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Fan Mission: Not An Ordinary Guest by Fieldmedic (2013/08/01)

unusual gameplay contest

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Poll: Fan Mission: Not An Ordinary Guest by Fieldmedic (2013/08/01) (31 member(s) have cast votes)

Unusual Gameplay Theme

  1. * (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. ** (0 votes [0.00%])

    Percentage of vote: 0.00%

  3. *** (2 votes [6.45%])

    Percentage of vote: 6.45%

  4. **** (15 votes [48.39%])

    Percentage of vote: 48.39%

  5. ***** (14 votes [45.16%])

    Percentage of vote: 45.16%

Gameplay Quality

  1. * (1 votes [3.23%])

    Percentage of vote: 3.23%

  2. ** (2 votes [6.45%])

    Percentage of vote: 6.45%

  3. *** (3 votes [9.68%])

    Percentage of vote: 9.68%

  4. **** (14 votes [45.16%])

    Percentage of vote: 45.16%

  5. ***** (11 votes [35.48%])

    Percentage of vote: 35.48%

Aesthetics (Visuals, Story, Audio)

  1. * (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. ** (2 votes [6.45%])

    Percentage of vote: 6.45%

  3. *** (6 votes [19.35%])

    Percentage of vote: 19.35%

  4. **** (16 votes [51.61%])

    Percentage of vote: 51.61%

  5. ***** (7 votes [22.58%])

    Percentage of vote: 22.58%

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#1 Fieldmedic

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Posted 01 August 2013 - 08:05 PM

*
POPULAR

Posted Image


So it's finally time!

Not An Ordinary Guest hits the forums like a heavy bag of coins!

This is, as the topic states, my entry to the Unusually Gameplay contest. It is a fine example of a mission that has been built with only vague plans in mind. I thought it would be cool with a hotel mission and so I started building a room and a corridor and a boxy lobby. This was back in january 2010, the first serious map I started and since then I've probably run into every crevice in the road in my attempts to become a master mapper. Always start small, that's the lesson the gurus are trying to teach us. Baah, humbug! I rather went for something I thought would be fun to play. And after all, it wasn't meant to be a quick build, but rather something I could planlessly just add things onto as I went. And so more and more work went into it but I got carried away from it because of the other contests so this mission is something I've been building on from time to time over three years and because the overall plans were very vague until about one and a half years ago, several things have been changed over the years. I hope you'll enjoy the resulting mision!

The unusual element in this mission is that each difficulty setting corresponds to a different character with different agendas; Will you play as the assassin, sneaking into the hotel, figuring out where your target is and eliminate it? Or will you be the unseen thief, skulking in the shadows, looting the wealthy from their heavy purses? Or why not the saboteur, wandering the hotel like an ordinary guest, but is he? Why is the water in the bath cold? Why is the food tasting like shit? It is something peculiar about that fellow in that room...

Another thing I would like to mention is the effort I've made to increase replayability. There is no guarantee that the guests will reside in the same rooms from play to play, and the same goes for where the loot may be. And as the different characters have different agendas, so will some items be frobable for some and unfrobable for others.

Special thanks to Ziggun, my friend who has helped me with lots of visual design desicions. Henrik Swenson, who has made at least one of the ambient sounds. BikerDude stepped in during the betatesting for some lighting help, much appreciated! And Grayman helped me with some scripting, I'm very grateful for that!

I would also like to thank the betatesters with lots of good advice and keen eyes for Z-fighting and other unwanted errors: Bikerdude, AluminiumHaste, nbohr1more, lowenz, jaxa, Obsttorte and TylerVocal.


I must adress some issues with the map. As I said, some parts of this mission was built when I was rather new at this and visportalling became a second issue, especially in the front section which is a rather open area. Lower end systems will have problems there.
My efforts to increase the replayability was not without a cost. I'm very close to the entity maximun with only a few hundred entitys left to prohibit the mission from starting. I don't know if this will cause any trouble, performance vise, though.

Planned fixes/additions for ver 1.01
Spoiler


Good hunting/looting/sabotaging!


Ver 1.01 (Newest)
http://www27.zippysh...42855/file.html


Ver 1.0
http://www73.zippysh...35167/file.html









------------------------------------WARNING, THERE MAY BE SPOILERS BELOW--------------------------------------

Edited by Fieldmedic, 01 September 2013 - 12:09 PM.

