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Fan Mission: Requiem by Gelo "Moonbo" Fleisher (2013/10/6)


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Poll: Poll: Requiem (by Gelo "Moonbo" Fleisher) (114 member(s) have cast votes)

Appearance

  1. Poor (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. Could Be Better (0 votes [0.00%])

    Percentage of vote: 0.00%

  3. Average (1 votes [0.88%] - View)

    Percentage of vote: 0.88%

  4. Good (17 votes [14.91%] - View)

    Percentage of vote: 14.91%

  5. Excellent (96 votes [84.21%] - View)

    Percentage of vote: 84.21%

Gameplay

  1. Poor (1 votes [0.88%] - View)

    Percentage of vote: 0.88%

  2. Could Be Better (0 votes [0.00%])

    Percentage of vote: 0.00%

  3. Average (3 votes [2.63%] - View)

    Percentage of vote: 2.63%

  4. Good (32 votes [28.07%] - View)

    Percentage of vote: 28.07%

  5. Excellent (78 votes [68.42%] - View)

    Percentage of vote: 68.42%

Story

  1. Poor (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. Could Be Better (0 votes [0.00%])

    Percentage of vote: 0.00%

  3. Average (2 votes [1.75%] - View)

    Percentage of vote: 1.75%

  4. Good (20 votes [17.54%] - View)

    Percentage of vote: 17.54%

  5. Excellent (92 votes [80.70%] - View)

    Percentage of vote: 80.70%

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#326 Petike the Taffer

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Posted 04 September 2016 - 02:04 AM

Finished it, on Easy difficulty. Really, really excellent and thorough design, with some great use of ambient music, a well-paced gradual revealing of the narrative, plenty of originality in the environments, new types of adversaries and their weaknesses. It deserved its win in that SE/Eidos official contest you sent it too. B)

 

I think the mission only has two flaws (subjective from my point of view):

Spoiler

 

Also, P.S.:

Spoiler

 

My stealth score for this mission wasn't exemplary by a long shot, but after having finally finished it, I'm sure I'll do a bit better when I retry it some time in the future.


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#327 Anderson

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Posted 06 September 2016 - 10:13 AM

 

 

I think the mission only has two flaws (subjective from my point of view):

Spoiler

 

 

 

Spoiler


Edited by Anderson, 06 September 2016 - 10:16 AM.


#328 Bikerdude

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Posted 06 September 2016 - 03:17 PM

The directional sound issue  is hopefully going to be fixed with 2.05 and if EAX works properly for everyone.

This works fine in 2.04, the sounds just need to be mono.



#329 Anderson

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Posted 07 September 2016 - 01:27 PM

This works fine in 2.04, the sounds just need to be mono.

Ah, awesome! I'm using for 15 years stereo.



#330 Moonbo

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Posted 09 September 2016 - 05:05 PM

Hey Petike,

 

Thanks for the detailed feedback!

Spoiler


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But you should walk having internal dignity. Be a wonderful person who can dance pleasantly to the rhythm of the universe.
-Sun Myung Moon


My work blog: gfleisher.blogspot.com

#331 Cynical

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Posted 22 November 2016 - 01:53 PM

There seems to be a bug with a lot of the locked things in this mission; if you don't have the "automatically open unlocked objects" option turned ON, a lot of them can't be opened after being unlocked.

 

That was the main thing I came to post, but since I voted "poor" for gameplay while I was here, I guess I should expound more:

 

The overall structure of the mission felt very "stringy"/"chokepoint-y", like it was a series of very small setpieces joined together by doors and short hallways.  I've always thought the Thief games thrived on interconnectivity in level design -- the ability to move around a space in lots of different ways and pick your routes through it -- and I just wasn't getting that here.  Also, I thought that the invisible dudes were incredibly annoying (basically a save/reload spam-fest), and I don't know why the holy water was so plentiful, since it seemed to have no effect on anything in the level other than the basic zombies (and you don't have enough water arrows to kill a meaningful number of them, anyways).  The "Lost City" style rope arrow climb up the side of the tower was also annoying, doubly so since a single bad rope arrow shot was a forced game reload.


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#332 Moonbo

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Posted 23 November 2016 - 01:53 PM

Hey Cynical,

Thanks for the feedback - always good to know what to work on for future projects.

-Gelo
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But you should walk having internal dignity. Be a wonderful person who can dance pleasantly to the rhythm of the universe.
-Sun Myung Moon


My work blog: gfleisher.blogspot.com

#333 AluminumHaste

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Posted 12 March 2017 - 06:07 PM

Hey moonbo, I just got a copy right strike on my requiem video on YouTube. They're claiming RM_5240_20 Ominous Winds-13954 is theirs.
Does this sound clip sound familiar? Let me know if you added any non mod sound assets before I dispute the claim.

I always assumed I'd taste like boot leather.

 

#334 Moonbo

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Posted 12 March 2017 - 06:15 PM

Hey Aluminum,

 

I just checked and nope, no custom wind sounds. Thankfully I made sure to document where I got each custom sound in the soundshader files bundled within the pk4 and in Requiem all the custom sound effects are just remixes of existing TDM sounds.


But you should walk having internal dignity. Be a wonderful person who can dance pleasantly to the rhythm of the universe.
-Sun Myung Moon


My work blog: gfleisher.blogspot.com

#335 Cambridge Spy

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Posted 12 March 2017 - 07:24 PM

Hey moonbo, I just got a copy right strike on my requiem video on YouTube. They're claiming RM_5240_20 Ominous Winds-13954 is theirs.
Does this sound clip sound familiar? Let me know if you added any non mod sound assets before I dispute the claim.

Copyright strike or Content ID claim? If it's a Content ID claim and your video is still up, don't bother trying to dispute it as it will always lead to a strike. My experience with Content ID claims is occasionally they will disappear and reappear.

 

EDIT: Just check my Content ID claims for my House of Locked Secrets Part 2 video, and this same claim is listed along with RM_5240_19 Celestial Winds-13954, and my video is still up (haven't got these on my Requiem video, however). If your video hasn't been removed, it shouldn't be really much to worry about.


Edited by Cambridge Spy, 12 March 2017 - 07:43 PM.

"Let me guess - little blue men with three heads stole your sweetroll?"

#336 Moonbo

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Posted 12 March 2017 - 09:10 PM

That's a bit concerning. The only wind sounds in both FMs are the stock TDM ones. Are content strikes on FM videos common?
But you should walk having internal dignity. Be a wonderful person who can dance pleasantly to the rhythm of the universe.
-Sun Myung Moon


My work blog: gfleisher.blogspot.com

#337 Cambridge Spy

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Posted 12 March 2017 - 09:31 PM

That's a bit concerning. The only wind sounds in both FMs are the stock TDM ones. Are content strikes on FM videos common?

Yes they are, but they don't get taken down and I don't monetize my videos, so I don't complain.


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"Let me guess - little blue men with three heads stole your sweetroll?"




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