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Fan Mission: Lords & Legacy by Kvorning (2013/08/30)

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#51 Kvorning

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Posted 01 September 2013 - 10:50 AM

@Maude Zuck
Nothing major will be changed, I promise:). I had some good beta testers who made sure almost everything was in line. And one hell of a dedicated alpha tester who is the responsible for at least a 3rd of the content.

@Lux
Thank you so much and I'm very pleased to hear you're enjoying it and even picked up some of the Easter eggs. I don't know how many you've found, but there's probably a few more ;). One of them might be a tad too nerdy for most to get, so I've made sure to hide it well.

Spoiler


Oh and just a heads-up to you and anyone else who like to explore and get "everything done"; I couldn't even get the "Master Thief" with 30 saves. I ended using tdm_show_loot to see what I had forgotten and then gave up and went to bed. However I do hope some are able to get all 3 optional objectives done in one game, without cheating :)

Edited by Kvorning, 01 September 2013 - 10:59 AM.


#52 Lux

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Posted 01 September 2013 - 12:14 PM

@Kvorning

I finished with ~5188 loot, got briefly spotted just once but it just sent the guard in to search mode and wasn't a full on 5, sword drawn afair. Still that crossed off the Ghost objective then and there unfortunately.

Spoiler

Edited by Lux, 01 September 2013 - 12:15 PM.


#53 Kvorning

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Posted 01 September 2013 - 01:21 PM

Yeah I had "Ghost" mandatory for a while, but quickly found out that it bugs too much to be a requirement. Quick save ftw :)

Spoiler


#54 Mr Mike

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Posted 02 September 2013 - 11:04 AM

This mission won't load for me. Quits back to the main menu after a bit of the map loading procedure or sometimes complains about a joint not being found on a female character.

I've rerun the TDM updater and downloaded another time but no such luck in fixing things yet.

#55 Kvorning

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Posted 02 September 2013 - 11:13 AM

Well there's 2 female characters in the mission and only one of them has a prob assigned, but that's to belt_back_right, which is pretty standard. Don't know what is causing the problem to be honest.

I'm sure this is the only mission where you get the problem, but I think you need to ask one of the mod guys. :/

#56 Araneidae

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Posted 03 September 2013 - 01:07 PM

Lovely mission, possibly the best looking I've seen, and very nicely structured. I love the multiple paths into location, the ghosting friendly aspect, and the map feels *huge*.

Can I request a little hint, please?
Spoiler
Maybe I need to go off wandering some more?

Spoiler
was entertaining to get through. In the end I
Spoiler
Amusing after all that effort to find myself back where I'd started!

#57 Kvorning

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Posted 03 September 2013 - 01:29 PM

Thank you very much and I'm glad you're having fun! As mentioned earlier the ghost thing can bug a bit, so if you're going for it, make sure to save often. :)

Spoiler

Edited by Kvorning, 03 September 2013 - 01:34 PM.


#58 Tr00pertj

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Posted 03 September 2013 - 07:01 PM

Congratulations Kvorning,

I'm about to commence playing. Will report back after finishing but from what I've read here in the forum...Sounds awesome.
Well here I go wish me luck :D

Laptop:Metabox P370SM3- Intel Core i7-4800MQ- 2x GTX780M SLI- 16G 1600Mhz- 500G Samsung mSata-1TB Hitachi HDD- 120Hz LG 1080p.Desktops:i75930k-2x GTX980 SLI-16G 2133Mhz-Evo120GSSD-Swift PG278Q1440p Gsync.Spare:AMD A10-7850K-APU-8G 1866Mhz-seagate 4TB-120G ssd. LoL Old:P75-1:1FSB-8M ram 512MB Maxtor HDD-1MB Cirrus Logic video chip-still got the parts somewhere?First PC-Tandy 512K Color computer.


#59 Maude Zuck

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Posted 03 September 2013 - 07:44 PM

@Maude Zuck
Nothing major will be changed, I promise:). I had some good beta testers who made sure almost everything was in line. And one hell of a dedicated alpha tester who is the responsible for at least a 3rd of the content.


Alright. Excellent. So now... as has been said before and now and again:

I'm
Going
In

;)

#60 Kvorning

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Posted 03 September 2013 - 08:02 PM

Have fun gents and good luck! :)

I do feel like a bit of a douche for saying I wouldn't update for weeks, but I just uploaded a new version to mediafire (Sorry Bikerdude, I broke my promise!). Small tweaks and fixes, nothing story changing or anything major though.

v.1.0.2 changelog:
Bugfixes:
-Fixed zfighting in the library's bookshelves
-Fixed a black window in one of the towers
-Fixed several typos in readables
Gameplay:
Spoiler

Edited by Kvorning, 03 September 2013 - 08:18 PM.


