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Fan Mission: The Lich Queen's Demise by Sotha (2013/05/20)


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Poll: Unusual Gamplay Contest Rating (52 member(s) have cast votes)

Unusual Gameplay Theme

  1. One Star (1 votes [1.92%] - View)

    Percentage of vote: 1.92%

  2. Two Stars (1 votes [1.92%] - View)

    Percentage of vote: 1.92%

  3. Three Stars (9 votes [17.31%] - View)

    Percentage of vote: 17.31%

  4. Four Stars (28 votes [53.85%] - View)

    Percentage of vote: 53.85%

  5. Five Stars (13 votes [25.00%] - View)

    Percentage of vote: 25.00%

Gameplay Quality

  1. One Star (1 votes [1.92%] - View)

    Percentage of vote: 1.92%

  2. Two Stars (0 votes [0.00%])

    Percentage of vote: 0.00%

  3. Three Stars (2 votes [3.85%] - View)

    Percentage of vote: 3.85%

  4. Four Stars (20 votes [38.46%] - View)

    Percentage of vote: 38.46%

  5. Five Stars (29 votes [55.77%] - View)

    Percentage of vote: 55.77%

Aesthetics (Visuals, Story, Audio)

  1. One Star (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. Two Stars (1 votes [1.92%] - View)

    Percentage of vote: 1.92%

  3. Three Stars (2 votes [3.85%] - View)

    Percentage of vote: 3.85%

  4. Four Stars (18 votes [34.62%] - View)

    Percentage of vote: 34.62%

  5. Five Stars (31 votes [59.62%] - View)

    Percentage of vote: 59.62%

Vote Guests cannot vote

#1 Sotha

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Posted 20 May 2013 - 01:43 PM

*
POPULAR

Thomas Porter is back in a TDM FM called...

Posted Image

LQD is a medium sized FM, made for the TDM unusual contest 2013, where Thomas Porter sets out to get rid of the Lich Queen once and for all! Will he succeed, or will the evil Lich Queen get her sinister revenge on Thomas?

The mission was created by me, Sotha. Betatesters: Bikerdude, nbohr1more and Obsttorte are thanked for their efforts on improving this work. Big thanks to TylerVocal for excellent voice acting. Thanks to freesound audio artists: Amliebsh (39222), Steveygos93 (80401), Jackie4ever (83095) and Klankbeeld (133100). Immense thanks for the developer team and everyone contributing to the mod.

Release notes:
*This mission has player character narration. There is no way to control the volume of the player lines in TDM 1.08 and they are at 100% volume at all times. For optimal experience, be sure to set SFX and ambient close to 100% volume in the in-game audio settings and fine tune the volume to nice levels from you operating system's mixer. That way the world sounds match the player voice in volume and your gameplay experience is not reduced by very loud player narrative.
*This mission involves using objects with other objects. Normally objects are used like this: push R to drop the item into your hands, move the item where you want to place or use it.
*This mission has a video briefing, so you have the habit of skipping the TDM logo which is visible before the briefing, do not skip it or you will miss the briefing.

Download link:
Use the ingame downloader to get it.

As always, it is not recommended to read the thread further before you have completed the mission. Someone will fail to use spoiler tags.
[spoiler]
This will be hidden
[/spoiler]

Enjoy! Please remember to give comments and vote!
-Sotha.
  • AluminumHaste, Melan, jaxa and 5 others like this
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#2 Obsttorte

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Posted 20 May 2013 - 02:26 PM

Having had the honour to be one of the betatesters, I can highly recommend this mission. It's aaaaaaaaaaaaaaaaaaawesome! :smile:

And congrats to the release, Sotha.
FM's: Builder Roads, Old Habits, Old Habits Rebuild
WIP's: Several. Although after playing Thief 4 I really wanna make a city mission.
Mapping and Scripting: Apples and Peaches
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Texture Blending in DR: DR ASE Blend Exporter

End of shameless self promotion.

#3 Oldjim

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Posted 20 May 2013 - 03:07 PM

Oh dear
Attached File  CropImage.jpg   47.37KB   16 downloads

EDIT
Unticking the download accelerator fixes it

Edited by Oldjim, 21 May 2013 - 06:11 AM.


