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Fan Mission: Not An Ordinary Guest by Fieldmedic (2013/08/01)

unusual gameplay contest

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Poll: Fan Mission: Not An Ordinary Guest by Fieldmedic (2013/08/01) (31 member(s) have cast votes)

Unusual Gameplay Theme

  1. * (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. ** (0 votes [0.00%])

    Percentage of vote: 0.00%

  3. *** (2 votes [6.45%])

    Percentage of vote: 6.45%

  4. **** (15 votes [48.39%])

    Percentage of vote: 48.39%

  5. ***** (14 votes [45.16%])

    Percentage of vote: 45.16%

Gameplay Quality

  1. * (1 votes [3.23%])

    Percentage of vote: 3.23%

  2. ** (2 votes [6.45%])

    Percentage of vote: 6.45%

  3. *** (3 votes [9.68%])

    Percentage of vote: 9.68%

  4. **** (14 votes [45.16%])

    Percentage of vote: 45.16%

  5. ***** (11 votes [35.48%])

    Percentage of vote: 35.48%

Aesthetics (Visuals, Story, Audio)

  1. * (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. ** (2 votes [6.45%])

    Percentage of vote: 6.45%

  3. *** (6 votes [19.35%])

    Percentage of vote: 19.35%

  4. **** (16 votes [51.61%])

    Percentage of vote: 51.61%

  5. ***** (7 votes [22.58%])

    Percentage of vote: 22.58%

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#26 nbohr1more

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Posted 02 August 2013 - 10:07 AM

See this section in the FAQ

Spoiler

Please visit TDM's IndieDB site and help promote the mod:

http://www.indiedb.c...ds/the-dark-mod

(Yeah, shameless promotion... but traffic is traffic folks...)

#27 Dunedain19

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Posted 02 August 2013 - 10:28 AM

Tried both suggested methods, still no success. I will just wait for TDM 2.0 to be released, or alternatively, attempt to play through the entire level without saving on Windows 7.

#28 jaxa

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Posted 02 August 2013 - 01:10 PM

I'm glad I'm running with 8 GB DRAM on 64-bit.

#29 Oldjim

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Posted 02 August 2013 - 01:27 PM

Playing on v2 and I am seeing some low frame rates.
In the first courtyard area it drops to 14/15fps which is acceptable given the amount of information but then in the hotel corridor it dropped down to 4/5fps for no apparent reason and looking into the dining area it dropped to 8fps
Playing on Win 7 64 bit with 4GB ram and a MSI GEFORCE GTX 650TI OC 1GB graphics card playing at 1680 x 1050
A question -
Spoiler


EDIT Restarted at save game in hotel and frame rates are much better - memory used is fine but CPU is running at 100% so it may have been a CPU limitation

Edited by Oldjim, 02 August 2013 - 01:55 PM.


#30 Fieldmedic

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Posted 02 August 2013 - 02:25 PM

A question -

Spoiler


If that is so, it's an error...Thanks. Will fix in an update but it's not a gamebreaking thing...

#31 Oldjim

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Posted 02 August 2013 - 02:51 PM

Completed as Assassin - very impressed
Now to try the other options as I suspect the Assassin is the easiest one as there is only one real objective - I may be wrong
As stated in the previous post the limiting factor on my system is the CPU which is to be expected given the relatively low graphics load of Doom 3 / TDM

Re the keys - definitely not a game breaker
Spoiler

Edited by Oldjim, 02 August 2013 - 02:52 PM.


#32 Fieldmedic

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Posted 02 August 2013 - 02:55 PM

So since it certainly is confusing, all guests are supposed to be carrying the key to their own room. Anything else is sloppiness by the author. One guest was apparently carrying a key to another room than his own, but since it's not that important it will be added to the small bugfixes and released at a later stage.

I also noticed an misalignment with one of the guests in room 5 and her key. It may float around.

Edited by Fieldmedic, 02 August 2013 - 04:51 PM.


#33 gnartsch

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Posted 02 August 2013 - 04:17 PM

Wow, ihis is pretty much an oversize mission!
Completed on Assassin... and there are so many areas.
I am curious if the other levels will reveal what they are intended for.

If that is so, it's an error...Thanks. Will fix in an update but it's not a gamebreaking thing...

Maybe you could also fix the white MoneyBox in the Bath's offices, too ?
I lockpicked it on Assassin, but it won't open. Therefor I am missing the loot inside.

#34 Fieldmedic

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Posted 02 August 2013 - 04:44 PM

Wow, ihis is pretty much an oversize mission!
Completed on Assassin... and there are so many areas.
I am curious if the other levels will reveal what they are intended for.


Maybe you could also fix the white MoneyBox in the Bath's offices, too ?
I lockpicked it on Assassin, but it won't open. Therefor I am missing the loot inside.