  • Bikerdude, AluminumHaste, Baal and 8 others like this

#2 grayman

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Posted 01 August 2013 - 08:25 PM

Congrats, FM!

Obtaining said unusual gameplay mission now.
  • SirGen likes this

#3 SirGen

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Posted 01 August 2013 - 08:40 PM

3 different characters/objective lists! Loot and enemies/innocents being in different spots in each play-through is something that I've always wanted!!(I hope this becomes common practice for future levels.) I'm so excited for this!!!

Edited by SirGen, 01 August 2013 - 08:59 PM.

Alberic is my sparring partner.

Whaddya mean, smiley faces aren't punctuation :huh:


#4 jaxa

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Posted 01 August 2013 - 08:50 PM

This is some next level gameplay guys. This is an FM's FM.
  • Goldwell and SirGen like this

#5 AluminumHaste

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Posted 01 August 2013 - 08:53 PM

Beta tested this a bit, you guys are in for a treat!
  • SirGen likes this

I always assumed I'd taste like boot leather.

 

#6 nbohr1more

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Posted 01 August 2013 - 10:08 PM

Congrats on the release!

I will have a mirror up shortly.

I can say with confidence that this mission is absolutely enormous and you will need a lot of play time to enjoy it all...

Before I got my new PC, I needed to use image_downsize cvars in Darkmod.cfg to even start the mission.
Please visit TDM's IndieDB site and help promote the mod:

http://www.indiedb.c...ds/the-dark-mod

(Yeah, shameless promotion... but traffic is traffic folks...)

#7 nbohr1more

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Posted 01 August 2013 - 10:29 PM

Mirror:

https://dl.dropboxus...706561/naog.pk4


https://dl.dropboxusercontent.com/u/17706561/naog.pk4


Gonna get an entry in the FM list page now.
Please visit TDM's IndieDB site and help promote the mod:

http://www.indiedb.c...ds/the-dark-mod

(Yeah, shameless promotion... but traffic is traffic folks...)

#8 nbohr1more

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Posted 01 August 2013 - 11:01 PM

Placed the FM on the missions page. Biker will need to add mirrors for the mission downloader because of the https issues with dropbox (sorry).
I copied the your post to the description but if you have shorter text that would probably look better.

Also... wikified!
Please visit TDM's IndieDB site and help promote the mod:

http://www.indiedb.c...ds/the-dark-mod

(Yeah, shameless promotion... but traffic is traffic folks...)

#9 Obsttorte

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Posted 02 August 2013 - 02:08 AM

Congrats on the release. Can't wait to play the fixed version.
FM's: Builder Roads, Old Habits, Old Habits Rebuild
WIP's: Several. Although after playing Thief 4 I really wanna make a city mission.
Mapping and Scripting: Apples and Peaches
Sculptris Models and Tutorials: Obsttortes Models
My wiki articles: Obstipedia
Let's Map TDM YouTube playlist: ObstlerTube
Texture Blending in DR: DR ASE Blend Exporter

End of shameless self promotion.

#10 lost_soul

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Posted 02 August 2013 - 02:48 AM

Its 12:30 AM here and I was just about to go to bed... Now I will stay up for a wile to check this new FM out! Hopefully my box can play the mission while rendering in Blender in the background... Downloading now!

--- War does not decide who is right, war decides who is left.


#11 Lux

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Posted 02 August 2013 - 03:45 AM

Congratulations on the FM release, Fieldmedic!

Looking forward to digging in to it this evening.

#12 Dunedain19

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Posted 02 August 2013 - 04:09 AM

Congrats on the release, Fieldmedic.

Unfortunately, when I tried loading it up...this happened. The game crashed and the following error appeared.

