Jump to content


Photo

Fan Mission: Not An Ordinary Guest by Fieldmedic (2013/08/01)

unusual gameplay contest

  • Please log in to reply
162 replies to this topic

Poll: Fan Mission: Not An Ordinary Guest by Fieldmedic (2013/08/01) (31 member(s) have cast votes)

Unusual Gameplay Theme

  1. * (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. ** (0 votes [0.00%])

    Percentage of vote: 0.00%

  3. *** (2 votes [6.45%])

    Percentage of vote: 6.45%

  4. **** (15 votes [48.39%])

    Percentage of vote: 48.39%

  5. ***** (14 votes [45.16%])

    Percentage of vote: 45.16%

Gameplay Quality

  1. * (1 votes [3.23%])

    Percentage of vote: 3.23%

  2. ** (2 votes [6.45%])

    Percentage of vote: 6.45%

  3. *** (3 votes [9.68%])

    Percentage of vote: 9.68%

  4. **** (14 votes [45.16%])

    Percentage of vote: 45.16%

  5. ***** (11 votes [35.48%])

    Percentage of vote: 35.48%

Aesthetics (Visuals, Story, Audio)

  1. * (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. ** (2 votes [6.45%])

    Percentage of vote: 6.45%

  3. *** (6 votes [19.35%])

    Percentage of vote: 19.35%

  4. **** (16 votes [51.61%])

    Percentage of vote: 51.61%

  5. ***** (7 votes [22.58%])

    Percentage of vote: 22.58%

Vote Guests cannot vote

#51 gnartsch

gnartsch

    Member

  • Member
  • PipPip
  • 486 posts

Posted 03 August 2013 - 06:21 AM

Ups... didn't want to double-post.

Oh well, since the post is here already, I could as well add something.

I was laughting my butt off reading my Journal on Assassin. Very nice wording :laugh:
What is the point about the
Spoiler
? Seems like I missed to find the required ingredients.
The switch for the
Spoiler

Edited by gnartsch, 03 August 2013 - 06:41 AM.


#52 nbohr1more

nbohr1more

    Darkmod PR, Wordsmith

  • Development Role
  • PipPipPipPipPip
  • 9102 posts

Posted 03 August 2013 - 07:02 AM

How do I edit the darkmod.cfg file???


I use notepad++ to edit config files. The Darkmod.cfg file should be in your Darkmod directory. You may need to set folder options to show common file extensions.
Please visit TDM's IndieDB site and help promote the mod:

http://www.indiedb.c...ds/the-dark-mod

(Yeah, shameless promotion... but traffic is traffic folks...)

#53 Fieldmedic

Fieldmedic

    Advanced Member

  • Member
  • PipPipPip
  • 908 posts

Posted 03 August 2013 - 07:18 AM

Yes, I know there is a low loot objective but I've got the impression that some players don't like high limits so I kept it low. But as I increased the amount of loot I forgot to raise the objective so yes, it's more of the other extreme now. But the loot hounds can still pillage away :) Will add optional objectives that state 1000/2000/4000/5000 loot in ver 1.01.

#54 Fieldmedic

Fieldmedic

    Advanced Member

  • Member
  • PipPipPip
  • 908 posts

Posted 03 August 2013 - 07:23 AM

Shall tell my friend Ziggun about the reaction :)

Spoiler


#55 Friendly_Taffer

Friendly_Taffer

    Member

  • Member
  • PipPip
  • 36 posts

Posted 03 August 2013 - 08:04 AM

This is totally wonderful, Saboteur difficulty is just awesome - gotta love various objectives.

But I am stuck on Saboteur -
Spoiler

Edited by Friendly_Taffer, 03 August 2013 - 08:22 AM.


#56 Oldjim

Oldjim

    Uber tester

  • Member
  • PipPipPipPip
  • 2021 posts

Posted 03 August 2013 - 08:12 AM

Note the correct tags for spoiler are
[spoiler]hidden text etc [/spoiler]
which gives this
Spoiler


#57 Tarhiel

Tarhiel

    Member

  • Member
  • PipPip
  • 55 posts

Posted 03 August 2013 - 08:25 AM

Wow, I like the fact there are so many ways how to enter he hotel + you can actually finish objectives of other characters as well, even though they won´t count for your gameplay
Spoiler


Going through this mission at least once with whatever character you choose will definitely help you in later playthroughs - you would know locations of certain keys and objects.

So far, this is the most unusual gameplay I´ve seen (different characters + sandbox-like approach to level design), although my favourite would be Demis of the Lich Queen, just because I like story-based missions (aaand Glenham Tower is one of my all-time favourites) :)

#58 Fieldmedic

Fieldmedic

    Advanced Member

  • Member
  • PipPipPip
  • 908 posts

Posted 03 August 2013 - 09:11 AM

@Friendly_taffer
Spoiler


#59 Loa4ever

Loa4ever

    Member

  • Member
  • PipPip
  • 193 posts

Posted 03 August 2013 - 09:37 AM

I've played yesterday so far I'm loving the mission congrats fieldmedic :). I really like to explore a huge map and get lost XD lol but I'm having a problem :S...
Spoiler


#60 gnartsch

gnartsch

    Member

  • Member
  • PipPip
  • 486 posts

Posted 03 August 2013 - 09:55 AM

Stuck on Saboteur - truely the most devilish level.
How to pollute
Spoiler

I found a flooded
Spoiler

Am I on the wrong track :wacko: ?

#61 Friendly_Taffer

Friendly_Taffer

    Member

  • Member
  • PipPip
  • 36 posts

Posted 03 August 2013 - 10:36 AM

Spoiler


Oh, I totally did not, thanks. I feel stupid now :D Anyways, I am stuck on same thing as Gnartsch. Meanwhile I hope I will be able to find something
Spoiler


#62 Fieldmedic

Fieldmedic

    Advanced Member

  • Member
  • PipPipPip
  • 908 posts

Posted 03 August 2013 - 10:45 AM

@Friendly_Taffer: I just read something that Thariel wrote...

