Woah. What a mind-blowing FM. I was a bit sceptical at first, but awesome things started to appear one after another. I really loved how immersed I became by the time I entered the church area. Author managed to get cool little stories into the small starting area, from guards stealing the captains cup, the shroom merchant, or guards gambling in the attic. After getting inside the church, I got goosebumps listening to the song. Then, the twist with the hammer priest underneath the church. Reading a book, turning around to see a ghost fly through the hallway, spooky stuff.
Getting the seals was fun, and the tower with skeletons lying outside looked really great.
The idea of disabling enemies by stealing crowns from their burning heads? Holy crap!
Ghosts which are invisible unless they walk through a lit area? I haven't encountered that in any game I've played yet,and you pulled it off really well!
Getting the soul jar after a puzzle which took me a while to solve, only to discover that all the zombies are looking at me? Yikes! O_O
Also the readables were so neat, I found myself wanting more stuff to read at the end.
To sum things up, 10 for map design, 10 for story, 10 for creativity. Really great FM!
And to the dude in the wine cellar under the tavern: I'm sorry for knocking you out!