I remember a quite impressive video about eax and tdm on youtube -> http://www.youtube.com/watch?v=ccsKByfgB5s
as i´m a complete noob regarding hardware/software issues, I´d like to know if Open AL support would make it possible for
mappers to include such sound effects in their maps without the need for players to possess specific hardware like eax
I wouldn't know whether it would or not, but if it doesn't, and there was enough interest to do so, the Wwise Interactive Sound Engine
would be an excellent replacement, being a professional-grade, software-based sound engine on par with other such engines like FMOD.
Of course, actually integrating
Wwise would be a challenge since The Dark Mod, being based on Doom 3's source code, already has its own EAX-based sound engine; therefore, if the old engine was replaced with a radically new one, it would likely break sound design for most, if not all, TDM maps. In regards to liscening Wwise, while its licensing page
states the source code to the PC SDK is available for free to non-commercial projects, it doesn't specify whether this includes source code access to the sound engine itself. Also, there is the matter of potentially tying TDM to a specific sound engine which requires an expensive paid license to be purchased should the game go commercial.
Edited by Expack3, 12 August 2013 - 08:15 AM.