Jump to content


Photo

Obsttorte's Models


12 replies to this topic

#1 Obsttorte

Obsttorte

    Scripting guru, Mapper

  • Active Developer
  • PipPipPipPipPip
  • 5157 posts

Posted 07 October 2013 - 07:22 AM

Hey everyone,

I will post some pics from time to time here. Any criticism is appreciated, as well as improvement suggestions :)

The first one is a statue of a worker sitting on a stone. Well, it looked far better with more tris. Now it has less then 5000.

Attached Files


FM's: Builder Roads, Old Habits, Old Habits Rebuild
WIP's: Several. Although after playing Thief 4 I really wanna make a city mission.
Mapping and Scripting: Apples and Peaches
Sculptris Models and Tutorials: Obsttortes Models
My wiki articles: Obstipedia
Let's Map TDM YouTube playlist: ObstlerTube
Texture Blending in DR: DR ASE Blend Exporter

End of shameless self promotion.

#2 Melan

Melan

    Contest Winner, Wordsmith

  • Campaign Dev
  • PipPipPipPip
  • 4387 posts

Posted 07 October 2013 - 07:37 AM

It doesn't look very TDMish.
Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

#3 nbohr1more

nbohr1more

    Darkmod PR, Wordsmith

  • Development Role
  • PipPipPipPipPip
  • 7843 posts

Posted 07 October 2013 - 07:40 AM

I think it works as a primitive idol for pagans or other ancient cultures. It has an eastern\asian look though.
Please visit TDM's IndieDB site and help promote the mod:

http://www.indiedb.c...ds/the-dark-mod

(Yeah, shameless promotion... but traffic is traffic folks...)

#4 Obsttorte

Obsttorte

    Scripting guru, Mapper

  • Active Developer
  • PipPipPipPipPip
  • 5157 posts

Posted 07 October 2013 - 09:19 AM

It doesn't look very TDMish.

It's not meant to be used for TDM. I'm just playing around. Maybe, after I've improved my skills, I'll do something I'm going to use in a mission. We'll see.
FM's: Builder Roads, Old Habits, Old Habits Rebuild
WIP's: Several. Although after playing Thief 4 I really wanna make a city mission.
Mapping and Scripting: Apples and Peaches
Sculptris Models and Tutorials: Obsttortes Models
My wiki articles: Obstipedia
Let's Map TDM YouTube playlist: ObstlerTube
Texture Blending in DR: DR ASE Blend Exporter

End of shameless self promotion.

#5 Sotha

Sotha

    Vertical Contest Winner

  • Active Developer
  • PipPipPipPipPip
  • 5598 posts

Posted 07 October 2013 - 09:48 AM

Are you baking normal maps from the high poly onto the low poly model?
Clipper
-The mapper's best friend.

#6 Obsttorte

Obsttorte

    Scripting guru, Mapper

  • Active Developer
  • PipPipPipPipPip
  • 5157 posts

Posted 07 October 2013 - 12:20 PM

Nope.

Bloody, never had that idea. Will test that on my next model.

Thanks for the tip.
FM's: Builder Roads, Old Habits, Old Habits Rebuild
WIP's: Several. Although after playing Thief 4 I really wanna make a city mission.
Mapping and Scripting: Apples and Peaches
Sculptris Models and Tutorials: Obsttortes Models
My wiki articles: Obstipedia
Let's Map TDM YouTube playlist: ObstlerTube
Texture Blending in DR: DR ASE Blend Exporter

End of shameless self promotion.

