Jump to content


Photo

Standalone request: Machine sounds


  • Please log in to reply
124 replies to this topic

#101 grayman

grayman

    Master Builder, Coder

  • Active Developer
  • PipPipPipPipPip
  • 11921 posts

Posted 10 May 2013 - 04:32 PM

@simplenOOb:

Would you please make a replacement sound for 'sizzle'?

It should be an electric sparking sound. The scene in SATC that uses it has a wire that runs from a sparking electric light to a pool of water to set up an electrocution trap.

Thanks!

#102 simplen00b

simplen00b

    Advanced Member

  • Member
  • PipPipPip
  • 612 posts

Posted 12 May 2013 - 11:37 AM

@grayman: yup, I'll have a ferret around Freesound over the next couple of days and see what I can find. :smile:

#103 grayman

grayman

    Master Builder, Coder

  • Active Developer
  • PipPipPipPipPip
  • 11921 posts

Posted 13 May 2013 - 01:04 PM

@simplenOOb:

A new request.

I'm testing In the North, and I have several small potbelly stoves whose doors open and close. For the closing sound, I'm using 'manhole_close_01'. The original D3 sound is a metallic bang. The replacement sound is drawn out metal scraping against metal with a clunk at the end, which is wrong for a fireplace door shutting, especially since the sound doesn't begin until the door is already closed. Granted, the new sound is better than the original sound wrt rotating and dropping a manhole cover into place, but we should be replacing sounds with new sounds that are similar, and that's not the case here.

We need a single bang! replacement for 'manhole_close_01'. The current really good manhole rotating and clunking sound should be added to the set with a new name, i.e. 'manhole_close_02'.

Thanks.

#104 Springheel

Springheel

    Creative Director (retired)

  • Admin
  • 36514 posts

Posted 13 May 2013 - 02:59 PM

I think that one was my fault.

#105 simplen00b

simplen00b

    Advanced Member

  • Member
  • PipPipPip
  • 612 posts

Posted 13 May 2013 - 04:44 PM

re manhole cover 01: Grabbed a 'metal door closing sound' off Freesound and tried to upload it three times to Soundcloud, but it keeps coming back with 'This sound is being processed' and not being available. Attached File  mad.gif   215bytes   0 downloads

So - yertiz as an attachment (take off the '.txt'): Attached File  manhole_close_01.wav.txt   141.72KB   2 downloads

Here's the Soundcloud link in case it starts working: https://soundcloud.c...anhole-close-01

EDIT: Let me know if it's suitable. :)

Still working on the sizzle noises. Found some good sounds that would require attribution last night, but didn't bookmark them and can't find them now. (Attached File  mad.gif   215bytes   0 downloads x2.)

Edited by simplen00b, 13 May 2013 - 04:55 PM.


#106 grayman

grayman

    Master Builder, Coder

  • Active Developer
  • PipPipPipPipPip
  • 11921 posts

Posted 13 May 2013 - 06:48 PM

That manhole closing sound won't work.

Needs to sound similar to the original.

Attached File  slam_01.wav.txt   56.92KB   3 downloads

#107 simplen00b

simplen00b

    Advanced Member

  • Member
  • PipPipPip
  • 612 posts

Posted 13 May 2013 - 07:38 PM

That manhole closing sound won't work. Needs to sound similar to the original.

OK. I'll have another hunt around tomorrow.

#108 simplen00b

simplen00b

    Advanced Member

  • Member
  • PipPipPip
  • 612 posts

Posted 14 May 2013 - 12:15 PM

Any good?

slam_01: https://soundcloud.c...en00b-1/slam-01

Sizzles:
https://soundcloud.c...1shot-sizzle-01
https://soundcloud.c...1shot-sizzle-02
https://soundcloud.c...1shot-sizzle-03

As ever, hope they're ballpark enough. To my ears, these sizzles are more 'electric' than the D3 originals. (I am referring to the right ones? - \sound\ambient\burning\1shot_sizzle_01-3. I get confused sometimes...)

#109 grayman

grayman

    Master Builder, Coder

  • Active Developer
  • PipPipPipPipPip
  • 11921 posts

Posted 14 May 2013 - 01:33 PM

All four sounds are spot on!

Thanks!