#4 demagogue

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Posted 20 May 2013 - 04:02 PM

I'm getting the same issue as Oldjim. Could you get this on another file hosting site that doesn't freak out the antivirus, like Rapidshare or Mediafire? Or somebody get this up on a mirror.

Edit: Congrats on the release anyway. ^_^
Can't wait to play it.
Posted Image

#5 Bikerdude

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Posted 20 May 2013 - 04:10 PM

Oh dearAttached File  CropImage.jpg   47.37KB   16 downloads

I'm getting the same issue as Oldjim.

Once you get the Kaspersky screen, just press back a few times in the browser and you will get the normal download page. In the meantime I am downloading it and will upload another download link in about 10mins.

MIRROR - http://sdrv.ms/NfACMS

#6 lost_soul

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Posted 20 May 2013 - 04:37 PM

Funny surprises so far...
Spoiler

--- War does not decide who is right, war decides who is left.


#7 grayman

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Posted 20 May 2013 - 06:54 PM

MIRROR - http://sdrv.ms/NfACMS


When I go there, I don't see the mission.

#8 grayman

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Posted 20 May 2013 - 07:00 PM

Good lord, Sotha!

Could you please put your mission somewhere else? I clicked your link and saw the download screen, and when I DL'ed and ran the exe to get the package, I got a BOATLOAD of crap it wanted me to load onto my computer. Product A, product B, product C. I couldn't outright cancel the download, it kept throwing new ACCEPT screens at me. Take this! Take that! I finally had to use the task manager to kill the 6 windows it was painting on my screen, and even that took some time.

No wonder the security programs try to get in the way of that site.

#9 Diego

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Posted 20 May 2013 - 07:39 PM

This mission looks fantastic! And I'm already stuck :blush:


Spoiler


#10 Diego

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Posted 20 May 2013 - 08:00 PM

About the download link, there's a small tick box below the download link that should be off. I didn't see that the first time and avast didn't like it, it wants to install a downloader, but if you don't mark it the download works correctly

#11 Goldwell

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Posted 20 May 2013 - 09:36 PM

This mission looks fantastic! And I'm already stuck :blush:


Spoiler


Spoiler


Also very awesome map Sotha! :) This map looks absolutely amazing!

The Accountant Trilogy
Part 1: Thieves and Heirs | Part 2: New In town

 

Shadows of Northdale Trilogy

ACT I
 
Stand Alone Missions
Lord Edgar's Bathhouse | Spring Cleaning


#12 nbohr1more

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Posted 20 May 2013 - 09:54 PM

Mirror:

https://dl.dropboxus...eens_demise.pk4


https://dl.dropboxusercontent.com/u/17706561/lich_queens_demise.pk4


Please visit TDM's IndieDB site and help promote the mod:

http://www.indiedb.c...ds/the-dark-mod

(Yeah, shameless promotion... but traffic is traffic folks...)

#13 Ryan101

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Posted 20 May 2013 - 11:19 PM

Fantastic FM that's not particularly long or confusing. Has just enough of a well written story to drive things forward and offer hints to the player. Very refreshing, actually, haha.

Anyway, loved the voice acting, the aesthetics, atmosphere, etc. The voice overs for the enemies were particularly creepy. One particular quibble I have is with the Lich Queen hereself, who sounds like, well, a chambermaid. Give 'er a creepy voice!

Voted three in the "unusual gameplay" department cause it didn't feel all that unusual to me - it just felt normal, which is good, I suppose!

Spoiler


Anyway, fantastic work, as always. Definitely looking forward to more Thomas Porter in the future.

Edited by Ryan101, 20 May 2013 - 11:19 PM.


#14 Sotha

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Posted 21 May 2013 - 12:05 AM

I added the link nbohr gave to the OP. Funny thing that sendspace. When I click the link, I get a clean screen with 4 lines of text and a single download link. Maybe it treats people from different locales differently? In the spoiler below is a screenshot how the download site works for me. No ads. No popups. No dubious redirects.
Spoiler


Unusuality factor will be a difficult thing to gauge in this contest, I think. What does people consider unusual in a TDM mission?
In my view, the principal unusualities in this mission are:
Spoiler


It will be interesting to see what levels of unusuality will be touched in this contest. ;)
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#15 Oldjim

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Posted 21 May 2013 - 06:07 AM

Initial impression - graphics at the start are really impressive
Playing on hardest setting - I assume that the increased difficulty relates to the number of zombies etc. as the objectives don't change
Now to start again because I think I tried things in the wrong order and wasted a lot of water arrows - I was most peeved to find that the braziers kept being relit :angry:

Regarding downloading from sendspace - as long as you untick the download accelerator Kaspersky is happy. I didn't spot that before

Edited by Oldjim, 21 May 2013 - 06:10 AM.