#61 Tr00pertj

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Posted 04 September 2013 - 06:15 AM

Just playing your map and it is hard on TDM 2.0.

Loving it though really excellent first mission. This is an amusing side effect of the TDM engine physics or something but made a vid of it after I stopped laughing so hard:
https://skydrive.live.com/redir?resid=F7539D361BD41522!185&authkey=!AJ4R25w2aYqcrlA

I just moved the chess board.

Edited by Tr00pertj, 04 September 2013 - 06:15 AM.

Laptop:Metabox P370SM3- Intel Core i7-4800MQ- 2x GTX780M SLI- 16G 1600Mhz- 500G Samsung mSata-1TB Hitachi HDD- 120Hz LG 1080p.Desktops:i75930k-2x GTX980 SLI-16G 2133Mhz-Evo120GSSD-Swift PG278Q1440p Gsync.Spare:AMD A10-7850K-APU-8G 1866Mhz-seagate 4TB-120G ssd. LoL Old:P75-1:1FSB-8M ram 512MB Maxtor HDD-1MB Cirrus Logic video chip-still got the parts somewhere?First PC-Tandy 512K Color computer.


#62 Araneidae

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Posted 04 September 2013 - 09:08 AM

Spoiler


Ah, for some reason I was having trouble frobbing it. Now I'm just under 300 loot short, and although my ghost target is still good there seem to be an awful lot of excited people about now, so I suspect I should have failed the ghost target by now.

#63 Kvorning

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Posted 04 September 2013 - 10:54 AM

@tr00pertj
Haha physics are awesome! Looks like the carrot was getting served by the dice in a spas-off. I did spend some time myself playing with that silly gameboard during build. Was too cute an effect not to keep:P

@Araneidae
Ghosts may be heard, not seen. That's what makes them spooky though they should realize the next day it wasn't a ghost, when you've stolen enough;)

#64 Tr00pertj

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Posted 04 September 2013 - 08:08 PM

@Kvorning

Played all last night and finished today. I thought it was fantastic.
There were a couple of things I made a video of them:
Black Chairs:
https://skydrive.live.com/redir?resid=F7539D361BD41522!186&authkey=!AChrX59PemiWvlQ
Picture not positioned against wall:
https://skydrive.live.com/redir?resid=F7539D361BD41522!187&authkey=!AJHgttMtOy_zyX0
I only managed about 4900 odd loot. I found that some of the pickable pockets where almost too hard as the purse was too far into the body. Suggest attaching them to the hip a little further out off the belt Unless this was the way you wanted it and in that case, Not all were as hard as some.
Really cool map design, The climbing and overhead paths and things like that were awesome.
Congrats and thanks for an enjoyable night.

Laptop:Metabox P370SM3- Intel Core i7-4800MQ- 2x GTX780M SLI- 16G 1600Mhz- 500G Samsung mSata-1TB Hitachi HDD- 120Hz LG 1080p.Desktops:i75930k-2x GTX980 SLI-16G 2133Mhz-Evo120GSSD-Swift PG278Q1440p Gsync.Spare:AMD A10-7850K-APU-8G 1866Mhz-seagate 4TB-120G ssd. LoL Old:P75-1:1FSB-8M ram 512MB Maxtor HDD-1MB Cirrus Logic video chip-still got the parts somewhere?First PC-Tandy 512K Color computer.


#65 Kvorning

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Posted 04 September 2013 - 10:26 PM

I'm very glad to hear that you had a good time, Tr00pertj. I just wish I could catch that gremlin, which keeps putting "skin: 1" on my models and moving paintings around. :P

Don't worry about the "Master Thief" objective, I haven't even gotten that one yet. The pick-pocketing seems difficult indeed, and I could probably alter it with a frob distance spawnarg. However, the default value really encourages the player to cease the right moment to use the lean forward ability to snatch the purse. I kinda like that. Keys does seem to be easier to pick though.

Awesome that you got to explore the alternative routes. If you played the 1.0.2 version, then it was hopefully easier to find the right windows. If not, you hopefully feel like returning some time, for the optional objectives ;)

Edit:
Updated it again for some minor fixes including the ones you reported.

Edited by Kvorning, 04 September 2013 - 11:33 PM.


#66 AluminumHaste

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Posted 05 September 2013 - 12:51 PM

Did you change anything in regards to AI audio and visual acuity? Guards are like hawks and have ears like rabbits. In this room:

http://imgur.com/a/Lj8UJ#9

The noble sleeping on the couch wakes up no matter what when I enter the room, and he sees me instantly even though lightgem shows total darkness. Did you test with 2.0?