#110 simplen00b

simplen00b

    Advanced Member

  • Member
  • PipPipPip
  • 612 posts

Posted 14 May 2013 - 05:06 PM

B)

#111 simplen00b

simplen00b

    Advanced Member

  • Member
  • PipPipPip
  • 612 posts

Posted 15 May 2013 - 03:23 PM

Dark Mod Training Mission
WARNING:Couldn't load sound 'light_flicker_110.wav' using default - I'll start on this one

- https://soundcloud.c...ight-flicker110


WARNING:Couldn't load sound 'no_sound.wav' using default - no sign of this in the DR soundshader lists (there's a 'nosound' shader under darkmod but it doesn't have any soundfiles attached to it).

Crystal Grave
WARNING:Couldn't load sound 'typing.wav' using default - I'll do this one too

UPDATE - yer they are: -

https://soundcloud.c...00b-1/keyhit-01

https://soundcloud.c...00b-1/keyhit-02

https://soundcloud.c...00b-1/keyhit-03

https://soundcloud.c...00b-1/keyhit-04

https://soundcloud.c...00b-1/keyhit-05

https://soundcloud.c...00b-1/keyhit-06


Edited by simplen00b, 16 May 2013 - 05:23 PM.


#112 simplen00b

simplen00b

    Advanced Member

  • Member
  • PipPipPip
  • 612 posts

Posted 16 May 2013 - 06:01 PM

Reap as you sow (Fieldmedic)
WARNING:Couldn't load sound 'tdm_impact_small_soft_object.wav' using default - no sign of this in the DR soundshader lists

Alchemist, The (Sotha, Fidcal)
WARNING:Couldn't load sound 'stone_movement_end.wav' using default

- try this: https://soundcloud.c...ne-movement-end

WARNING:Couldn't load sound 'stone_sliding.wav' using default - no sign of this in the DR soundshader lists

And that's me for the night.

#113 Springheel

Springheel

    Creative Director (retired)

  • Admin
  • 36514 posts

Posted 16 May 2013 - 06:57 PM

I don't get this. I've searched everywhere for a soundshader that has "sound/stress/1shot_creaking_02" in it. I can't find one anywhere. Nothing called that, and nothing that actually calls that file. There IS a sound/stress/1shot_creaking_02.ogg in the D3 base folder, however, and I know exactly where it's called in the St. Lucia map. The speaker entity has "s_shader" "sound/stress/1shot_creaking_02.ogg"

So what's the deal here? There are no relevant soundshaders in the pk4 file.

Can "s_shader" point to a sound file that doesn't have a soundshader?

#114 grayman

grayman

    Master Builder, Coder

  • Active Developer
  • PipPipPipPipPip
  • 11921 posts

Posted 16 May 2013 - 08:56 PM

I can't tell from the code whether an *.ogg string behaves properly as a sound shader.

Can you hear the sound in the game? If so, I guess sounds don't need shaders to run correctly.

#115 grayman

grayman

    Master Builder, Coder

  • Active Developer
  • PipPipPipPipPip
  • 11921 posts

Posted 16 May 2013 - 09:01 PM

24 existing maps use "s_shader" "something.ogg".

So I guess it's an acceptable way of doing things.

#116 simplen00b

simplen00b

    Advanced Member

  • Member
  • PipPipPip
  • 612 posts

Posted 19 May 2013 - 03:52 PM

Still picking my way through; as usual, I'll assume they're OK unless I get feedback to the contrary. :smile:

The Caduceus of St. Alban (Bikderdude)
WARNING:Couldn't load sound 'admin_impdoor_creak.wav' using default
- https://soundcloud.c...-impdoor-creak1
- https://soundcloud.c...-impdoor-creak2
WARNING:Couldn't load sound 'metalbounce_1.wav' using default
- https://soundcloud.c.../metalbounce-02

#117 Springheel

Springheel

    Creative Director (retired)

  • Admin
  • 36514 posts

Posted 20 May 2013 - 07:28 PM

I already have an impdoor-creak1&2 from you on 12/04...is the one above the same one?

#118 simplen00b

simplen00b

    Advanced Member

  • Member
  • PipPipPip
  • 612 posts

Posted 21 May 2013 - 06:45 AM

I already have an impdoor-creak1&2 from you on 12/04...is the one above the same one?

Just checked, and yes, they're the same sounds. Not sure what I was thinking - just saw it on the missing assets list and must have assumed I had uploaded them to Soundcloud but not got round to posting them here. Sorry for any confusion.