#63 Friendly_Taffer

Friendly_Taffer

    Member

  • Member
  • PipPip
  • 36 posts

Posted 03 August 2013 - 11:03 AM

Yeah I got it, even without "your" help, thanks anyway! But the
Spoiler


#64 gnartsch

gnartsch

    Member

  • Member
  • PipPip
  • 486 posts

Posted 03 August 2013 - 11:26 AM

Yeah I got it, even without "your" help, thanks anyway! But the

Spoiler


A weak hint: find the
Spoiler
place in this mission.


Finished on Saboteur!
This one was really a challenge and very different to the other two modes!
(Couldn't help myself and go for loot anyway. And even got all the large paintings in the foyer. :ph34r: :blink:
Thanks to
Spoiler
:P
Those took me about half an hour, though.)

Some comments on gameplay.
I would have wished to see a bigger gameplay difference between Assassin and Thief, though.
maybe the Assassin should have started at the docks without just any lockpicks and the gates are locked.
Therefor he would have been forced to make his way through the pipes.
Inside, again he would need to find his way to indentify his target. First get the M-key, and with that find the Guest-Log in one of the offices, ...
Also, he should not have been able to visit the areas outside the mansion, so that playing on Thief gives some new challenges later on.
Letting the 'Thieve' start at the docks appeared to be rather pointless. The way through the pipes was neither mandatory nor obvious and - to be honest - not very advantageous either. And since I knew from Assassin how to get around the guards I ended up taking pretty much the same route as before.

On the other hand I must admit that I did not stick to my objectives and always derailed from my path to get whatever loot is possible.
I am a Thief, and I just can't help it.

Edited by gnartsch, 03 August 2013 - 11:38 AM.


#65 jaxa

jaxa

    Advanced Member

  • Member
  • PipPipPip
  • 1352 posts

Posted 03 August 2013 - 11:39 AM

I like optional reqs and low loot reqs, but giving the Thief a boost is probably a good idea. I guess
Spoiler


#66 Fieldmedic

Fieldmedic

    Advanced Member

  • Member
  • PipPipPip
  • 908 posts

Posted 03 August 2013 - 12:19 PM

Good points people! Will think about this in my future missions :)

@Jaxa: Yes

#67 Oldjim

Oldjim

    Uber tester

  • Member
  • PipPipPipPip
  • 2021 posts

Posted 03 August 2013 - 01:53 PM

Minor problem in the bar area
Spoiler

Also a stuck guard in the street near the exit from the basement
Spoiler

Both while playing as a Thief

Edited by Oldjim, 03 August 2013 - 03:41 PM.


#68 Bikerdude

Bikerdude

    Mod hero

  • Member
  • PipPipPipPipPip
  • 20281 posts

Posted 03 August 2013 - 02:52 PM

mirror'd -

offical mirror

#69 Friendly_Taffer

Friendly_Taffer

    Member

  • Member
  • PipPip
  • 36 posts

Posted 03 August 2013 - 03:36 PM

Can you please specify how to
Spoiler
I guess I will laugh after I'll know what to do, but so far I feel very stupid -_- , are there hints to this objective?

#70 gnartsch

gnartsch

    Member

  • Member
  • PipPip
  • 486 posts

Posted 03 August 2013 - 04:06 PM

Sounds pretty good! Not sure if this is below the kitchen, though.
Is there
Spoiler


#71 PranQster

PranQster

    Advanced Member

  • Member
  • PipPipPip
  • 1759 posts

Posted 04 August 2013 - 04:31 AM

I've been working so much on siegeshop, that I've been forgetting to check for new missions. Downloading...c'mon hurry up I wanna play...

pranqname.gif Linux pranqster 4.14.44-desktop-1.mga7 #1 SMP Fri May 25 18:06:35 UTC 2018 x86_64 x86_64 x86_64 GNU/Linux


#72 SirGen

SirGen

    Member

  • Member
  • PipPip
  • 326 posts

Posted 04 August 2013 - 11:26 AM

Can someone who was able to download this level in-game tell me the exact name of the folder that the pk4 goes into please?
(In case I wasn't very clear I'm looking for something like: NotAnOrdinaryGuest or naog)

I could also use the folder name for LIch Queen's Demise. Thanks.

Edited by SirGen, 04 August 2013 - 11:28 AM.

Alberic is my sparring partner.

Whaddya mean, smiley faces aren't punctuation :huh:


#73 nbohr1more

nbohr1more

    Darkmod PR, Wordsmith

  • Development Role
  • PipPipPipPipPip
  • 9102 posts

Posted 04 August 2013 - 12:46 PM

If you place the naog.pk4 into your darkmod/fms directory it should automatically create an naog folder when you install the mission by going
to the new missions area after starting TDM
  • SirGen likes this
Please visit TDM's IndieDB site and help promote the mod:

http://www.indiedb.c...ds/the-dark-mod

(Yeah, shameless promotion... but traffic is traffic folks...)

#74 SirGen

SirGen

    Member

  • Member
  • PipPip
  • 326 posts

Posted 04 August 2013 - 01:24 PM

@nbohr1more Thanks a bunch, that really helped!

Alberic is my sparring partner.

Whaddya mean, smiley faces aren't punctuation :huh:


#75 Oldjim

Oldjim

    Uber tester

  • Member
  • PipPipPipPip
  • 2021 posts

Posted 05 August 2013 - 08:56 AM

Minor quibble
Playing as saboteur the following are classed as keys - the k key cycles through them as well as the keys
Spoiler





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users