#16 Diego

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Posted 21 May 2013 - 06:16 AM

This was pretty fun! I have very little to say. The visuals are fantastic, broken walls, mangled carpets, great use of lights... together with the great story and setting, this deserves 5 stars to aesthetics.

The contest theme is definitely there, there's nothing I haven't seen before but it's an original mission all in all.

The gameplay I voted 4, it's excellent. I tried playing without quickloading, that means using my sword every now and then, but I wasn't able to beat one single guard! lol Good thing that, even though I wasn't loading all the time, I was saving. This was the normal difficulty, for reference. Also, there was one particular item
Spoiler

that I thought
Spoiler


And that's my two cents. Thanks for the fun time :)

#17 Moonbo

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Posted 21 May 2013 - 06:34 AM

Having a good time so far, but I'm stuck. How do you:

Spoiler


and

Spoiler

But you should walk having internal dignity. Be a wonderful person who can dance pleasantly to the rhythm of the universe.
-Sun Myung Moon


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#18 Obsttorte

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Posted 21 May 2013 - 06:45 AM

@Moonbo:
Spoiler

Spoiler

FM's: Builder Roads, Old Habits, Old Habits Rebuild
WIP's: Several. Although after playing Thief 4 I really wanna make a city mission.
Mapping and Scripting: Apples and Peaches
Sculptris Models and Tutorials: Obsttortes Models
My wiki articles: Obstipedia
Let's Map TDM YouTube playlist: ObstlerTube
Texture Blending in DR: DR ASE Blend Exporter

End of shameless self promotion.

#19 grayman

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Posted 21 May 2013 - 08:47 AM

This is quite good. A couple odd things, but that's okay in a mission where the undead walk around and talk.

I'm playing this with 2.0.

Spoiler


#20 Sotha

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Posted 21 May 2013 - 08:52 AM

Yep, she is known to be very temperamental and dodgy around your fixes. I remember the time she went on strike in Glenham Tower! One crazy AI! ;D
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#21 grayman

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Posted 21 May 2013 - 10:01 AM

Yep, she is known to be very temperamental and dodgy around your fixes. I remember the time she went on strike in Glenham Tower! One crazy AI! ;D


Yes, she's always been a challenge. But in the end, she has no choice but to succumb! I will have dominion over her, or die trying ...

#22 Bikerdude

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Posted 21 May 2013 - 12:46 PM

When I go there, I don't see the mission.

oops sorry

- skydrive

#23 Bikerdude

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Posted 21 May 2013 - 12:47 PM

Spoiler

Its actuall called a
Spoiler


#24 Obsttorte

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Posted 21 May 2013 - 01:08 PM

@Bikerdude. I didn't had one. Don't know if it is difficulty depending or if it's only been in the beta version, though. But I don't needed them anyways :smile:
FM's: Builder Roads, Old Habits, Old Habits Rebuild
WIP's: Several. Although after playing Thief 4 I really wanna make a city mission.
Mapping and Scripting: Apples and Peaches
Sculptris Models and Tutorials: Obsttortes Models
My wiki articles: Obstipedia
Let's Map TDM YouTube playlist: ObstlerTube
Texture Blending in DR: DR ASE Blend Exporter

End of shameless self promotion.

#25 Melan

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Posted 21 May 2013 - 01:17 PM

This mission ought to have been called 'Thomas Porter: Sore Winner'. Way to rub it in, thiefy dude!

...Ahem. So I enjoyed this very much, since it combined a very polished look that got the decay and rot just right (along with the sunset theme), with varied gameplay challenges and a good, although light story. The mission didn't feel very 'unusual' per se, but that's because it felt logical - things flowed just like the way they should, and even the non-standard challenges were very well integrated into the story. Creating something that feels truly natural and appears to be simple and straightforward is no small accomplishment. Bravo!
Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved




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