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Needed for Standalone: Chalice of Kings


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#1 Springheel

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Posted 01 April 2013 - 05:06 PM

I've gotten Chalice of Kings down to the following warnings (some of which I suspect aren't important, like the guis and player_sounds).

WARNING:Couldn't load cube image: env/gen2
WARNING:Couldn't load gui: 'guis/chat.gui'
WARNING:Couldn't load gui: 'guis/mpmsgmode.gui'
WARNING:Couldn't load gui: 'guis/scoreboard.gui'
WARNING:Couldn't load gui: 'guis/spectate.gui'
WARNING:Couldn't load image: -
WARNING:Couldn't load image: _bloomimage
WARNING:Couldn't load image: _cookedmath
WARNING:Couldn't load image: addnormals( models/mapobjects/tables/bunkbed/mattr
ess_local, heightmap( models/darkmod/props/textures/mattress_bmp, 3))
WARNING:Couldn't load image: addnormals( textures/hell/dirt02_local, heightmap(
textures/hell/dirt02_h, 8))
WARNING:Couldn't load image: arms_legs
WARNING:Couldn't load image: belt
WARNING:Couldn't load image: makealpha( textures/decals/ballburn01)
WARNING:Couldn't load image: makealpha( textures/glass/glass1)
WARNING:Couldn't load image: models/mapobjects/tables/bunkbed/mattress_d
WARNING:Couldn't load image: models/mapobjects/tables/bunkbed/mattress_s
WARNING:Couldn't load image: rope_belt
WARNING:Couldn't load image: textures/glass/outdoor_glass1fx
WARNING:Couldn't load image: textures/hell/dirt02
WARNING:Couldn't load image: textures/hell/dirt02_s
WARNING:Couldn't load image: textures/particles/boomboom
WARNING:Couldn't load image: textures/particles/pfirebig
WARNING:Couldn't load image: textures/particles/plasma
WARNING:Couldn't load image: tonguemeshs
WARNING:Couldn't load sound '_default.wav' using default
WARNING:Couldn't load sound 'fist_impact.wav' using default
WARNING:Couldn't load sound 'player_sounds_doublevision.wav' using default
WARNING:Couldn't load sound 'player_sounds_guienter.wav' using default
WARNING:Couldn't load sound 'player_sounds_guiexit.wav' using default
WARNING:Couldn't load sound 'player_sounds_hitarmor.wav' using default
WARNING:Couldn't load sound 'player_sounds_hitflesh.wav' using default
WARNING:Couldn't load sound 'player_sounds_skipcinematic.wav' using default
WARNING:Couldn't load sound 'player_sounds_teleportexit.wav' using default
WARNING:Couldn't load sound 'player_sounds_teleportstart.wav' using default
WARNING:Couldn't load sound 'player_sounds_thud.wav' using default
WARNING:Couldn't load sound 'sound/movers/_general_movement/m3_end.wav' using d
efault
WARNING:Couldn't load sound 'sound/weapons/explosions/impexp_04.wav' using defa
ult
WARNING:Couldn't load sound 'tincan.wav' using default
WARNING:file <implicit file>, line 2: unknown token '-'


However, the warnings don't show everything that is missing. When I kill someone, the blood decals do this (see image below):

Something is obviously missing/incorrect but I'm not sure what. Particle file? Material shader? The blood is there so it isn't the image itself.

Attached Files



#2 SeriousToni

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Posted 01 April 2013 - 06:13 PM

Is this the new blood decal texture? I made it the same format and file size and name as far as I remember. Maybe because the model texture changed? Does this have influence on a decal?
"Einen giftigen Trank aus Kräutern und Wurzeln für die närrischen Städter wollen wir brauen." - Text aus einem verlassenen Heidenlager

#3 Springheel

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Posted 01 April 2013 - 07:08 PM

No, the model wouldn't affect it at all.

It looks to me like it's missing a blend filter in the material shader, but I don't know what the material shader is, or how to find out.

#4 SeriousToni

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Posted 02 April 2013 - 01:15 PM

Hm... Or maybe does it miss the alpha information (don't remember if it was a png file)
"Einen giftigen Trank aus Kräutern und Wurzeln für die närrischen Städter wollen wir brauen." - Text aus einem verlassenen Heidenlager

#5 Springheel

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Posted 02 April 2013 - 03:30 PM

Do you recognize the image? I'm not even 100% which one it is.

