 plasticman

plasticman

    Member

  • Member
  • PipPip
  • 268 posts

Posted 09 March 2013 - 03:11 AM

I gave that airpump thingy a shot. It's actually a single ogg-file in doom, referenced by two items in springheel's list:
  • sound/machinery/machines/loop_airpump_02.wav <- file, *.ogg, but the engine is tolerant
  • activate_airpump_02.wav <- shader, pointing to a missing file and the one above
The original airpump is appr. 13 seconds long. That's long for looped boring machine sound and seems a waste of memory to me. So I made two versions, a long one (ca. 14 seconds) in case the original length matters, and a shorter one (4 seconds) that is just as fine looped. Both files work as seamless loops.

Will PM Springheel to provide a DL-Link.

...or fall asleep trying.
  • Springheel, Sotha and simplen00b like this

#20 Bikerdude

Bikerdude

    Mod hero

  • Member
  • PipPipPipPipPip
  • 19021 posts

Posted 09 March 2013 - 04:33 AM

Will PM Springheel to provide a DL-Link.

I'm sure Springheel wont mind if you post links in-thread so the rest of us can listen.

#21 plasticman

plasticman

    Member

  • Member
  • PipPip
  • 268 posts

Posted 09 March 2013 - 05:38 PM

I'm sure Springheel wont mind if you post links in-thread so the rest of us can listen.


All right, it's on my brand new account on SoundCloud:
https://soundcloud.c...replacement-tdm
I hope I got that licensing right.

Lawyers! They're everywhere!

#22 Bikerdude

Bikerdude

    Mod hero

  • Member
  • PipPipPipPipPip
  • 19021 posts

Posted 10 March 2013 - 04:18 AM

The sound is clear and distortion free, dosent quite sound like a pump though. Either way if licence wise we can use then we should.

#23 plasticman

plasticman

    Member

  • Member
  • PipPip
  • 268 posts

Posted 11 March 2013 - 12:58 AM

Thanks for the feedback. It's necessary because I spent a few hours tweaking the sound -- once you are used to it you miss the most obvious flaws.

I reworked it. Added a few sounds of decompressing air and tweaked the background noise -- a slightly downpitched cheap fan heater -- to sound less like an electric fan.

So my "second version" comes in two flavours:Hope this sounds more like an airpump. :smile:

A few words to prevent confusion: Any sounds I contrubite are original work. I start with a microphone, not with the internet. I mentioned licensing because when I create something and put it on SoundCloud I legally publish my work -- they require me to choose a license. I opted for Creative Commons cc-by since this seemed to be the least restrictive.

#24 simplen00b

simplen00b

    Advanced Member

  • Member
  • PipPipPip
  • 612 posts

Posted 11 March 2013 - 09:45 AM

I think they both sound better - personally I prefer the less steam version but both sound good to me.

#25 Springheel

Springheel

    Creative Director (retired)

  • Admin
  • 36638 posts

Posted 26 March 2013 - 07:21 PM

Just FYI...we're trying to see how realistic it is to prepare a working, standalone version of TDM sometime this summer. The list of sounds above is just the very beginning...there are probably a hundred or more that need replacing. Any help would be appreciated.




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users