Extreme crouching: I love the way that you can crouch, but when you press up against a smaller space, like the space under a table, you crouch down even further to fit under it, allowing you to hide in much smaller spaces than TDM. I suspect that would be a lot harder to code, and might even cause problems in existing maps, but it certainly impressed me as an idea worth considering.
Anyone have any others?
This is exactly what I wanted out TDM for awhile. I personally preferring to hide out of sight rather than in shadow. But I assumed that the reason it wasn't implemented was of issues with AI.
Well I'm very happy with how TDM plays as it is right now, so I'm not too bothered that ledge hanging won't be added. I just thought it would be a fun addition, without realizing all the problems it could cause.
That to was something I had wanted ever since I could ledge climb.
But by this point its very easy to start getting feature creep now that the game is finally reaching that big release... but at the same time I really like those possible features.
I acknowledge the state TDM is currently in and the commitment to focusing on bug fixes for the sake of a 2.0 standalone release. I'm talking about a future beyond that point. I figured the open source nature of TDM would make it a living project with a moving goal post. Otherwise all we've really done here is trade away the constraints of one game engine for a set of new ones imposed by legacy maps.
The number of missions is only going to grow and it seems it's already a problem for even the simplest of additions. Perhaps there is a way to bundle maps with the version of the mod they were designed for? Maybe the engine can load up a separate game library? I don't have the expertise to say if either are viable long term solutions. But without one I believe a backwards incompatible TDM is inevitable. It will be history repeating itself.
I don't see how old maps are at all relevant. The point of TDM becoming standalone is that anything is possible. After there is a v2 release, any idea is a viable one.
The only restraint now is temporary one.. to focus on bugs and polish.