#6 SeriousToni

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Posted 02 April 2013 - 04:19 PM

Can you try this one out? It seems that it didn't save the alpha channel in your screenshot. Please rename the .txt to a .tga

Attached Files


"Einen giftigen Trank aus Kräutern und Wurzeln für die närrischen Städter wollen wir brauen." - Text aus einem verlassenen Heidenlager

#7 Springheel

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Posted 02 April 2013 - 05:01 PM

The original doesn't have an alpha channel either, so I doubt that's it.

Of course, if this really is hurt02.tga, I can't find any material shader that points to it in TDM.

edit: Ah, that was the culprit. Copied the material shader over from D3 and now it works as it should. Thanks for letting me know which file it was, or that would have been impossible to find.

Now I just have to find what particle effect is supposed to play when I stab them...I'm getting black boxes.

#8 SeriousToni

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Posted 02 April 2013 - 07:01 PM

np - glad it helped!

bloodspray.tga I think or you could also look out for splat1 to splat 9!

Edited by SeriousToni, 02 April 2013 - 07:02 PM.

"Einen giftigen Trank aus Kräutern und Wurzeln für die närrischen Städter wollen wir brauen." - Text aus einem verlassenen Heidenlager

#9 Springheel

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Posted 02 April 2013 - 08:34 PM

Phew! Took about an hour of searching and trying things out, but I finally found the right particle effect. Bloodspray is now working.
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#10 SeriousToni

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Posted 03 April 2013 - 08:30 AM

The decals I sent for replacement are in this file. Hopefully now you can find the right names:
http://dl.dropbox.co...4006/decals.rar
"Einen giftigen Trank aus Kräutern und Wurzeln für die närrischen Städter wollen wir brauen." - Text aus einem verlassenen Heidenlager

#11 Springheel

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Posted 03 April 2013 - 08:08 PM

All those are already on SVN, thanks.

#12 Springheel

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Posted 04 April 2013 - 07:30 PM

Note to self: "Can't drop body" grunt has now been replaced with "blackjack draw" sound somehow....

#13 SeriousToni

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Posted 04 April 2013 - 08:38 PM

Glad it helped :)
"Einen giftigen Trank aus Kräutern und Wurzeln für die närrischen Städter wollen wir brauen." - Text aus einem verlassenen Heidenlager

#14 Springheel

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Posted 05 April 2013 - 07:50 AM

Just so I'm not missing something, those are the decals you did many months ago, right? There's no new ones in that archive?

#15 SeriousToni

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Posted 06 April 2013 - 10:04 AM

Yes - there's no new ones in that archive.
I did them just for replacement back then, but if some of them need to be improved you can tell me :)
"Einen giftigen Trank aus Kräutern und Wurzeln für die närrischen Städter wollen wir brauen." - Text aus einem verlassenen Heidenlager

#16 Springheel

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Posted 06 April 2013 - 10:46 AM

The ones I looked at were all great! Any chance you have time to do a few more? :)

#17 SeriousToni

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Posted 06 April 2013 - 12:22 PM

I can't promise that it'll be quick but I can help out whenever I find some spare time, sure!
What especially is needed? I thought that these were already all of the necessary decals :blink:
"Einen giftigen Trank aus Kräutern und Wurzeln für die närrischen Städter wollen wir brauen." - Text aus einem verlassenen Heidenlager

#18 Springheel

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Posted 06 April 2013 - 01:53 PM

There's still some here: http://forums.thedar...uests-textures/

#19 SeriousToni

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Posted 06 April 2013 - 08:11 PM

* textures/decals/ballburn01 is already done in these decals of mine (still it is stated in the thread), but I'll try to make good replacements of the rest mentioned in the thread.
"Einen giftigen Trank aus Kräutern und Wurzeln für die närrischen Städter wollen wir brauen." - Text aus einem verlassenen Heidenlager

#20 Springheel

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Posted 07 April 2013 - 08:09 AM

Hmm, I'll have to check the material file...maybe that's missing.

#21 Springheel

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Posted 07 April 2013 - 11:49 AM

Hmm, the error I'm getting is :
WARNING:Couldn't load image: makealpha( textures/decals/ballburn01)

But the texture is indeed there. The original doesn't have an alpha channel, so I'm not quite sure what "makealpha" means or what the problem is.

