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Fan Mission: Lords & Legacy by Kvorning (2013/08/30)

lords & legacy lordsnlegacy lnl fan mission fm

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#26 id3839315

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Posted 30 August 2013 - 10:15 AM

It most certainly is Friday and the download link is now available!

Thank you for the early Christmas presents! Posted Image

#27 Obsttorte

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Posted 30 August 2013 - 11:29 AM

Spoiler

FM's: Builder Roads, Old Habits, Old Habits Rebuild
WIP's: Several. Although after playing Thief 4 I really wanna make a city mission.
Mapping and Scripting: Apples and Peaches
Sculptris Models and Tutorials: Obsttortes Models
My wiki articles: Obstipedia
Let's Map TDM YouTube playlist: ObstlerTube
Texture Blending in DR: DR ASE Blend Exporter

End of shameless self promotion.

#28 Kvorning

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Posted 30 August 2013 - 11:45 AM

Spoiler

Edited by Kvorning, 30 August 2013 - 11:50 AM.


#29 Obsttorte

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Posted 30 August 2013 - 12:15 PM

You've put the pk4 in a zip file btw. This is not neccessary. Just upload the pk4, TDM will extract the neccessary files by itself. There is already one person who didn't noticed that. And if you're going to reupload it, please remove the sys.println commands from the script, they are filling up the whole console.
FM's: Builder Roads, Old Habits, Old Habits Rebuild
WIP's: Several. Although after playing Thief 4 I really wanna make a city mission.
Mapping and Scripting: Apples and Peaches
Sculptris Models and Tutorials: Obsttortes Models
My wiki articles: Obstipedia
Let's Map TDM YouTube playlist: ObstlerTube
Texture Blending in DR: DR ASE Blend Exporter

End of shameless self promotion.

#30 nbohr1more

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Posted 30 August 2013 - 12:32 PM

Mirror

(updated to v1.0.3)

https://dl.dropboxus...ordsnlegacy.pk4


https://dl.dropboxusercontent.com/u/17706561/lordsnlegacy.pk4


Edited by nbohr1more, 06 September 2013 - 08:30 PM.

Please visit TDM's IndieDB site and help promote the mod:

http://www.indiedb.c...ds/the-dark-mod

(Yeah, shameless promotion... but traffic is traffic folks...)

#31 Oldjim

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Posted 30 August 2013 - 12:42 PM

Just started in the slum area and a couple of comments
Spoiler
A glitch with the ghost objective
Spoiler

Edited by Oldjim, 30 August 2013 - 12:43 PM.


#32 Kvorning

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Posted 30 August 2013 - 01:29 PM

Working on fixing the objectives thing and a couple of other things, so it works correctly every time. I'll upload a new version soon, without the zip :)

Spoiler


#33 Bikerdude

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Posted 30 August 2013 - 01:48 PM

Created the FM page and uploaded to the official mirrors.

:-)

#34 Kvorning

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Posted 30 August 2013 - 04:17 PM

Awesome thanks man :) I've uploaded a new version, this time without all the .zip nonsense. Just the .pk4 :P

v.1.0.1 Changelog:
Bugs:
-Fixed an issue with the main objectives not being in "sync".
-Fixed console spam from a script
Gameplay:
-Adjusted required loot for each difficulty from "3000, 4000 and 5000" to "2500, 3500 and 4500".

#35 Moonbo

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Posted 30 August 2013 - 04:39 PM

I'm moving to a new apartment this weekend or I'd be playing this right now. Looks like you're quick on fixing the bugs too, but if I could offer a small suggestion based on what I've read:

Spoiler

But you should walk having internal dignity. Be a wonderful person who can dance pleasantly to the rhythm of the universe.
-Sun Myung Moon


My work blog: gfleisher.blogspot.com

#36 Kvorning

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Posted 30 August 2013 - 04:48 PM

Yeah Obsttorte has already let me off the hook so I don't have to fix everything, but I honestly cannot leave bugs alone I can fix :)

Spoiler

Edited by Kvorning, 30 August 2013 - 05:01 PM.


#37 Bikerdude

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Posted 30 August 2013 - 05:00 PM

Ok updated the mirrors.

#38 Kvorning

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Posted 30 August 2013 - 05:08 PM

Thanks Bikerdude and on that note, I'll make sure to not make an updated version for every 2 bugs people find. Unless something critical pops up, I'm gonna relax and leave it as it is now :)

#39 lost_soul

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Posted 31 August 2013 - 01:50 AM

Wow, This is AMAZING, especially for a first-time mission release. I love the way you're actually pushing what the engine can do...
Spoiler

Edited by lost_soul, 31 August 2013 - 01:52 AM.

--- War does not decide who is right, war decides who is left.


