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Standalone Requests: Textures


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#26 Springheel

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Posted 14 April 2013 - 05:31 PM

Thanks!

#27 Springheel

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Posted 17 April 2013 - 04:43 PM

Anyone have the link again for the D3 retextured mod that has been mentioned? There are some textures, like lava and a few boards, that are used across several maps and I'd like to find easy replacements for them if possible.

#28 demagogue

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Posted 17 April 2013 - 05:48 PM

This one?
http://doom3-hr.com/Main_Eng.html

On the one hand, they're pretty 1-to-1 replacements. On the other hand, if id hasn't gone after them being released here, it stands to reason they wouldn't go after them in our project either, as the case is the same (a free release; nothing about requiring it used in a mod). And it does seem they are made from scratch; they use the term "remade" throughout, and needing to re-bump map them, etc. Also, things like lava & boards are pretty generic that it shouldn't matter anyway.

Edit: After looking at them, we should talk about this mod as a resource for the "D3 texture used in an FM" issue, since they may have their counterparts right here. Well, that may be what you were just talking about now that I read your post again.
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#29 nbohr1more

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Posted 17 April 2013 - 07:04 PM

Wulfen mod at moddb has most or all of the hell textures at least
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#30 nbohr1more

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Posted 17 April 2013 - 07:13 PM

Here ya go
http://www.moddb.com...exture-pack-201
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#31 nbohr1more

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Posted 17 April 2013 - 08:31 PM

I made a couple of fan patched versions of a few missions where Doom 3 textures were replaced with TDM equivalents
to fix the broken Enhanced Ambient around 1.05 or 1.06.

One I recall doing was Thieves.

http://dl.dropbox.co.../thieves_nb.pk4

http://dl.dropbox.com/u/17706561/thieves_nb.pk4

The texture:

textures/hell/boards1

was replaced by

textures/darkmod/wood/boards/scratched

as I recall. IMHO the darkmod texture looks much better.

You could probably just copy the image to the Doom 3 folder path and be done with it for that one.
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#32 nbohr1more

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Posted 17 April 2013 - 08:46 PM

Rygel's Doom 3 textures are included in this mod:

http://doom3.filefro...ality_Mod;60626


http://doom3.filefront.com/file/Extreme_Quality_Mod;60626


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#33 Springheel

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Posted 18 April 2013 - 07:54 PM

Well, that's quite useful...there are a lot of ones we used in there. Thanks!

#34 nbohr1more

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Posted 18 April 2013 - 10:46 PM

No problem. Did you guys already merge in particle effects from phrozo mod?
http://www.moddb.com...i/addons/phrozo

Might be a few replacements in there
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#35 New Horizon

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Posted 19 April 2013 - 06:32 AM

No problem. Did you guys already merge in particle effects from phrozo mod?
http://www.moddb.com...i/addons/phrozo

Might be a few replacements in there


I would say check it out. Doesn't look like it replaces any of the plasma particles I'm working on though. Trying to get mine a bit closer to the originals. My first attempt isn't so great.

#36 Springheel

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Posted 19 April 2013 - 07:43 AM

No problem. Did you guys already merge in particle effects from phrozo mod?


No, I've been making them all by hand (doh). I'll check that out too, thanks.

#37 nbohr1more

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Posted 19 April 2013 - 02:44 PM

Another possible resource...

The Prometheus Doom 3 Mod was released today...

http://www.moddb.com...-d3-idtech4-mod

I know this fellow mad a ton of custom assets but obviously isn't concerned about IP laws.

Not sure...
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#38 Springheel

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Posted 15 May 2013 - 08:10 AM

There are a number of D3 light textures that need replacing. These are small images that control the distribution of light, and may similate grills and other things that block out some of the light.

Anyone interested in helping with a few? If so, I'll post the images of the ones we need here.

#39 AluminumHaste

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Posted 15 May 2013 - 08:32 AM

Yeah just throw them up if my ADHD allow me to, I'll take a shot at some of them.

I always assumed I'd taste like boot leather.

 

#40 Springheel

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Posted 15 May 2013 - 04:01 PM

Here are the ones we need:

Attached Files



#41 Springheel

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Posted 18 May 2013 - 02:56 PM

Scratch the bottom left one; I just did it.

#42 Springheel

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Posted 24 May 2013 - 07:53 PM

I've done the bottom center one now.




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