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Fan Mission: Requiem by Gelo "Moonbo" Fleisher (2013/10/6)


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Poll: Poll: Requiem (by Gelo "Moonbo" Fleisher) (115 member(s) have cast votes)

Appearance

  1. Poor (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. Could Be Better (0 votes [0.00%])

    Percentage of vote: 0.00%

  3. Average (1 votes [0.87%] - View)

    Percentage of vote: 0.87%

  4. Good (17 votes [14.78%] - View)

    Percentage of vote: 14.78%

  5. Excellent (97 votes [84.35%] - View)

    Percentage of vote: 84.35%

Gameplay

  1. Poor (1 votes [0.87%] - View)

    Percentage of vote: 0.87%

  2. Could Be Better (0 votes [0.00%])

    Percentage of vote: 0.00%

  3. Average (3 votes [2.61%] - View)

    Percentage of vote: 2.61%

  4. Good (32 votes [27.83%] - View)

    Percentage of vote: 27.83%

  5. Excellent (79 votes [68.70%] - View)

    Percentage of vote: 68.70%

Story

  1. Poor (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. Could Be Better (0 votes [0.00%])

    Percentage of vote: 0.00%

  3. Average (2 votes [1.74%] - View)

    Percentage of vote: 1.74%

  4. Good (20 votes [17.39%] - View)

    Percentage of vote: 17.39%

  5. Excellent (93 votes [80.87%] - View)

    Percentage of vote: 80.87%

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#326 Petike the Taffer

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Posted 04 September 2016 - 02:04 AM

Finished it, on Easy difficulty. Really, really excellent and thorough design, with some great use of ambient music, a well-paced gradual revealing of the narrative, plenty of originality in the environments, new types of adversaries and their weaknesses. It deserved its win in that SE/Eidos official contest you sent it too. B)

 

I think the mission only has two flaws (subjective from my point of view):

Spoiler

 

Also, P.S.:

Spoiler

 

My stealth score for this mission wasn't exemplary by a long shot, but after having finally finished it, I'm sure I'll do a bit better when I retry it some time in the future.


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#327 Anderson

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Posted 06 September 2016 - 10:13 AM

 

 

I think the mission only has two flaws (subjective from my point of view):

Spoiler

 

 

 

Spoiler


Edited by Anderson, 06 September 2016 - 10:16 AM.

 "I really perceive that vanity about which most men merely prate — the vanity of the human or temporal life. I live continually in a reverie of the future. I have no faith in human perfectibility. I think that human exertion will have no appreciable effect upon humanity. Man is now only more active — not more happy — nor more wise, than he was 6000 years ago. The result will never vary — and to suppose that it will, is to suppose that the foregone man has lived in vain — that the foregone time is but the rudiment of the future — that the myriads who have perished have not been upon equal footing with ourselves — nor are we with our posterity. I cannot agree to lose sight of man the individual, in man the mass."...

 

 

- 2 July 1844 letter to James Russell Lowell from Edgar Allan Poe.

 


#328 Bikerdude

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Posted 06 September 2016 - 03:17 PM

The directional sound issue  is hopefully going to be fixed with 2.05 and if EAX works properly for everyone.

This works fine in 2.04, the sounds just need to be mono.



#329 Anderson

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Posted 07 September 2016 - 01:27 PM

This works fine in 2.04, the sounds just need to be mono.

Ah, awesome! I'm using for 15 years stereo.


 "I really perceive that vanity about which most men merely prate — the vanity of the human or temporal life. I live continually in a reverie of the future. I have no faith in human perfectibility. I think that human exertion will have no appreciable effect upon humanity. Man is now only more active — not more happy — nor more wise, than he was 6000 years ago. The result will never vary — and to suppose that it will, is to suppose that the foregone man has lived in vain — that the foregone time is but the rudiment of the future — that the myriads who have perished have not been upon equal footing with ourselves — nor are we with our posterity. I cannot agree to lose sight of man the individual, in man the mass."...

 

 

- 2 July 1844 letter to James Russell Lowell from Edgar Allan Poe.

 


#330 Moonbo

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Posted 09 September 2016 - 05:05 PM

Hey Petike,

 

Thanks for the detailed feedback!

Spoiler


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But you should walk having internal dignity. Be a wonderful person who can dance pleasantly to the rhythm of the universe.
-Sun Myung Moon


My work blog: gfleisher.blogspot.com

#331 Cynical

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Posted 22 November 2016 - 01:53 PM

There seems to be a bug with a lot of the locked things in this mission; if you don't have the "automatically open unlocked objects" option turned ON, a lot of them can't be opened after being unlocked.

 

That was the main thing I came to post, but since I voted "poor" for gameplay while I was here, I guess I should expound more:

 

The overall structure of the mission felt very "stringy"/"chokepoint-y", like it was a series of very small setpieces joined together by doors and short hallways.  I've always thought the Thief games thrived on interconnectivity in level design -- the ability to move around a space in lots of different ways and pick your routes through it -- and I just wasn't getting that here.  Also, I thought that the invisible dudes were incredibly annoying (basically a save/reload spam-fest), and I don't know why the holy water was so plentiful, since it seemed to have no effect on anything in the level other than the basic zombies (and you don't have enough water arrows to kill a meaningful number of them, anyways).  The "Lost City" style rope arrow climb up the side of the tower was also annoying, doubly so since a single bad rope arrow shot was a forced game reload.


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#332 Moonbo

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Posted 23 November 2016 - 01:53 PM

Hey Cynical,

Thanks for the feedback - always good to know what to work on for future projects.