#40 PranQster

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Posted 31 August 2013 - 03:14 AM

Downloading. Might be a few nights before I get a chance to play. :)

pranqname.gif Linux pranqster 4.14.44-desktop-1.mga7 #1 SMP Fri May 25 18:06:35 UTC 2018 x86_64 x86_64 x86_64 GNU/Linux


#41 Lux

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Posted 31 August 2013 - 05:55 AM

Anyone else noticed the ambient sound in the player_start area? Its been in many many FM's and I've never heard this before, but for some reason I can here this "clip clip" regularly when the sound loop repeats. Never heard that before. Anyone else hear this? Is it because of volume? :(

#42 Kvorning

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Posted 31 August 2013 - 08:17 AM

@lost_soul
Spoiler


@PranQster
Take your time, it wouldn't be any fun if you couldn't play it when you want to :)

@Lux
It could be an EAX issue, not sure. Try turning it off and see if there's a difference.

Edited by Kvorning, 31 August 2013 - 08:19 AM.


#43 lost_soul

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Posted 31 August 2013 - 01:17 PM

What about that trick where you have a flat image behind the window of the outer surroundings, and you open the VP as the player gets close to the window. I wonder how noticeable this is compared to stuff just jumping in when the player gets close. Perhaps its a suggestion for a future map. Also, perhaps a proceedure like this can be scripted in DarkRadiant. i.e.: You flag a window as translucent and the program automatically generates a flat image to display in the window when the portal is closed.

Edited by lost_soul, 31 August 2013 - 01:19 PM.

--- War does not decide who is right, war decides who is left.


#44 Kvorning

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Posted 31 August 2013 - 03:10 PM

Cubemaps has already been a consideration, but the area is already very performance heavy, and compared to The Keep, it still runs smoother. I will try to tamper with visuals and audio for a later version, but I don't think I'm gonna be able to squeeze much more out of the big open areas.

#45 pwl

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Posted 31 August 2013 - 05:13 PM

FAN tastic mission Kvorning. This mission should silence all the people that say most TDM mission are too short and too easy!! You have made a masterpiece sir. But I am stuck where does the Vault/safe key go?? Not sure what it is called. I look all over the display case and the room where it is with no luck.

#46 Kvorning

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Posted 31 August 2013 - 06:08 PM

Thank you very much, I hope there's still room for further exploration without it getting too trivial :)

Spoiler


#47 Maude Zuck

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Posted 01 September 2013 - 12:04 AM

Lords & Legacy v.1.0.1

v.1.0.1 Changelog:
Bugs:
-Fixed an issue with the main objectives not being in "sync".
-Fixed console spam from a script
Gameplay:
-Adjusted required loot for each difficulty from "3000, 4000 and 5000" to "2500, 3500 and 4500".


Sorry you had to down the difficulty... but nothing drastic it seems; maybe even a good thing, though I doubt it.

Anyway, my congrats and thanks for this already well-received mission!

And anyway anyway, would you say that the v1.0.1 is looking pretty final as far as maintenance? I want to get to this but would rather wait a bit if there are pending pendings. Thanks again!

#48 Kvorning

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Posted 01 September 2013 - 07:08 AM

Thank you very much but you can go ahead and play it whenever you'd like to. I won't make any other changes for weeks at the earliest. Sorry for the confusion and inconvenience:)

Edited by Kvorning, 01 September 2013 - 07:11 AM.


#49 Maude Zuck

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Posted 01 September 2013 - 08:06 AM

Thank you very much but you can go ahead and play it whenever you'd like to. I won't make any other changes for weeks at the earliest. Sorry for the confusion and inconvenience:)


Absolutely no reason at all to be sorry! No confusion or inconvenience at all either.

I just wanted to be sure that there was nothing pending (outside of aesthetics, which is surely sweet but oh-so-secondary) as far as this mission stands. You see, I am almost positive I will play it "out of order" and do therefore run the risk of "breaking it"*

I shall go with v1.0.1! Thank you.

*It's usually what I do with all beautiful/open games. (It's why I appreciate, for one particularly outstanding instance, the Mass Effect series for keeping things seemingly open and yet keeping me from {utterly} screwing it to hell... because, well, I did screw it up and down; but I gotta say it held together pretty well. {And the end didn't bug me as much as I was told it should, btw!)

#50 Lux

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Posted 01 September 2013 - 09:42 AM

Mirror

https://dl.dropboxus...ordsnlegacy.pk4


I downloaded from this link. Is this 1.01?

Spoiler


The sound clipping must have been a "my system" thing cause when I reloaded to play this morning it was not occuring again. It isn't an EAX issue because that is disabled in my sound options and my onboard doesn't support it.

On to the mission comments!
Spoiler


Sincerely, a very enjoyable and oh my god, for a first FM attempt... we are definitely in for a treat in the future. :)

Now I have one more top FM designer added to my list. Thanks!

Oh, and I also enjoyed the easter eggs
Spoiler

Edited by Lux, 01 September 2013 - 09:55 AM.






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