Yes, it's quite big :)

Oh crap...will add that to the fix list... But it should be no problem to reach the loot required :) But gamebreaking for those who go for a perfect run...

Edited by Fieldmedic, 02 August 2013 - 04:57 PM.


#35 Oldjim

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Posted 02 August 2013 - 05:15 PM

I just noticed the floating key and I also couldn't open the white box
Currently ploughing through the second mission - I don't know if it would be possible in Assassin but I found a much better way of getting in due to the different start point
Really liking this :D

#36 Fieldmedic

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Posted 02 August 2013 - 05:18 PM

Don't forget your map, Oldjim :)

#37 gnartsch

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Posted 02 August 2013 - 06:11 PM

Oh crap...will add that to the fix list... But it should be no problem to reach the loot required :) But gamebreaking for those who go for a perfect run...

It seems like the
Spoiler
.
A well placed fire-arrow allowed me to open it just a bit so I could see what is inside.
However, frobbing it like mad did not allow to open it just yet.
Another shot ... and my greed was fully satisfied. :ph34r:

#38 Fieldmedic

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Posted 02 August 2013 - 06:14 PM

It seems like the

Spoiler
.
A well placed fire-arrow allowed me to open it just a bit so I could see what is inside.
However, frobbing it like mad did not allow to open it just yet.
Another shot ... and my greed was fully satisfied. :ph34r:


Haha! That's the way of a unsneaky thief :)

Spoiler


#39 gnartsch

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Posted 02 August 2013 - 06:22 PM

Haha! That's the way of a unsneaky thief :)

No, that's the way of the desperate griedy perfect thief.
Can't get it ? Blow it up ! :D
And since that didn't even raise my Stealth Score, it is prefectly 'legitimate', so to speak. :P

Edited by gnartsch, 02 August 2013 - 06:27 PM.


#40 jaxa

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Posted 02 August 2013 - 06:27 PM

You can open stuff with a fire arrow?!

#41 lost_soul

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Posted 02 August 2013 - 06:27 PM

I'm loving this so far... There is a lot of exploration to be done and the mission seems quite large.

--- War does not decide who is right, war decides who is left.


#42 gnartsch

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Posted 02 August 2013 - 06:33 PM

You can open stuff with a fire arrow?!

Well, not really. Not in the sense as that you can use a fire-arrow instead of using a key/lockpick.
But there are certain cases where objects are blocking an unlocked container to open.
A fire-arrow can eventually help by pushing the objects around with brute force.
The objects inside may even 'tunnel' through the closed lid. Weird physics.
I would like to know what Stephen Hawking would have to say on that matter. Something like ''Extremely unlikely, yet possible'' ?

Edited by gnartsch, 02 August 2013 - 06:41 PM.


#43 AluminumHaste

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Posted 02 August 2013 - 06:33 PM

Yeah only if you got the bow upgrade from Flakebridge Monastery......

You can open stuff with a fire arrow?!


I always assumed I'd taste like boot leather.

 

#44 gnartsch

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Posted 02 August 2013 - 07:31 PM

Oh, one more thing you might consider to change:
Spoiler

Even one and a half hour later he was still stuck there. In the meantime I was free to roam the groundfloor as I pleased.

#45 Eldrad

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Posted 02 August 2013 - 11:11 PM

See this section in the FAQ

Spoiler


How do I edit the darkmod.cfg file???

#46 jaxa

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Posted 02 August 2013 - 11:27 PM

64-bit TDM 2.01

#47 Fieldmedic

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Posted 03 August 2013 - 03:09 AM

I found that some light buttons have lost their target spawnarg...added to list

#48 Oldjim

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Posted 03 August 2013 - 03:46 AM

I thought I would be clever and stop the maid switching on the light after I switched it off by blocking her way to it - failed miserably - as she couldn't switch it back on she just circled at the door and I couldn't get through
Picture showing it
Spoiler

Edited by Oldjim, 03 August 2013 - 03:47 AM.


#49 Fieldmedic

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Posted 03 August 2013 - 03:53 AM

Haha, at first I thought it was a bug report, but as you put yourself in that position, it's self inflicted :)

Spoiler


#50 gnartsch

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Posted 03 August 2013 - 06:17 AM

Here is a funny one:
This is what I found in Room #3 on THIEF. She is fine, just sleeping. I assure you.
Spoiler

Posted Image

Loot: Finished Thief with 3925/5655.
Also: I am short by 2 items, the ones in the white money box (200), since I didn't find the fire-arrows this time.
Anyway, I wonder: where is the rest ???
Overall I found the required loot way too low (~25% !). I mean: this is THIEF, not Sabotage or Assassin!
I had finished Assassin with 4235/5655 with 0 outstanding missing loot items. So, there was a gap as well.

Edited by gnartsch, 03 August 2013 - 06:44 AM.





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