#119 Springheel

Springheel

    Creative Director (retired)

  • Admin
  • 36514 posts

Posted 21 May 2013 - 07:43 AM

No problem...I'd forgotten to upload the soundshader for them, so it was a good reminder.

#120 simplen00b

simplen00b

    Advanced Member

  • Member
  • PipPipPip
  • 612 posts

Posted 25 May 2013 - 04:15 PM

A Night to Remember (Fieldmedic)
WARNING:Couldn't load sound 'pool_ball_impact.wav' using default - can't find this in the DR soundshader lists
WARNING:Couldn't load sound 'tdm_zombie_footdrag.wav' using default
- https://soundcloud.c...mbie-footdrag01
- https://soundcloud.c...mbie-footdrag02

Dragon's Claw (Bikerdude, Flanders)
WARNING:Couldn't load sound 'sound/ambient/enviromental/animal_pigeon_wings.wav ' using default
- https://soundcloud.c...-pigeon-wings01
WARNING:Couldn't load sound 'sound/creaking_door.wav' using default - can't find this in the DR soundshader lists
WARNING:Couldn't load sound 'fist_whoosh.wav' using default
- https://soundcloud.c...00b-1/whoosh-01
- https://soundcloud.c...00b-1/whoosh-02
- https://soundcloud.c...00b-1/whoosh-03
- https://soundcloud.c...00b-1/whoosh-04

#121 simplen00b

simplen00b

    Advanced Member

  • Member
  • PipPipPip
  • 612 posts

Posted 26 May 2013 - 02:53 PM

Dragon's Claw (Bikerdude, Flanders)
WARNING:Couldn't load sound 'light_flicker_105.wav' using default
- https://soundcloud.c...ight-flicker105
WARNING:Couldn't load sound 'sound/people_girl_scream01.wav' using default - comes up with 'Error: file not found' in DR

Edit - As things stand, it looks like there're sounds for just 'Samhain Night on Bone Hill' left to do at the moment, so I'll crack on with them until some more come up.

Edited by simplen00b, 26 May 2013 - 03:06 PM.


#122 Springheel

Springheel

    Creative Director (retired)

  • Admin
  • 36514 posts

Posted 31 May 2013 - 08:59 PM

I think this is the last needed sound!

underwater_bubbles
{
editor_displayFolder sfx/movement/materials

//uses default D3 sounds
no_dups

sound/ed/sfx/bubbles1.ogg
sound/ed/sfx/bubbles2.ogg
sound/ed/sfx/bubbles3.ogg
sound/ed/sfx/bubbles11.ogg
sound/ed/sfx/bubbles12.ogg
sound/ed/sfx/bubbles13.ogg

}

#123 simplen00b

simplen00b

    Advanced Member

  • Member
  • PipPipPip
  • 612 posts

Posted 01 June 2013 - 01:06 PM

I think this is the last needed sound!

Excellent! I'll try to get them done this weekend.

#124 simplen00b

simplen00b

    Advanced Member

  • Member
  • PipPipPip
  • 612 posts

Posted 01 June 2013 - 03:41 PM

These any good?

sound/ed/sfx/bubbles1.ogg - https://soundcloud.c...n00b-1/bubbles1

sound/ed/sfx/bubbles2.ogg - https://soundcloud.c...n00b-1/bubbles2

sound/ed/sfx/bubbles3.ogg - https://soundcloud.c...n00b-1/bubbles3

sound/ed/sfx/bubbles11.ogg - https://soundcloud.c...00b-1/bubbles11

sound/ed/sfx/bubbles12.ogg - https://soundcloud.c...00b-1/bubbles12

sound/ed/sfx/bubbles13.ogg - https://soundcloud.c...00b-1/bubbles13


TBH, they don't sound much like the D3 originals (especially bubbles11-13) but I think they do sound like cooking pots boiling/simmering. Happy to work on getting something closer to the original if you want, just let me know; otherwise I'll assume they're OK. :smile:

Re sounds left to do - it looks like Flakebridge Monastery still needs some - ???

#125 Springheel

Springheel

    Creative Director (retired)

  • Admin
  • 36514 posts

Posted 01 June 2013 - 04:42 PM

That list is out of date; the mission needs to run first.




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users