WARNING:Door storageroom_door1 is not within a valid AAS area
WARNING:Door func_static_2968 is not within a valid AAS area
WARNING:Door func_static_2969 is not within a valid AAS area
WARNING:Door func_static_2998 is not within a valid AAS area
WARNING:Door back_door_2 is not within a valid AAS area
WARNING:Door back_door_1 is not within a valid AAS area
WARNING:Door atdm_door_104x56_2hinge_19 is not within a valid AAS area
WARNING:Door func_static_3308 is not within a valid AAS area
WARNING:Door func_static_3368 is not within a valid AAS area
WARNING:Door atdm_door_104x56_2hinge_21 is not within a valid AAS area
WARNING:Door storageroom_door4 is not within a valid AAS area
WARNING:Door func_static_3461 is not within a valid AAS area
WARNING:Door func_static_3467 is not within a valid AAS area
WARNING:Door storageroom_door6 is not within a valid AAS area
WARNING:Door room20door is not within a valid AAS area
WARNING:Door storageroom_door7 is not within a valid AAS area
WARNING:Door storageroom_door8 is not within a valid AAS area
WARNING:Door storageroom_door10 is not within a valid AAS area
WARNING:Door func_static_1211 is not within a valid AAS area
WARNING:Door func_static_1218 is not within a valid AAS area
WARNING:Door atdm_door_96x48_2hinge_6 is not within a valid AAS area
WARNING:Door bath_door_3 is not within a valid AAS area
WARNING:Door bath_door_4 is not within a valid AAS area
WARNING:Door bath_door_5 is not within a valid AAS area
WARNING:Door storageroom_door5 is not within a valid AAS area
WARNING:Door func_static_1215 is not within a valid AAS area
WARNING:Door func_static_3866 is not within a valid AAS area
WARNING:Door func_static_3867 is not within a valid AAS area
WARNING:Door func_static_3870 is not within a valid AAS area
WARNING:Door func_static_3871 is not within a valid AAS area
WARNING:Door func_static_3872 is not within a valid AAS area
WARNING:Door func_static_3873 is not within a valid AAS area
WARNING:Door cleaningroomdoor is not within a valid AAS area
WARNING:Door func_static_4287 is not within a valid AAS area
WARNING:Door func_static_4288 is not within a valid AAS area
WARNING:Door func_static_4360 is not within a valid AAS area
WARNING:Door func_static_2481 is not within a valid AAS area
WARNING:Door func_static_473 is not within a valid AAS area
WARNING:Door temp_meter_2 is not within a valid AAS area
WARNING:Door pressure_meter is not within a valid AAS area
WARNING:Door temp_meter_1 is not within a valid AAS area
WARNING:Door vaultdoor is not within a valid AAS area
WARNING:Door vault_elevator is not within a valid AAS area
WARNING:Door vault_slide_door_2 is not within a valid AAS area
WARNING:Door vault_slide_door_1 is not within a valid AAS area
WARNING:Door func_static_4617 is not within a valid AAS area
WARNING:Door storageroom_door11 is not within a valid AAS area
WARNING:Door room20door3 is not within a valid AAS area
WARNING:Door func_static_4902 is not within a valid AAS area
WARNING:Door func_static_4897 is not within a valid AAS area
WARNING:Door func_static_4898 is not within a valid AAS area
WARNING:Door func_static_4899 is not within a valid AAS area
WARNING:Door func_static_4901 is not within a valid AAS area
WARNING:Door func_static_4914 is not within a valid AAS area
WARNING:Door bed_table_1_lower3 is not within a valid AAS area
WARNING:Door bed_table_1_upper3 is not within a valid AAS area
WARNING:Door bed_table_1_lower4 is not within a valid AAS area
WARNING:Door bed_table_1_upper4 is not within a valid AAS area
WARNING:Door leaning_pipe is not within a valid AAS area
WARNING:Door func_static_5190 is not within a valid AAS area
WARNING:Door suitcase_2_lid is not within a valid AAS area
WARNING:Door suitcase_4_lid is not within a valid AAS area
WARNING:Door suitcase_3_lid is not within a valid AAS area
WARNING:Door suitcase_10_lid is not within a valid AAS area
WARNING:Door func_static_4726 is not within a valid AAS area
WARNING:Door suitcase_22_lid is not within a valid AAS area
WARNING:Door suitcase_5_lid is not within a valid AAS area
WARNING:Door suitcase_6_lid is not within a valid AAS area
WARNING:Door suitcase_1_lid is not within a valid AAS area
WARNING:Door suitcase_26_lid is not within a valid AAS area
WARNING:Door suitcase_25_lid is not within a valid AAS area
WARNING:Door suitcase_20_big_lid is not within a valid AAS area
WARNING:Door suitcase_24_big_lid is not within a valid AAS area
WARNING:Door suitcase_3_big_lid is not within a valid AAS area
WARNING:Door func_static_4721 is not within a valid AAS area
WARNING:Door voltage_meter_2 is not within a valid AAS area
WARNING:Door voltage_meter_1 is not within a valid AAS area
ModelGenerator memory: 4 LOD entries with 28 users using 2761 bytes, memory saved: 16176 bytes.
--------------------------------------
Shutting down sound hardware
idRenderSystem::Shutdown()
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...restoring hardware gamma: success
...shutting down QGL
...unloading OpenGL DLL
I18NLocal: Shutdown.
------------ Game Shutdown -----------
--------- Game Map Shutdown ----------
ModelGenerator memory: No LOD entries.
--------------------------------------
ModelGenerator memory: No LOD entries.
Shutdown event system
--------------------------------------
malloc failure for 134217736