#7 SeriousToni

SeriousToni

    Beginner Contest 2012 Winner

  • Member
  • PipPipPipPip
  • 2196 posts

Posted 07 October 2013 - 06:17 PM

I'm affraid it's not my case.. :unsure:
"Einen giftigen Trank aus Kräutern und Wurzeln für die närrischen Städter wollen wir brauen." - Text aus einem verlassenen Heidenlager

#8 RPGista

RPGista

    Advanced Member

  • Member
  • PipPipPip
  • 1421 posts

Posted 08 October 2013 - 09:16 AM

Yeah, the procedure is roughly:

Model a high poly model that will be used for normal map baking and also as base for creating the low poly version (either by decimating it or by retopology);

Make/produce the low poly version (by low poly I mean manageable poly count for a game, depending on what type of object it is, and its function),using the methods above;

Once the working model is completed, UV Map it and use the highpoly one to create the normals and all derivatives for the texturing process (whole thing varies from app to app), in my limited experience, it works best if both versions closely relate to each other;

Then its all about the texturing work, lots of photoshop/gimp hours. Since Doom changes how things look in game quite a lot, there's a lot of testing to make it look right.

You obviously already know how to get them in the game, so no problems there.

#9 Obsttorte

Obsttorte

    Scripting guru, Mapper

  • Active Developer
  • PipPipPipPipPip
  • 5157 posts

Posted 10 October 2013 - 09:59 AM

Sculptris Tutorial, part 1:



The audio qualtity is not optimal and there is a little delay between sound and video towards the end.

I hope this is useful. :)

If you have questions or feedback, please post here.
  • RPGista and DeathBlade2014 like this
FM's: Builder Roads, Old Habits, Old Habits Rebuild
WIP's: Several. Although after playing Thief 4 I really wanna make a city mission.
Mapping and Scripting: Apples and Peaches
Sculptris Models and Tutorials: Obsttortes Models
My wiki articles: Obstipedia
Let's Map TDM YouTube playlist: ObstlerTube
Texture Blending in DR: DR ASE Blend Exporter

End of shameless self promotion.

#10 Obsttorte

Obsttorte

    Scripting guru, Mapper

  • Active Developer
  • PipPipPipPipPip
  • 5157 posts

Posted 10 October 2013 - 10:08 AM

Here is the ase exporter for Blender 2.6

Note that this is buggy. As described in the video, the output ase is missing a "}" in the Material block.

Attached Files


FM's: Builder Roads, Old Habits, Old Habits Rebuild
WIP's: Several. Although after playing Thief 4 I really wanna make a city mission.
Mapping and Scripting: Apples and Peaches
Sculptris Models and Tutorials: Obsttortes Models
My wiki articles: Obstipedia
Let's Map TDM YouTube playlist: ObstlerTube
Texture Blending in DR: DR ASE Blend Exporter

End of shameless self promotion.

#11 RPGista

RPGista

    Advanced Member

  • Member
  • PipPipPip
  • 1421 posts

Posted 11 October 2013 - 01:48 PM

Awesome stuff my friend, gotta check it out in detail later to see if there's anything I might be missing. There should be more people into putting their own assets in their missions, instead of relying solely on the stock assets.
  • Deadlove and DeathBlade2014 like this

#12 SeriousToni

SeriousToni

    Beginner Contest 2012 Winner

  • Member
  • PipPipPipPip
  • 2196 posts

Posted 11 October 2013 - 02:15 PM

There should be more people into putting their own assets in their missions, instead of relying solely on the stock assets.


Same thoughts here :)
  • Deadlove likes this
"Einen giftigen Trank aus Kräutern und Wurzeln für die närrischen Städter wollen wir brauen." - Text aus einem verlassenen Heidenlager

#13 DeathBlade2014

DeathBlade2014

    Newbie

  • Member
  • Pip
  • 4 posts

Posted 17 December 2013 - 01:05 AM

Sculptris Tutorial, part 1:

http://youtu.be/m6IpcqIt18Y

The audio qualtity is not optimal and there is a little delay between sound and video towards the end.

I hope this is useful. :)

If you have questions or feedback, please post here.


Awesome! Thanks for the tutorial! I just tried it and it worked nicely - custom stuff for the win! ... Now to get those 60.000 polys down to something reasonable ... :P



Reply to this topic



  


0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users