-Gelo
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But you should walk having internal dignity. Be a wonderful person who can dance pleasantly to the rhythm of the universe.
-Sun Myung Moon


My work blog: gfleisher.blogspot.com

#333 AluminumHaste

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Posted 12 March 2017 - 06:07 PM

Hey moonbo, I just got a copy right strike on my requiem video on YouTube. They're claiming RM_5240_20 Ominous Winds-13954 is theirs.
Does this sound clip sound familiar? Let me know if you added any non mod sound assets before I dispute the claim.

I always assumed I'd taste like boot leather.

 

#334 Moonbo

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Posted 12 March 2017 - 06:15 PM

Hey Aluminum,

 

I just checked and nope, no custom wind sounds. Thankfully I made sure to document where I got each custom sound in the soundshader files bundled within the pk4 and in Requiem all the custom sound effects are just remixes of existing TDM sounds.


But you should walk having internal dignity. Be a wonderful person who can dance pleasantly to the rhythm of the universe.
-Sun Myung Moon


My work blog: gfleisher.blogspot.com

#335 Cambridge Spy

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Posted 12 March 2017 - 07:24 PM

Hey moonbo, I just got a copy right strike on my requiem video on YouTube. They're claiming RM_5240_20 Ominous Winds-13954 is theirs.
Does this sound clip sound familiar? Let me know if you added any non mod sound assets before I dispute the claim.

Copyright strike or Content ID claim? If it's a Content ID claim and your video is still up, don't bother trying to dispute it as it will always lead to a strike. My experience with Content ID claims is occasionally they will disappear and reappear.

 

EDIT: Just check my Content ID claims for my House of Locked Secrets Part 2 video, and this same claim is listed along with RM_5240_19 Celestial Winds-13954, and my video is still up (haven't got these on my Requiem video, however). If your video hasn't been removed, it shouldn't be really much to worry about.


Edited by Cambridge Spy, 12 March 2017 - 07:43 PM.

"Let me guess - little blue men with three heads stole your sweetroll?"

#336 Moonbo

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Posted 12 March 2017 - 09:10 PM

That's a bit concerning. The only wind sounds in both FMs are the stock TDM ones. Are content strikes on FM videos common?
But you should walk having internal dignity. Be a wonderful person who can dance pleasantly to the rhythm of the universe.
-Sun Myung Moon


My work blog: gfleisher.blogspot.com

#337 Cambridge Spy

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Posted 12 March 2017 - 09:31 PM

That's a bit concerning. The only wind sounds in both FMs are the stock TDM ones. Are content strikes on FM videos common?

Yes they are, but they don't get taken down and I don't monetize my videos, so I don't complain.


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"Let me guess - little blue men with three heads stole your sweetroll?"

#338 AluminumHaste

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Posted 26 May 2017 - 07:44 AM

Got another copyright infringement notice for a song you used in this mission:

 

  • RM_5240_20 Ominous Winds-13954 - Leonardo Badinella, SCD
  • Sound recording
  • 0:01 - 2:14

 

I'm assuming it's the ambient track used in the background. I don't mind that much as this is just an issues video, but did you get permission to use that song?

 

EDIT: Nevermind, I see you already replied that you didn't use any external sounds. Alright I'll look into it and dispute it.


I always assumed I'd taste like boot leather.

 

#339 AluminumHaste

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Posted 26 May 2017 - 08:01 AM

I just checked the PK4, that sound file is "The_Town.ogg".

 

Checked the soundshader:

The_Town
{
//Sound File: The_Town
//Original Song: The Town
//Author: Leonardo Badinella
//Source: composed for Requiem: http://leonardobadinella.com/

looping
leadin sound/Soundtrack/The_Town_Intro.ogg

sound/Soundtrack/The_Town.ogg
volume -3
}

So......did you get permission from Leonardo Badinella to use this song?

If you commissioned it (paid for it), what license did it come with? Are you allowed to use it as you see fit?

 

 

EDIT: Also, another video had a copyright claim for

 

The_Church
{
//Sound File: The_Church
//Original Song: The Church
//Author: Leonardo Badinella
//Source: composed for Requiem: http://leonardobadinella.com/

looping
leadin sound/Soundtrack/The_Church_Intro.ogg

sound/Soundtrack/The_Church.ogg
volume -1
}

I always assumed I'd taste like boot leather.

 

#340 Moonbo

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Posted 26 May 2017 - 09:16 AM

Hey Aluminum,

Yes, Leo is a friend and was the composer I worked with to make the custom soundtrack for Requiem. So this is just another false strike.

-Gelo
But you should walk having internal dignity. Be a wonderful person who can dance pleasantly to the rhythm of the universe.
-Sun Myung Moon


My work blog: gfleisher.blogspot.com

#341 AluminumHaste

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Posted 26 May 2017 - 09:27 AM

Okay, well if he composed that one for you only, then he's submitted it to the automated content ID that youtube uses.

If that's the case, and you have permission to disseminate it as you see fit, then I'll dispute it with:

 

I have a license or permission from the proper rights holder to use this material.

 

EDIT:

Okay, it's been disputed that we have permission to use the song in the context of the video.

But this is going to be a problem for the mod in general.

 

Any large youtuber that reviews/plays these missions will get account strikes or revenue removed.

Which means we'll never get large/medium channels reviewing our product due to these issues.


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I always assumed I'd taste like boot leather.

 

#342 Moonbo

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Posted 26 May 2017 - 09:31 AM

Yep, go ahead and dispute it :).
But you should walk having internal dignity. Be a wonderful person who can dance pleasantly to the rhythm of the universe.
-Sun Myung Moon


My work blog: gfleisher.blogspot.com




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