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Fan Mission: Old Habits (Rebuild) by Obsttorte 20/05/2013


Obsttorte

Mission Rating  

31 members have voted

  1. 1. Gameplay

    • Poor
      0
    • Good
      4
    • Great
      4
    • Excellent
      14
    • Near Perfect
      9
  2. 2. Story

    • Poor
      0
    • Good
      8
    • Great
      13
    • Excellent
      9
    • Near Perfect
      1
  3. 3. Aesthetics

    • Poor
      0
    • Good
      3
    • Great
      6
    • Excellent
      19
    • Near Perfect
      3


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Congrats on the release Obs. B)

Well re-release, or whatever you call it.

I'm looking forward to it.

What do you see when you turn out the light? I can't tell you but I know that it's mine.

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Thanks, Mr. Bohr. :smile:

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

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I just barely remember the original, so this playthrough is being like the first time :D nothing like the first time playing a fm! I'm stuck already though (as usual)

 

 

 

at the crypt, if I understand the clues well, I have to lit the leftmost torch with fire, the next one with water, then moss and the rightmost torch with gas. Is this correct? Nothing happens when I do that... Also, sometimes the moss arrow lits both second and third torch so I have to lit the last torch quickly before it gets mossed, maybe that's what's causing the problem.

 

 

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@Diego:

 

 

if I understand the clues well, I have to lit the leftmost torch with fire, the next one with water, then moss and the rightmost torch with gas. Is this correct?

Almost. You have to start with another torch :cough: picture

 

 

I've tried to fix the moss arrow problem. Sorry for that.

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

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Hey, this is great! I haven't finished it yet (just started exploring), but...

 

I was expecting a slightly enhanced version of the original mission with just bug fixes and the like. Turns out this is pretty much an entirely new mission! It looks great BTW.

 

  • Like 1

--- War does not decide who is right, war decides who is left.

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Awesome work, I love (or hate :D) armored guard challange.

 

 

I can't find the key to priest room in the chapel basement.....

 

Edited by lowenz

Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.

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@lowenz: The mission was tested under 2.0. I'm also not completely sure what you mean by

 

 

you don't see the priest moving

 

 

Maybe you can specify that.

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

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That was reported in beta testing with TDM 2.0 and was supposed to be fixed assuming I have understood correctly - if you can clarify it would help

Just did a check and it seems to have been fixed.

Edited by Oldjim
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Maybe it is a problem with my savegame.

Priest doesn't move away from his room when I enter the basement of the chapel.

Edited by lowenz

Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.

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That is the problem I found - it must be very intermittent.

To get round it

go through the secret passage and make a noise so that the priest is alarmed and when he calms down he continues on his rounds.

or try making a noise outside his door which may work. I didn't try that but it may trigger the routine

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Is this also your entry in the Unusual Contest? ...or do you have a different mission forthcoming?

No, it's just a normal mission.

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

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I think I'm getting too old ( as well as stupid) .Anyway ,I played this before without a hitch , now without noclipping I can't get into

1) the church area

2) the two locked doors inside that area.

can some kind soul give me a ( vague ) clue for each

 

 

thanks!

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Obscure Hint

Read the Guard Captains log about the church/chapel key

 

Bigger hint

you need to find the key

 

Really big hint

did you notice a shed on the way to the chapel/church

 

 

Locked doors

First the priests room

Mild hint

You need to find the key and there isn't one outside the room

 

Method 1

 

knock out the priest when the door is open

 

Alternative method

 

when going down the stairs listen carefully

 

The final key -

read the Guard Captains log for where it is

 

Edited by Oldjim
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Oldjim , thanks a lot!

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Finished this up yesterday and have to say

it was like playing a brand new mission. There were some things that were familiar but I can see you put a lot of work into the rebuild. The only spot I had real difficulty with was trying to climb to any window in the inner court yard even though the hint said it would be a good spot. I was able to get up on the balcony using some boxes but none of the higher up window. Maybe I wasn't suppose to? Getting the crown was a bit of a surprise and died the first time however using my noggin and a chair solved that problem.

Anyways, besides saying I really enjoyed this mission I have one thing left to do and that's to go back and get the rest of my loot

I have 5162 out of 5307

Thanks again for all your hard work.

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Funny thing :unsure: I went back in to get the rest of the loot, found it and headed for mission end and the lights went out :o literally from first time finishing (first pic) to second time finishing.

post-3777-0-80692500-1369708919_thumb.jpgpost-3777-0-62826800-1369708952_thumb.jpg

Not sure if they went out any place else as I just went ahead and finished.

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