Great mission btw, just stunning work.

I always assumed I'd taste like boot leather.

 

#67 AluminumHaste

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Posted 05 September 2013 - 01:11 PM

I just downloaded your latest version 1.0.3, and started over. Now the Ghost objective doesn't work. I stand right in front of a guard and he starts attacking me, but that objective never registers as failed.

I always assumed I'd taste like boot leather.

 

#68 Kvorning

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Posted 05 September 2013 - 02:09 PM

I haven't done anything to the AI's ability to hear or see, with the exception of 1 one-eyed guard.

In that room the guards will be able to see you from the street if you don't turn off the lights. There is a sound_loss on the location_seperators in the windows that don't open, but don't think that works in 1.8 so I don't know if it actually works as intended in 2.0.

The guy on the couch is always a bit watchful. I tried walking down the stairs a few times, but he always hears me. I'm safe if I sneak around though. The "Ghost" objective has been known to bug before, as it fails when an AI reaches alert level 5 which seems to happen a bit erratically at times.

When I woke the guy up he triggered the ghost objective fail criteria, even though I was in complete darkness as well. It might be because he's drunk or because the room is so narrow, that the path finding for his search immediately lands on the player. I honestly have no idea though.

All in all it's a buggy criteria, and optional for that reason. It can be done, but probably not without saving :P

Edited by Kvorning, 05 September 2013 - 02:34 PM.


#69 ithel

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Posted 06 September 2013 - 10:07 AM

Excellent mission so far. I do need a hint about one thing:

Spoiler


#70 Kvorning

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Posted 06 September 2013 - 10:37 AM

Spoiler


#71 Mr Mike

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Posted 07 September 2013 - 11:34 AM

This mission won't load for me. Quits back to the main menu after a bit of the map loading procedure or sometimes complains about a joint not being found on a female character.

I've rerun the TDM updater and downloaded another time but no such luck in fixing things yet.


Just in case anyone using the forum search stumbles on my post then I should add that I deleted and updated the pk4 file that contained the female character and it fixed that problem but I was left with a new problem of malloc errors. I've had to reduce the texture sizes significantly to get the level to load, which isn't ideal, but at least it loads now. I'm finding FPS very low though. Odd as my system isn't THAT slow but I am on WinXP 32.

Anyway, thanks for this mission. I'll have a proper crack at it later :)

#72 Kvorning

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Posted 08 September 2013 - 12:37 PM

Good to hear you got it working. You'll be happy to hear that a more optimized version is underway, thanks to Greyman and Bikerdude.

Can't say when it's gonna be done but it's only optimization, so don't worry about more content.

#73 Lux

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Posted 08 September 2013 - 01:11 PM

Just in case anyone using the forum search stumbles on my post then I should add that I deleted and updated the pk4 file that contained the female character and it fixed that problem but I was left with a new problem of malloc errors. I've had to reduce the texture sizes significantly to get the level to load, which isn't ideal, but at least it loads now. I'm finding FPS very low though. Odd as my system isn't THAT slow but I am on WinXP 32.

Anyway, thanks for this mission. I'll have a proper crack at it later :)


Have you applied the 4GB memory patch to the TDM and Doom3 executables? Memory allocation errors I think are a result of not having done this.

From here: http://wiki.thedarkm...x.php?title=FAQ

Search the page for "malloc failure".

Edited by Lux, 08 September 2013 - 01:14 PM.


#74 ithel

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Posted 09 September 2013 - 09:20 PM

Good lord there is some excellent gameplay in this mission. And it is huge!

#75 nbohr1more

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Posted 09 September 2013 - 09:37 PM

From everything I can tell, some engine change broke DDS compression in TDM 1.08 and higher. Maps now consume about as much
video RAM as with uncompressed textures after loading. I don't have the expertise to say how it broke (whether it was Carmack's changes
for GPL or something done by the TDM team) but I know there was a plan on the books to improve texture and normal map compression
behavior. That fix will require merging Serpentine's dhewg doom 3 branch. If \ whenever this happens, these larger missions should become
playable for more users. Though it would be cool to see what optimizations can be squeezed out with the mod as-is.

Tracker 3127 points to some intentional DDS loading issues done by Carmack...

Edited by nbohr1more, 09 September 2013 - 10:14 PM.

Please visit TDM's IndieDB site and help promote the mod:

http://www.indiedb.c...ds/the-dark-mod

(Yeah, shameless promotion... but traffic is traffic folks...)





Also tagged with one or more of these keywords: lords & legacy, lordsnlegacy, lnl, fan mission, fm

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