#13 Lux

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Posted 02 August 2013 - 04:46 AM

I loaded it this morning before work. Love all the different objectives depending on the character selection! Definitely will be playing through each way.

I did notice that the very first stairs from the player start where you go up from the canal, there is no footstep/running/any sound on the stairs to the gate. Not a big deal though as the mission hasn't really begun at that point.

Edited by Lux, 02 August 2013 - 04:46 AM.


#14 Briareos H

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Posted 02 August 2013 - 05:11 AM

Finished on "Assassin", now I'm playing on "Thief" and
Spoiler
. Any help would be welcome (and a few in-game readables wouldn't do harm, I think).

I'm enjoying it so far, having so many different objective types really helps get the most out of a particularly large level.

#15 Dunedain19

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Posted 02 August 2013 - 05:45 AM

Tried running it on my Windows 7 PC and it works, only just can't save (I assume because I'm accessing Dark Mod from my other HDD, and Doom 3 / Dark Mod are not technically installed). So, the error message that I posted above occurred when I ran it on Windows XP SP3

Edited by Dunedain19, 02 August 2013 - 05:46 AM.


#16 Goldwell

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Posted 02 August 2013 - 06:10 AM

This is some next level gameplay guys. This is an FM's FM.


FM inception perhaps? :P

Also congrats on the release Fieldmedic! Very fun mission :)

The Accountant Trilogy
Part 1: Thieves and Heirs | Part 2: New In town

 

Shadows of Northdale Trilogy

ACT I
 
Stand Alone Missions
Lord Edgar's Bathhouse | Spring Cleaning


#17 Bikerdude

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Posted 02 August 2013 - 06:11 AM

Mirror:

I will create an entry on the mission page and official mirror when I get home.

Well done FM on getting the mission out of the door.

#18 Bikerdude

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Posted 02 August 2013 - 06:13 AM

Spoiler
.

Think basement and
Spoiler
room

#19 Bikerdude

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Posted 02 August 2013 - 06:15 AM

malloc failure for 134217736

What are your FULL system specs, because the above error is indicative of not having enough ram (3gb+)

Have you tried the game after a fresh reboot.

#20 Bikerdude

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Posted 02 August 2013 - 06:51 AM

Posted over on the ttlg forums

- http://www.ttlg.com/...ad.php?t=142100

#21 Dunedain19

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Posted 02 August 2013 - 06:56 AM

@Bikerdude

I have 4GB RAM, of which XP SP3 can only access 3.48GB (32bit restrictions). I have also tried it after a full reboot - same error occurs.

As to my other specs:

EVGA GTX 560 Ti
Intel i5 2500K 3.3Ghz

This is the first time, I have ever had such an error appear when loading a level.

#22 Bikerdude

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Posted 02 August 2013 - 07:27 AM

This is the first time, I have ever had such an error appear when loading a level.

Are you running any other apps at the same time also what version of TDM do you have installed..

#23 nbohr1more

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Posted 02 August 2013 - 07:34 AM

Dunedaim19 you'll probably need to set image and bump downsize settings in Darkmod.cfg the mission is huge and takes a lot of RAM to run. There are details in the troubleshooting wiki. I had to do this before I got a new PC. (Had the same Malloc error)
Please visit TDM's IndieDB site and help promote the mod:

http://www.indiedb.c...ds/the-dark-mod

(Yeah, shameless promotion... but traffic is traffic folks...)

#24 Bikerdude

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Posted 02 August 2013 - 07:58 AM

you'll probably need to set image and bump downsize settings in Darkmod.cfg I had to do this before I got a new PC. (Had the same Malloc error)

Doh, I forgot about this...

#25 Dunedain19

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Posted 02 August 2013 - 09:41 AM

I have tried altering some settings, raising/lowering them...but no luck. :mellow: I have also tried searching the wiki for help, but have yet to find the correct page.

What specific settings must I alter?




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