#22 Springheel

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Posted 07 April 2013 - 02:40 PM

Ok, here's the warning list from 1.08 Chalice:

WARNING:Couldn't load image: -
WARNING:Couldn't load image: _bloomimage
WARNING:Couldn't load image: _cookedmath
WARNING:Couldn't load image: models/md5/chars/thief/thief1_local
WARNING:Couldn't load image: textures/common/shadows
WARNING:Couldn't load sound 'tdm_ai_builder2_sleep.wav' using default
WARNING:file <implicit file>, line 2: unknown token '-'
WARNING:file materials/tdm_models_weapons.mtr, line 384: Bad term 'firetable2'
WARNING:file materials/tdm_models_weapons.mtr, line 384: expected ')' but found
'['
WARNING:idAFBody::SetDensity: center of mass (0.000000, 0.000000, 0.000000) not
at origin (-0.000001, 0.018725, -0.000060) for body 'CMeleeWeapon_atdm:moveabl
e_dagger_11630'
WARNING:Image name "-" is too short
WARNING:Unknown string id #str_02048
WARNING:Unknown string id #str_02497
WARNING:Unknown string id #str_02618
WARNING:Unknown string id #str_02619
WARNING:Unknown string id #str_04240


and here's the list from SVN:

WARNING:Couldn't load cube image: env/gen2
WARNING:Couldn't load gui: 'guis/chat.gui'
WARNING:Couldn't load gui: 'guis/mpmsgmode.gui'
WARNING:Couldn't load gui: 'guis/scoreboard.gui'
WARNING:Couldn't load gui: 'guis/spectate.gui'
WARNING:Couldn't load image: -
WARNING:Couldn't load image: _bloomimage
WARNING:Couldn't load image: _cookedmath
WARNING:Couldn't load image: arms_legs
WARNING:Couldn't load image: belt
WARNING:Couldn't load image: makealpha( textures/decals/ballburn01)
WARNING:Couldn't load image: makealpha( textures/glass/glass1)
WARNING:Couldn't load image: rope_belt
WARNING:Couldn't load image: textures/glass/outdoor_glass1fx
WARNING:Couldn't load image: textures/particles/boomboom
WARNING:Couldn't load image: textures/particles/pfirebig
WARNING:Couldn't load image: textures/particles/plasma
WARNING:Couldn't load image: tonguemeshs
WARNING:Couldn't load sound '_default.wav' using default
WARNING:Couldn't load sound 'player_sounds_doublevision.wav' using default
WARNING:Couldn't load sound 'player_sounds_guienter.wav' using default
WARNING:Couldn't load sound 'player_sounds_guiexit.wav' using default
WARNING:Couldn't load sound 'player_sounds_hitarmor.wav' using default
WARNING:Couldn't load sound 'player_sounds_hitflesh.wav' using default
WARNING:Couldn't load sound 'player_sounds_skipcinematic.wav' using default
WARNING:Couldn't load sound 'player_sounds_teleportexit.wav' using default
WARNING:Couldn't load sound 'player_sounds_teleportstart.wav' using default
WARNING:Couldn't load sound 'player_sounds_thud.wav' using default
WARNING:file <implicit file>, line 2: unknown token '-'
WARNING:Image name "-" is too short


Removing ones that are duplicates or that don't need replacing, we have:

WARNING:Couldn't load cube image: env/gen2
WARNING:Couldn't load image: makealpha( textures/decals/ballburn01)
WARNING:Couldn't load image: makealpha( textures/glass/glass1)
WARNING:Couldn't load image: textures/glass/outdoor_glass1fx
WARNING:Couldn't load image: textures/particles/boomboom
WARNING:Couldn't load image: textures/particles/pfirebig
WARNING:Couldn't load image: textures/particles/plasma
WARNING:Couldn't load image: tonguemeshs
WARNING:Couldn't load sound '_default.wav' using default
WARNING:Couldn't load sound 'player_sounds_thud.wav' using default


Getting there....
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#23 Springheel

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Posted 07 April 2013 - 07:07 PM

But the texture is indeed there. The original doesn't have an alpha channel, so I'm not quite sure what "makealpha" means or what the problem is.


Ah, figured it out. Makealpha doesn't work with .dds files; the relevant files need to be converted to .tga to work. Almost there!

#24 SeriousToni

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Posted 07 April 2013 - 07:34 PM

Huh? The ballburn image is a tga file already! :blink:
"Einen giftigen Trank aus Kräutern und Wurzeln für die närrischen Städter wollen wir brauen." - Text aus einem verlassenen Heidenlager

#25 Springheel

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Posted 07 April 2013 - 07:40 PM

I probably converted them to .dds when adding them to SVN; all of our images are .dds unless otherwise specified.




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